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Well I'm done also.....

2

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  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by Sourajit
     

    If AA had better entertainment, then it should have lasted more than the time it is lasting for most of us. There will be always a few players for whom figuring out a game or reaching the highest levels might take a considerable time. 

    It is the best entertainement in the market for me and some RL friends. Could be even better? yes. To much RNG? yes.

    Every game i had played there is allways things i find it wrong, AA is no exception, but i stay and play for the good part and  "survive" the things find it wrong.

  • bobfishbobfish Member UncommonPosts: 1,679

    Thinking about leaving too, the game is good, definitely good, but there are two issues that I can't get beyond.

     

    They have a fantastic crafting system, so much depth and inter-dependencies, but ruin it with a terrible RNG model. I don't mind difficult to make items, hard to gather resources or time intensive crafting, but the way they implement RNG in it is just soul destroying.

     

    The other thing is the PvP. Initially is was fantastic, that first week was great, with lots of small group PvP happening in conflict zones and trade runs between continents. Now though, its just zergs, if it happens at all. I'm actually really surprised by how little PvP happens on my server, everyone is too interested in gearing up or stock-piling resources to care about PvP.

     

    Obviously the hacks are going to be an issue at some point, I'm aware of how broken the game will become, but I think there is at least a few more months before they destroy it (or XL Games might fix them).

  • JacobinJacobin Member RarePosts: 1,009
    Originally posted by bmw66

    For me: It is just like groundhog day over and over.....


    This is why I quit yesterday. Burn labor, do some random pointless zerg pvp, rinse repeat.

     

    The crafting casino is just a dumb way to do gear progression in a pvp MMO except for that fact that its a F2P game and therefore the goal is to train players to log in every day (labor system) and once they are hooked nickle and dime them to death on everything.

     

    AA proves yet again that F2P destroys the integrity of a game. The point is not to provide a good up front product, but to instead squeeze as much money as possible out of the people playing (RNG crafting).

  • bobfishbobfish Member UncommonPosts: 1,679
    Originally posted by Nihilist
    Originally posted by bmw66

    For me: It is just like groundhog day over and over.....


    This is why I quit yesterday. Burn labor, do some random pointless zerg pvp, rinse repeat.

     

    The crafting casino is just a dumb way to do gear progression in a pvp MMO except for that fact that its a F2P game and therefore the goal is to train players to log in every day (labor system) and once they are hooked nickle and dime them to death on everything.

     

    AA proves yet again that F2P destroys the integrity of a game. The point is not to provide a good up front product, but to instead squeeze as much money as possible out of the people playing (RNG crafting).

    I don't think labor was in there at launch, but the RNG on the crafting was. Back when it was a subscription only game.

     

    Labor could be a good system, it seems to be a good way to slow players down, but to then sell labor potions just undermines it and stinks of money grabbing.

  • JacobinJacobin Member RarePosts: 1,009

    Labor has nothing to do with slowing players down. It is a commonly used system in Asian F2P games as well as facebook and other browser/mobile games to artificially limit how much a player can progress per day unless they pay up.

    It trains people to keep logging in and work their life schedule around the arbitrary limits of the game.

    What actually slows people down in AA is the RNG slot machine crafting system.

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by TiamatRoar
    Originally posted by Boneserino

    Always cracks me up when people say, I want a sandbox!  I hate quest hubs!  I want meaningful PvP and I want a death penalty!  I want corpse runs and I want forced grouping!

     And then after 2 months:

     I don't have time for this shit!  I want a themepark!!

    UO is generally considered a definitive sandbox game, and in it you could max out several things in like, 2 hours if you really wanted. Crafting took longer but was really only like, a month to get to max and then spit out a full set of exceptional gear (Archeage, by comparison, is at two years+ and one player has gotten ONE piece of top equipment)

    Likewise, SWG is considered a sandbox (or... was) but maxing stuff out there was easy too.

    IMHO, sandboxes almost need to be easy if you're going to add open-world competitive PvP to them. Making them have hard-core gear grinds is just asking for a situation where some players have better gear (because they worked hard and are hardcore) whlie others... don't.  Yes, seems obvious, right?  But then it leads to stupid unbalanced PvP situations where those better geared players are inherently too powerful for those weaker people, and the "sandbox" fast becomes more of a "strong kill the weak over and over and ooooover again" rather than something based around with playing with the sand in the box (and using it to build stuff).  Not that Archeage really lets you build much with the sand in the box anyways.

    In Ultima Online, useable equipment was easy as hell to get, but also easy as hell to lose.  PvP thus had consequences for both winning and losing, but was easy enough to jump back into even if you lost, and everyones' gear wasn't too off from each other so PvP was roughly balanced if you didn't take into account zerg gank fests. (there was magical gear that was sliiightly better as well as harder to get, but the difference wasn't very large and anytime you used that gear, you were at risk of losing it)

    I've been saying this for years and years and years.

