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I had a discussion on the effects of Social Community peer pressure has on gameplay. Well I want to dwell deeper on how this effects PvP and perhaps come up with some solutions to this issue.
I been taking a step back, and observing the social behaviors in PvP, and I noticed something.
The Community in PvP tends to focus on 1 of 2 roles when it comes to PvP, those being (Killing Blow and Healing). These two primary roles have become so important and ingrained into the Social Behavior, that peer pressure tends to require players to stick to one of those two roles, and leaving all other roles as obsolete.
Let's start by discussing more on these two roles.
Killing Blow- well might be self explanatory, but this also consist of maximizing damage output either directly, or through use of multiple targeted damage (AoE) to increase the number of chances at killing blows. Most players in PvP spec for this role. Kill kill kill.
Healing- also self explanatory, in the sense that this role consist of healing self and allies just like in PvE. The players that don't spec for max damage tend to always be this role. It's the opposite of killing, obliviously.
Well what about other roles in PvP?
What if I spec not for damage/healing, but for primarily Crowd Control? Would the PvP community be accepting of players not playing damage or healing, but simply CC?
What about a defensive tank? Would he PvP community be accepting of players playing a Tank role, and not doing much in terms of Damage or Healing?
What about a Buffer role that doesn't kill or heal?
The list goes on, but hope you get the idea.
Why are specs that aren't built to maximize Damage or Healing, frowned upon so much from the PvP Community? And as a community, when something gets frowned upon, peer pressure kicks in to prevent other members of that community from doing it.
I remember back when I use to play Vanilla Rift, and I played a Cleric in PvP. I enjoyed Healing, but I also enjoyed Melee damage. Well Melee damage Clerics were useless in PvP in Vanilla Rift. So I experimented with its Talent Tree system, and didn't Builds that wasn't always excepted by the community. Example, I would often try a Cleric Melee Tank build, and I enjoyed that play style greatly.
With my tank build, no way was I doing big burst damage to kill people. I did heal though, but not as well as healer spec clerics. But I could take a hit. And I used that to my advantage, and would run into mobs of players while gaining their attention to my cleric presence and draw as much fire towards me like a tank would in PvE. I would last pretty long but didn't do much else. But my role of PvP tanking, provided my teammates the opportunity to attack the enemy while taking less damage( since they are focus firing on me).
Cleric tank and cleric Melee in general was frowned upon, but most players I played with, never really noticed how much my tank really helped the party.
I would also play CC-Buffer builds in which I was crap at damage/healing, but I could lock down enemy players long enough for a Warrior on my team to reach them and burst them down while also buffing the Melee teammates to increase their damage.
But when I shared my build with the forum community and friends, I was laughed at as if my builds were a joke on Kings of Comedy or something... Most people never gave it a chance to see how useful it really was, because it didn't do the two main roles well (damage/healing).
What's some solutions to this community issue in PvP gameplay? I want the freedom to build and spec my own way that doesn't always have to be Healing or Killing.