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My issue with Korean MMORPGs is the weak communication between developers and the English playerbase. The consistent problem is that the developer either caters solely to the Asian audience, or they try to appease both crowds and fail miserably.
The desires of the Asian player base are incredibly different from the desires of the North American and European player base. What can be fun and relaxing to the typical Asian player can be viewed as repetitive and dull by the American/European player. Considering this, the developer is left to with the choice of making changes for one playerbase at the expense of the other.
I can't stomach any more Asían-style game, ArcheAge was the last one.