    Nice to finally see someone else get it. 

    "Sandbox" and "excessive grind / power curve" do not fit together at all.

  • KyleranKyleran Member LegendaryPosts: 43,508
    Originally posted by Sourajit
    Originally posted by remsleep
    Originally posted by Sourajit

    You should always say, when you quit.

    Gives others an idea of how many people are actually quitting a game in it's second month of release. It also makes other people aware that a P2W grind-fest is to be avoided and it's entertainment ability is only a month or so.

    Somewhere also shows why people did quit and when they did quit, giving you an idea about the re-subbing part of that particular game. 

    Every MMORPG has a % of players that don't make it pass the first month - it is more indicative of the type of player and less indicative of the game.

    I seriously question your assessment that "its entertainment ability for a month or so" - if this was the case for any MMORPG they wouldn't make it through alpha.

    AA is not lacking in entertainment for me - I am in month 2 and am just beginning to scratch the surface.

     Maybe you just don't like the game, and maybe you are not willing to admit that some people could like it for a longer period of time?

    People are different.

     

    Finally - "I quit posts" - are an awful metric to judge the health of any game - you can look at reddit traffic, twitch traffic, overall number of hits, server status etc... those are much better indicators.

     

     

    Agree.

    However ... nowadays the major population moves from mmos to mmos. We lack deeper games and faster xp is a mmo killer. The recent gaming trend is all about consuming a game to it's highest levels , ignoring the grind, looking into the lore and the dungeon, finding fun ... or just simply move on.

    If AA had better entertainment, then it should have lasted more than the time it is lasting for most of us. There will be always a few players for whom figuring out a game or reaching the highest levels might take a considerable time. 

    There are still mmos that I and a few friends here play,  ( Anarchy Online / Wow / FFXIV ) and all those are played for years now. When I compare the payment model and the game's entertainment offering compared  to these titles which somewhere are way cheaper to the AA P2W model, I am one of the quitters.

    Soon as I saw what games you enjoy, it didn't surprise me that you did not care for AA.  I said it months ago that it's style of game play would not appeal to those who enjoy classic theme parks, it's for a person looking for a different sort of experience and who can find the fun behind the seeming theme park front end. (not everyone can do it.)

    This doesn't make anyone better than other, it's just how people are wired and how they've been trained in their MMORPG experience.

    As an EVE player I can appreciate the deeper mechanics behind the game, heck, I can even understand the zerg mentality that some posters are complaining about and it doesn't surprise me that many large EVE corps (Goons most notable) would take root in AA and become dominant.

    Like you said, it will appeal to a smaller group who are willing to take the time to reach the highest levels, even if it takes them years to accomplish, most gamers won't devote the effort.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • TiamatRoarTiamatRoar Member RarePosts: 1,685

    Like I keep saying, Archeage is a game for a certain type of hardcore that like open world PvP with all its caveats.  By "hardcore", I mean "willing to (or downright enjoying) the long grinds, the need to develop an extensive social network (waaaay beyond just quickie looking for group for even things like crafting), and able to keep up with others in a gear-based game, among other things."

     

    The two can not be separated from each other for Archeage (if you don't do the grind for gear, you're fodder in PvP.  If you don't PvP, you.... um... well, what are you grinding gear for, then?).

     

    If you are not this type of hardcore, Archeage is not the game for you.

     

    If you are not into open world PvP with all its inherent caveats (and many people don't realize how much they'll hate the caveats or don't realize the caveats even exist until it hits them in the face, like the zerging), Archeage is not the game for you.

     

    Even if you LIKE Open World PvP, but you're not that sort of hardcore, Archeage is not the game for you.  The same goes for those who like difficult grinds and the need to socialize, but don't like open world PvP.

     

    Sure, the beginning of the game is organized like a theme park and has many things in there to help progression or PvE activities to do when you aren't PvPing at first, but this all changes when you're past that point, at which point those who aren't "a certain type of hardcore that like open world PvP even with all its caveat" are in for a rude awakening.

  • TelilTelil Member Posts: 282

    decided to try it after reading so many threads about it.

    first week it was actually surprisingly good.

    same old hand held quests, even a light going up to the sky to tell you where to go, but I looked past this as it seems this is what most people want these days.

    Short agro ranges and if you get into trouble you can just run ten yards away and you will break agro. Nothing like EQ where it was possible to get chased across the whole zone. Again it seems its what people want.

    Combat was actually quite engaging. You can just stand there and mash the same button unless fighting a regular mob. Bosses took four or five keys. But you could use range etc so I quite enjoyed it.

    Levelling pace was way too fast ( as usual in todays games ).

    Exploration was worth it as you find hidden quests etc.

     

    Left this week after the two days of losing to mobs that are untouchable due to pathing bugs. This was the moment I realised there wasn't enough in the game to hold me while putting up with Vanguard type bugs.

