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Something that has really been on my mind lately has been the User Interfaces of some of the newer/unreleased Indie MMORPG's coming out. Below are some examples that you can check out, but my main question is: Why do developers not seem to be interested in creating good/clean/relevant User Interfaces for their games? To be fair, I understand that these games are in development, and these examples are not likely to be representative of the final product, but I seriously would like to see some serious increases in detail and relevance to the gaming world with some of these UI's.
Project Gorgon: (does anyone else hate the futuristic targeting reticle on targeted mobs)
Pantheon: Rise of the Fallen:
Also, I don't mean to ride the complain train here, but I'm also vastly surprised at how bad the combat systems are working as of late in the newer, Indie MMO's...spells looking clunky, swords not coming near the enemy or swinging in directions that don't remotely look like they're hitting they're target, no collision between weapon and enemy (vice versa), clipping with equipped weapon and hand of character/enemies that are holding weapons; everything just seems so sloppy.
I do graphic design for a living, and I know that some of the more basic elements of a UI are easier to make (chat log, action bars, inventories, character pages, etc), and I truly believe that they would really bring some of the gameplay videos to life and help sell more and more people on their projects.
Sorry for the discussion dump here guys, just want to know what my fellow MMORPG'ers think!