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Component salvaging is only part of the salvage
career, and whilst any ship could technically do this the Vulture is
equipped for the whole process (scraping, processing, and ship breaking)
which will maximize profit from your trips versus just grabbing
components alone. The Vulture (and other salvage ships such as the
Reclaimer) come equipped with dedicated salvage scanners which allow you
to identify components and their state much easier than non dedicated
ships so whilst you could strip every item out of an abandoned ship into
a Cutlass, 90% of them could be such low value such that the Vulture
owner would return essentially the same end profit with only grabbing
the 10% identified as worthwhile.
An example to use would be Mining in 3.2, players can just fracture
and extract every rock in sight but without scanning and reviewing their
composition and carefully fracturing, returns will be low versus a
player who specifically targets the high value assets."
One of the things that, imo, RSI does very well is this for example https://robertsspaceindustries.com/comm-link/transmission/17067-Tumbril-RangerThe type of thing you might get in a showroom. Very much the type of thing that a company pitching a TV series or film would produce - wouldn't surprise me if that is were the idea came from.Most of us - all I would hope - go to the cinema, watch TV or play games to for entertainment; to have fun, challenge ourselves, escape the mundane everyday grind. Presenting the information in a brochure is a tiny detail but I think it helps the overall immersion.And with so many games struggling to get made or stay afloat and game companies going out of business or cutting back I feel there is a lesson there.
As with many features as complex as
interdiction, the first implementation you see in our game is never the
last, and is frequently subject to change. Players already experienced
an early version of interdiction via NPCs in
3.6, and this is the very first implementation for player interdiction.
It will definitely improve and be iterated on over time, and we intend
to make those improvements fairly quickly. Specifically, we expect to
make the following improvements to interdiction over the coming patches:
As we gain visibility on expected delivery,
we’ll update the Public Roadmap accordingly so you can follow along with
development and track the progress."