    Good effort but same old same old. As for the hardcore crap...give us a break.

  • TiamatRoarTiamatRoar Member RarePosts: 1,685
    Originally posted by Telil

     

    Good effort but same old same old. As for the hardcore crap...give us a break.

    So you're saying Archeage doesn't have really long crafting grinds and difficult-to-obtain top gear, doesn't require getting with a group to deal with all those other zerg groups you'll be fighting and those huge labor point costs to crafting as well as naval battles where multiple people are needed to man multiple cannons potentially across multiple ships, and doesn't require keeping up in gear with everyone else you'll be PvPing with in a game where gear matters a ton and PvP is the primary end-game activity?

     

    By the way, one meaning of "hardcore" is "obsessive", and it isn't always a complement (look at what it did for Wildstar, for example)

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by bmw66

    For me: It is just like groundhog day over and over.....same thing day after day.  Run packs, do dailies, tend farm etc....I got 8 skills to lvl 50 by leveling leather working.  Grind intensive. Making gold is so tedious thru trade pack running.  I just could not do it anymore.

     So they haven't figured out that fishing is the single most profitable thing in this game yet on the American servers?!?

    There are almost constant fishing raids going on Japanese servers, easy to make 300G a day, 600G with a little more work.

     

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • TelilTelil Member Posts: 282
    Originally posted by TiamatRoar
    Originally posted by Telil

     

    Good effort but same old same old. As for the hardcore crap...give us a break.

    So you're saying Archeage doesn't have really long crafting grinds and difficult-to-obtain top gear, doesn't require getting with a group to deal with all those other zerg groups you'll be fighting and those huge labor point costs to crafting as well as naval battles where multiple people are needed to man multiple cannons potentially across multiple ships, and doesn't require keeping up in gear with everyone else you'll be PvPing with in a game where gear matters a ton and PvP is the primary end-game activity?

     

    By the way, one meaning of "hardcore" is "obsessive", and it isn't always a complement (look at what it did for Wildstar, for example)

    Hardcore for me isn't a very long grind but difficulty. That's my opinion only... not saying it is the very definition of the word because as you say there are many variations.

    Crafting for me is as simple as collecting reagants and then hitting a button. admittedly this is only low level so I am not sure if it changes at higher levels but it seems more perseverance than anything else.

     

    I am also not in the same PVP mind-set as Darkfall. DF was for me the most care bear PVP I have ever came across. You could just go around attacking easy kills with no consequence...easy, not hardcore. Now I have no idea if this is the same with AA as I didn't manage to come across any PVP at lower levels...it just isn't happening on my server.

    Do I need to keep playing until higher levels to find PVP? am I going to find the game changes a lot and I do enjoy it? I don't know.

  • Gregor999Gregor999 Member Posts: 86

    I thought ArcheAge was as terrible as the next guy but I really don't get the fascination of coming on mmorpg.com just to say "I'm done." Why exactly do we need to know that, or care for that matter?

    This isn't MMOtherapist.com, give us some info that isn't a complete waste of our eyespace.

  • TelilTelil Member Posts: 282

    It's a forum, people come on to put their opinion across...simple really.

    If people want to come on to let others know they are leaving then that is fine. It's a gaming forum for gamers.

  • SourajitSourajit Member UncommonPosts: 472
    Originally posted by Kyleran
    Originally posted by Sourajit
    Originally posted by remsleep
    Originally posted by Sourajit

    You should always say, when you quit.

    Gives others an idea of how many people are actually quitting a game in it's second month of release. It also makes other people aware that a P2W grind-fest is to be avoided and it's entertainment ability is only a month or so.

    Somewhere also shows why people did quit and when they did quit, giving you an idea about the re-subbing part of that particular game. 

    Every MMORPG has a % of players that don't make it pass the first month - it is more indicative of the type of player and less indicative of the game.

    I seriously question your assessment that "its entertainment ability for a month or so" - if this was the case for any MMORPG they wouldn't make it through alpha.

    AA is not lacking in entertainment for me - I am in month 2 and am just beginning to scratch the surface.

     Maybe you just don't like the game, and maybe you are not willing to admit that some people could like it for a longer period of time?

    People are different.

     

    Finally - "I quit posts" - are an awful metric to judge the health of any game - you can look at reddit traffic, twitch traffic, overall number of hits, server status etc... those are much better indicators.

     

     

    Agree.

    However ... nowadays the major population moves from mmos to mmos. We lack deeper games and faster xp is a mmo killer. The recent gaming trend is all about consuming a game to it's highest levels , ignoring the grind, looking into the lore and the dungeon, finding fun ... or just simply move on.

    If AA had better entertainment, then it should have lasted more than the time it is lasting for most of us. There will be always a few players for whom figuring out a game or reaching the highest levels might take a considerable time. 

    There are still mmos that I and a few friends here play,  ( Anarchy Online / Wow / FFXIV ) and all those are played for years now. When I compare the payment model and the game's entertainment offering compared  to these titles which somewhere are way cheaper to the AA P2W model, I am one of the quitters.

    Soon as I saw what games you enjoy, it didn't surprise me that you did not care for AA.  I said it months ago that it's style of game play would not appeal to those who enjoy classic theme parks, it's for a person looking for a different sort of experience and who can find the fun behind the seeming theme park front end. (not everyone can do it.)

    This doesn't make anyone better than other, it's just how people are wired and how they've been trained in their MMORPG experience.

    As an EVE player I can appreciate the deeper mechanics behind the game, heck, I can even understand the zerg mentality that some posters are complaining about and it doesn't surprise me that many large EVE corps (Goons most notable) would take root in AA and become dominant.

    Like you said, it will appeal to a smaller group who are willing to take the time to reach the highest levels, even if it takes them years to accomplish, most gamers won't devote the effort.

     

    Agree.

    I however played it to the level 50 to find if I can sub the game and play it. Oh well, not my kind of game actually.

    Being a Anarchy Online Addict for a long time and later FFXIV ...

    Too much grind and too much RNG while crafting with a mix of low experimental mechanics makes AA a complete grind game for me. After the content is mostly explored and the only thing remaining is gearing up for PvP ... it becomes pointless to continue. How many days can you repeat the same click - farm , click - craft  ???

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

  • AmbrosiaAmorAmbrosiaAmor Member Posts: 915
    Originally posted by Jabas

    Could be even better? yes. To much RNG? yes.

    Every game I had played there is always things i find it wrong, AA is no exception, but I stay and play for the good part and  "survive" the things find it wrong.

     

    I took a week break from online gaming since I've been focusing on Hyrule Warriors... only to come back to tumbleweeds. I've been leveling my 2 characters around the same pace, they are both level 32. I have one eastern and one western faction character to experience both continents during the leveling process. My eastern faction guild of about 100 folks broke. The majority went back to LOL/TESO/SWTOR. My western faction guild is still there, but the guild leader left after acknowledging that only about 2-4 people are online during prime time hours (this guild also had around 100 folks).

     

    I sort of hit a roadblock since there aren't that many folks around my level (that aren't bots of course). I haven't spent a dime yet on this game (thankfully) and I was going to... for the Halloween event... until I saw the "actual" event followed by /facepalming quietly. Literally every single costume (except the basic black one) and almost everything else is behind the randomized loot lock boxes or whatever they are called. You have one, just one daily quest that gives you an hour buff... and that is it. Even if I were to go patron that wouldn’t change a damn thing. You would think that paying a monthly sub would at least get you to participate in the event or at least obtain the costumes as part of the event or at least buy them as a patron… nope.

     

    For a game that is almost 2 years old, and "considered" a AAA... I was expecting much more. This is around the level that you see from those third rate Chinese MMO games or really low quality Korean games like Black Gold. The RNG bothers me, but thankfully not that much (maybe because I'm not level 50). What bothers me are the ever evolving bots/hackers/spammers/etc. I'm seeing characters run faster than my mount, disappearing and appearing in a straight line or in a zig-zag formation. I've seen some characters zone in and out using the z axis alone (I'm not sure how to explain it). I've seen red characters being attacked by other characters only to have their HP bounce back up from 1% and not doing much other than disappearing... all of this in the past week.

     

    I know someone is going to say that other MMOs have botters/hackers/spammers/etc. Of course they do. But to this extent in a AAA MMO, no I'm sorry I have not seen it to this extent (especially for a game that has been out for almost 2 years). And as far as the variety, again no I'm sorry but I have not seen the sheer amount of variety or the way these folks adapt so quickly in a AAA MMO.

     

    I haven't given up on AA, but I'm definitely putting it on the shelf after this week. I might come back for the holidays or if there is some event like the SWTOR event that is currently going on. XL Games really needs to address their client. TRION is just going to be in reactive mode rather than active mode, until something seriously is done.

    image

  • SourajitSourajit Member UncommonPosts: 472
    Originally posted by AmbrosiaAmor
    Originally posted by Jabas

    Could be even better? yes. To much RNG? yes.

    Every game I had played there is always things i find it wrong, AA is no exception, but I stay and play for the good part and  "survive" the things find it wrong.

     

    I took a week break from online gaming since I've been focusing on Hyrule Warriors... only to come back to tumbleweeds. I've been leveling my 2 characters around the same pace, they are both level 32. I have one eastern and one western faction character to experience both continents during the leveling process. My eastern faction guild of about 100 folks broke. The majority went back to LOL/TESO/SWTOR. My western faction guild is still there, but the guild leader left after acknowledging that only about 2-4 people are online during prime time hours (this guild also had around 100 folks).

     

    I sort of hit a roadblock since there aren't that many folks around my level (that aren't bots of course). I haven't spent a dime yet on this game (thankfully) and I was going to... for the Halloween event... until I saw the "actual" event followed by /facepalming quietly. Literally every single costume (except the basic black one) and almost everything else is behind the randomized loot lock boxes or whatever they are called. You have one, just one daily quest that gives you an hour buff... and that is it. Even if I were to go patron that wouldn’t change a damn thing. You would think that paying a monthly sub would at least get you to participate in the event or at least obtain the costumes as part of the event or at least buy them as a patron… nope.

     

    For a game that is almost 2 years old, and "considered" a AAA... I was expecting much more. This is around the level that you see from those third rate Chinese MMO games or really low quality Korean games like Black Gold. The RNG bothers me, but thankfully not that much (maybe because I'm not level 50). What bothers me are the ever evolving bots/hackers/spammers/etc. I'm seeing characters run faster than my mount, disappearing and appearing in a straight line or in a zig-zag formation. I've seen some characters zone in and out using the z axis alone (I'm not sure how to explain it). I've seen red characters being attacked by other characters only to have their HP bounce back up from 1% and not doing much other than disappearing... all of this in the past week.

     

    I know someone is going to say that other MMOs have botters/hackers/spammers/etc. Of course they do. But to this extent in a AAA MMO, no I'm sorry I have not seen it to this extent (especially for a game that has been out for almost 2 years). And as far as the variety, again no I'm sorry but I have not seen the sheer amount of variety or the way these folks adapt so quickly in a AAA MMO.

     

    I haven't given up on AA, but I'm definitely putting it on the shelf after this week. I might come back for the holidays or if there is some event like the SWTOR event that is currently going on. XL Games really needs to address their client. TRION is just going to be in reactive mode rather than active mode, until something seriously is done.

    A very touching post indeed.

    I could almost feel your words there.

    A title never becomes AAA through advertisement. The game has to be played and has to have a system which is playable. AA was out for long and hence if you look well, you will find ample cheats and hacks. It will be my first time that i really used a hack on an mmo. Earlier I have never used a malicious software to a game but in case of AA it is so easy that anyone can do it. These hacks can do ample things to make your game faster. The combat hacks alone can one shot Pve part of the game. Hence AA can be played very easily and many are doing it. The game lost it's charm. This particular game needs a lot of population. Alas, the population of bots is not going to make AA survive. 

     

     

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

  • TiamatRoarTiamatRoar Member RarePosts: 1,685
    Originally posted by Telil
    Originally posted by TiamatRoar
    Originally posted by Telil

     

    Good effort but same old same old. As for the hardcore crap...give us a break.

    So you're saying Archeage doesn't have really long crafting grinds and difficult-to-obtain top gear, doesn't require getting with a group to deal with all those other zerg groups you'll be fighting and those huge labor point costs to crafting as well as naval battles where multiple people are needed to man multiple cannons potentially across multiple ships, and doesn't require keeping up in gear with everyone else you'll be PvPing with in a game where gear matters a ton and PvP is the primary end-game activity?

     

    By the way, one meaning of "hardcore" is "obsessive", and it isn't always a complement (look at what it did for Wildstar, for example)

    Hardcore for me isn't a very long grind but difficulty. That's my opinion only... not saying it is the very definition of the word because as you say there are many variations.

    Crafting for me is as simple as collecting reagants and then hitting a button. admittedly this is only low level so I am not sure if it changes at higher levels but it seems more perseverance than anything else.

     

    I am also not in the same PVP mind-set as Darkfall. DF was for me the most care bear PVP I have ever came across. You could just go around attacking easy kills with no consequence...easy, not hardcore. Now I have no idea if this is the same with AA as I didn't manage to come across any PVP at lower levels...it just isn't happening on my server.

    Do I need to keep playing until higher levels to find PVP? am I going to find the game changes a lot and I do enjoy it? I don't know.

    I defined what I meant by "hardcore" within my post.  If you don't agree with the semantics, then that's fine, but instead of saying "Give me a break" just say either "You might be right or wrong about the game, but hardcore is not the word I would use for it" or "I agree that's true, though hardcore is not the word I would use for it."

     

    Arguing semantics in a genre where most of these words were put in place for a context that never had any words to call them before the genre existed in the first place is pointless.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by Darkcrystal
    Originally posted by bmw66
    Originally posted by Jabas
    Originally posted by maybebaked
    Originally posted by Spankster77

    OP, good luck man, hope you find something else you enjoy.  I may not be that far behind you to be honest.  The longer I play the more I question why I am playing, which is never a good sign.  There are sometimes when I have fun but for the most part I find myself either leveling professions (which is a total borefest) or farming tokens in Hasla (which is also a huge borefest). 

     

    I do enjoy running GHA but sadly I am melee which means no one ever wants to take me.  I can also tank but lack the cloth gear that most groups require. 

     

    I am actually considering giving FFXIV a real go.  I know it's themepark, I know it's gear treadmill, etc but I would rather be on a gear treadmill over sitting in Windshade dumping real life $$ into a game to level professions.

    Dude, I was totally thinking the same thing. I am trying out ESO again, just because I had already bought it at release.  What I have realised about myself from this game; spending real money or 12 hours a day to have fun in a game is not something I am willing to do.

    Strange, i only spend real money in monthly fee and only play 3,4h a day and some days i cant even log in and i still enjoy alot the game.

    Thats fair.

    Games very RNG and grind intensive and I already have a job so I didnt need another.

    Not trying to bash you but why do people feel the need to say your quit a game??? I never could understand this.

    When I quit, I feel I don't need the attention to tell the world, I WILL tell some friends if they are playing but that's it.Just saying.

     

    This is an open forum people can post about a game and if they quit a game for specific reasons that is a valid post about that game they would like to share with others. You don't have to read these posts, no one is forcing you. You don't have to reply to them either.

    ----

    I have never understood why people come into threads like this one just to complain about someone complaining. Let that sink in for a moment.

  • KyleranKyleran Member LegendaryPosts: 43,508
    Originally posted by Sourajit
    Originally posted by Kyleran
    Originally posted by Sourajit
    Originally posted by remsleep
    Originally posted by Sourajit

    You should always say, when you quit.

    Gives others an idea of how many people are actually quitting a game in it's second month of release. It also makes other people aware that a P2W grind-fest is to be avoided and it's entertainment ability is only a month or so.

    Somewhere also shows why people did quit and when they did quit, giving you an idea about the re-subbing part of that particular game. 

    Every MMORPG has a % of players that don't make it pass the first month - it is more indicative of the type of player and less indicative of the game.

    I seriously question your assessment that "its entertainment ability for a month or so" - if this was the case for any MMORPG they wouldn't make it through alpha.

    AA is not lacking in entertainment for me - I am in month 2 and am just beginning to scratch the surface.

     Maybe you just don't like the game, and maybe you are not willing to admit that some people could like it for a longer period of time?

    People are different.

     

    Finally - "I quit posts" - are an awful metric to judge the health of any game - you can look at reddit traffic, twitch traffic, overall number of hits, server status etc... those are much better indicators.

     

     

    Agree.

    However ... nowadays the major population moves from mmos to mmos. We lack deeper games and faster xp is a mmo killer. The recent gaming trend is all about consuming a game to it's highest levels , ignoring the grind, looking into the lore and the dungeon, finding fun ... or just simply move on.

    If AA had better entertainment, then it should have lasted more than the time it is lasting for most of us. There will be always a few players for whom figuring out a game or reaching the highest levels might take a considerable time. 

    There are still mmos that I and a few friends here play,  ( Anarchy Online / Wow / FFXIV ) and all those are played for years now. When I compare the payment model and the game's entertainment offering compared  to these titles which somewhere are way cheaper to the AA P2W model, I am one of the quitters.

    Soon as I saw what games you enjoy, it didn't surprise me that you did not care for AA.  I said it months ago that it's style of game play would not appeal to those who enjoy classic theme parks, it's for a person looking for a different sort of experience and who can find the fun behind the seeming theme park front end. (not everyone can do it.)

    This doesn't make anyone better than other, it's just how people are wired and how they've been trained in their MMORPG experience.

    As an EVE player I can appreciate the deeper mechanics behind the game, heck, I can even understand the zerg mentality that some posters are complaining about and it doesn't surprise me that many large EVE corps (Goons most notable) would take root in AA and become dominant.

    Like you said, it will appeal to a smaller group who are willing to take the time to reach the highest levels, even if it takes them years to accomplish, most gamers won't devote the effort.

     

    Agree.

    I however played it to the level 50 to find if I can sub the game and play it. Oh well, not my kind of game actually.

    Being a Anarchy Online Addict for a long time and later FFXIV ...

    Too much grind and too much RNG while crafting with a mix of low experimental mechanics makes AA a complete grind game for me. After the content is mostly explored and the only thing remaining is gearing up for PvP ... it becomes pointless to continue. How many days can you repeat the same click - farm , click - craft  ???

    I can't disagree with you.  While all of my experience was in early Alpha, and I basically quit playing before the grind set in,  (level 50) from what I've been reading I wouldn't be much interested in an end game grind like that, just to get better gear, so my enthusiasm has waned considerably.

    Another poster (Jean Luc) said it best, in early Alpha when the population was more or less controlled, AA was a pretty fun game.  But after they opened the floodgates, and then the full realization of the grind that the game requires and its easy to understand why the niche it appeals to grows ever smaller.

    Still, I'm likely to give it go at some point down the road just to see if some fun can be found, and perhaps they'll have balanced out a few things by then.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SourajitSourajit Member UncommonPosts: 472
    Originally posted by Kyleran
    Originally posted by Sourajit
    Originally posted by Kyleran
    Originally posted by Sourajit
    Originally posted by remsleep
    Originally posted by Sourajit

    You should always say, when you quit.

    Gives others an idea of how many people are actually quitting a game in it's second month of release. It also makes other people aware that a P2W grind-fest is to be avoided and it's entertainment ability is only a month or so.

    Somewhere also shows why people did quit and when they did quit, giving you an idea about the re-subbing part of that particular game. 

    Every MMORPG has a % of players that don't make it pass the first month - it is more indicative of the type of player and less indicative of the game.

    I seriously question your assessment that "its entertainment ability for a month or so" - if this was the case for any MMORPG they wouldn't make it through alpha.

    AA is not lacking in entertainment for me - I am in month 2 and am just beginning to scratch the surface.

     Maybe you just don't like the game, and maybe you are not willing to admit that some people could like it for a longer period of time?

    People are different.

     

    Finally - "I quit posts" - are an awful metric to judge the health of any game - you can look at reddit traffic, twitch traffic, overall number of hits, server status etc... those are much better indicators.

     

     

    Agree.

    However ... nowadays the major population moves from mmos to mmos. We lack deeper games and faster xp is a mmo killer. The recent gaming trend is all about consuming a game to it's highest levels , ignoring the grind, looking into the lore and the dungeon, finding fun ... or just simply move on.

    If AA had better entertainment, then it should have lasted more than the time it is lasting for most of us. There will be always a few players for whom figuring out a game or reaching the highest levels might take a considerable time. 

    There are still mmos that I and a few friends here play,  ( Anarchy Online / Wow / FFXIV ) and all those are played for years now. When I compare the payment model and the game's entertainment offering compared  to these titles which somewhere are way cheaper to the AA P2W model, I am one of the quitters.

    Soon as I saw what games you enjoy, it didn't surprise me that you did not care for AA.  I said it months ago that it's style of game play would not appeal to those who enjoy classic theme parks, it's for a person looking for a different sort of experience and who can find the fun behind the seeming theme park front end. (not everyone can do it.)

    This doesn't make anyone better than other, it's just how people are wired and how they've been trained in their MMORPG experience.

    As an EVE player I can appreciate the deeper mechanics behind the game, heck, I can even understand the zerg mentality that some posters are complaining about and it doesn't surprise me that many large EVE corps (Goons most notable) would take root in AA and become dominant.

    Like you said, it will appeal to a smaller group who are willing to take the time to reach the highest levels, even if it takes them years to accomplish, most gamers won't devote the effort.

     

    Agree.

    I however played it to the level 50 to find if I can sub the game and play it. Oh well, not my kind of game actually.

    Being a Anarchy Online Addict for a long time and later FFXIV ...

    Too much grind and too much RNG while crafting with a mix of low experimental mechanics makes AA a complete grind game for me. After the content is mostly explored and the only thing remaining is gearing up for PvP ... it becomes pointless to continue. How many days can you repeat the same click - farm , click - craft  ???

    I can't disagree with you.  While all of my experience was in early Alpha, and I basically quit playing before the grind set in,  (level 50) from what I've been reading I wouldn't be much interested in an end game grind like that, just to get better gear, so my enthusiasm has waned considerably.

    Another poster (Jean Luc) said it best, in early Alpha when the population was more or less controlled, AA was a pretty fun game.  But after they opened the floodgates, and then the full realization of the grind that the game requires and its easy to understand why the niche it appeals to grows ever smaller.

    Still, I'm likely to give it go at some point down the road just to see if some fun can be found, and perhaps they'll have balanced out a few things by then.

     

    If you say balancing AA.

    It will need much. 

     

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

  • SuperDonkSuperDonk Member UncommonPosts: 759
    Originally posted by Telil

    It's a forum, people come on to put their opinion across...simple really.

    If people want to come on to let others know they are leaving then that is fine. It's a gaming forum for gamers.

    I don't understand why this is so hard to grasp.

     

    If you only want positives, go to a fan site. mmorpg.com is a place to vent without the worry about getting banned from the game.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    Originally posted by Alders

    Give me AA's art style, class system, game world, crafting, farming, housing and implement PVE depth and i'd call it home for a long time.  

     

    Same thing I thought when I first played the game.  That is would be a great pve game with a ton of stuff to 'IF' you could level to max only doing pve quests, then explore, fish, farm, and sail your heart out.  I would still be playing as I also like to level multiple characters in pve games and pvp games that are flexible enough to permit this.

    All they would have to do would be to continue some pve zones from 30 to max level.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • YashaXYashaX Member EpicPosts: 3,098

    OP I also unsubbed recently. I liked AA for the new elements it bought to a fantasy mmo like trading and farming/housing (and the gliders/exploration was pretty good). But everything else about it was either bad or just "ok". I actually find it hard to understand why people think it is pvp focused, I have seen more pvp in almost all other mmos I played and the pvp flagging mechanics are really bad in AA.

     

    But mainly I felt if I am going to pay $15 a month I may as well play a real sub game. I will probably go back to ESO, but FF14R and WoW are also tempting. FF14 is really beautiful, but the combat is so boring (I only played the trial- maybe it gets a lot better?) and the extreme instancing of zones is quite off putting.

    ....
  • KyleranKyleran Member LegendaryPosts: 43,508
    Originally posted by Sourajit
    Originally posted by Kyleran
    Originally posted by Sourajit
    Originally posted by Kyleran
    Originally posted by Sourajit
    Originally posted by remsleep
    Originally posted by Sourajit

    You should always say, when you quit.

    Gives others an idea of how many people are actually quitting a game in it's second month of release. It also makes other people aware that a P2W grind-fest is to be avoided and it's entertainment ability is only a month or so.

    Somewhere also shows why people did quit and when they did quit, giving you an idea about the re-subbing part of that particular game. 

    Every MMORPG has a % of players that don't make it pass the first month - it is more indicative of the type of player and less indicative of the game.

    I seriously question your assessment that "its entertainment ability for a month or so" - if this was the case for any MMORPG they wouldn't make it through alpha.

    AA is not lacking in entertainment for me - I am in month 2 and am just beginning to scratch the surface.

     Maybe you just don't like the game, and maybe you are not willing to admit that some people could like it for a longer period of time?

    People are different.

     

    Finally - "I quit posts" - are an awful metric to judge the health of any game - you can look at reddit traffic, twitch traffic, overall number of hits, server status etc... those are much better indicators.

     

     

    Agree.

    However ... nowadays the major population moves from mmos to mmos. We lack deeper games and faster xp is a mmo killer. The recent gaming trend is all about consuming a game to it's highest levels , ignoring the grind, looking into the lore and the dungeon, finding fun ... or just simply move on.

    If AA had better entertainment, then it should have lasted more than the time it is lasting for most of us. There will be always a few players for whom figuring out a game or reaching the highest levels might take a considerable time. 

    There are still mmos that I and a few friends here play,  ( Anarchy Online / Wow / FFXIV ) and all those are played for years now. When I compare the payment model and the game's entertainment offering compared  to these titles which somewhere are way cheaper to the AA P2W model, I am one of the quitters.

    Soon as I saw what games you enjoy, it didn't surprise me that you did not care for AA.  I said it months ago that it's style of game play would not appeal to those who enjoy classic theme parks, it's for a person looking for a different sort of experience and who can find the fun behind the seeming theme park front end. (not everyone can do it.)

    This doesn't make anyone better than other, it's just how people are wired and how they've been trained in their MMORPG experience.

    As an EVE player I can appreciate the deeper mechanics behind the game, heck, I can even understand the zerg mentality that some posters are complaining about and it doesn't surprise me that many large EVE corps (Goons most notable) would take root in AA and become dominant.

    Like you said, it will appeal to a smaller group who are willing to take the time to reach the highest levels, even if it takes them years to accomplish, most gamers won't devote the effort.

     

    Agree.

    I however played it to the level 50 to find if I can sub the game and play it. Oh well, not my kind of game actually.

    Being a Anarchy Online Addict for a long time and later FFXIV ...

    Too much grind and too much RNG while crafting with a mix of low experimental mechanics makes AA a complete grind game for me. After the content is mostly explored and the only thing remaining is gearing up for PvP ... it becomes pointless to continue. How many days can you repeat the same click - farm , click - craft  ???

    I can't disagree with you.  While all of my experience was in early Alpha, and I basically quit playing before the grind set in,  (level 50) from what I've been reading I wouldn't be much interested in an end game grind like that, just to get better gear, so my enthusiasm has waned considerably.

    Another poster (Jean Luc) said it best, in early Alpha when the population was more or less controlled, AA was a pretty fun game.  But after they opened the floodgates, and then the full realization of the grind that the game requires and its easy to understand why the niche it appeals to grows ever smaller.

    Still, I'm likely to give it go at some point down the road just to see if some fun can be found, and perhaps they'll have balanced out a few things by then.

     

    If you say balancing AA.

    It will need much. 

     

    Well maybe not so much for me.  I will never be one of the top 10%'ers so I'll never be trying to do top tier crafting or farming, I don't really even like those activities, I prefer to kill stuff.

    But I am hoping they'll eventually put in some mechanics/options for me reasonably gear myself, I'll never be able to spend the time or money to try for top end, never have had top end gear in any MMOPRG.

    I think once the crowds die down and if I find a good group of people to enjoy the game with I'll be able to have some fun, and perhaps they'll get a bit of a handle on the hackers and botters, I really don't enjoy seeing them in games.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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