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[Column] General: Will Dragon Age: Inquisition Be Too Long?

2

Comments

  • flizzerflizzer Member RarePosts: 2,455
    The question hits me the same way "Do you make too much money" would hit me.
  • KanethKaneth Member RarePosts: 2,286
    As long as those 150-200 hours worth of content are fun, then who cares how long the game is?
  • RaquisRaquis Member RarePosts: 1,029

    its incomprehensible for me to understand the argument we want less content.

    did anyone moan cause skyrim was 400 hours.

    I just want to see how the multiplayer is going to look and how mush its going to be.

  • Snippet60Snippet60 Member UncommonPosts: 20

    Will it be too long?   'The fuck is wrong with you?

    If it is, fine, whatever.  Someone will post about how it eventually gets boring and blah blah, and the reply will then be "fuck off, just play the main campaign".  Modders don't really mod a CoD campaign too well, but they sure as hell mod Skyrim.  With the game world available and tools to continue the game well past what the development team ever imagined is the thing I hope for all games. 

    If you give this community a skeleton, they could probably fill in the tissue, and every detail needed to come up with a perfect human as long as they have the tools and the base game. 

    To suggest that this is a bad thing.. I...I think I hate you and I don't even know your face.

  • znaiikaznaiika Member Posts: 203
    Never, unless your aim is to do main mission alone, learn to be creative and expend your fun.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829

    Considering the insane amount of hours people put into Skyrim to explore everything, I think they should be good.

    Especially with a Bioware grade story to keep things going, and much better voice acting than Skyrim. :D

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • SovrathSovrath Member LegendaryPosts: 33,345
    Originally posted by Snippet60

    Will it be too long?   'The fuck is wrong with you?

     

    To suggest that this is a bad thing.. I...I think I hate you and I don't even know your face.

    That made me laugh.

    Perhaps the better question or a better way to put it is "can it sustain the entertainment over the course of the game".

    So some games are fun at 20 hours but might be a drag at 40 hours. I've seen this criticism of Alien Isolation. Whether it's true or true for many people is another thing.

    I suspect that some players won't be able to endure all of Dragon Age's content because they might be very goal oriented. Like the players who came to the forums and said they didn't get skyirm because they finished the main quest in 10 hours and "what was the big deal".

    This is not a criticism of those players but more an observation that some players want very "pointed and specific" game play and might not be interested in wandering and finding the secondary or tertiary quests/content.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • CelciusCelcius Member RarePosts: 1,884
    I really doubt it will take that long to complete given that the previous Bioware games (recent decade or so) have never taken longer then 50 hours for 100%. I don't care what hyperbole steam they blow up our ass =p
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Anireth

    Skyrim is no benchmark for content

    The open world is kinda empty, the cities *and* houses are still instanced, and besides the very basic of replayability - different races, different "classes" - Skyrim only had the radiant quests.

    But i do not find it fun to visit 100 caves/cairns etc. that look exactly the same, only to fight the same boss, too (it does not make a different whether the boss is a vampire mage, or a human mage, or a daedra casting when it comes to fighting him).

    And people talk about mods here..thats not content provided by Skrim. It's nice that you can mod it, i love to mod my games, too. But that content is done by modders, who could "simply" create that content for other games, too. Half the mods for Skyrim are just Morrowind or Oblivion mods recreated in the first place.

    And Skyrims mods mostly where visuals, whether it's the world or new armor etc. If you want actual content, check out Neverwinter Nights.

    There was a Skyrim mod out there that tried to emulate a full scale Oblvion invasion . It was a pretty basic mod really, add several thousand Daedra all over the face of Skyrim. The mod did what it was supposed to. It plunges Skyrim into a full scale war with the Daedric realm. You couldn't walk 10 feet without fighting. IT was fun for about 10 minutes. But I have to agree with Sorvath I like it kind of empty. Plus that makes it easier to mod. Which, while I can agree with you on it not being Bethesda, I will disagree on what can be done with it. Some quest mods are great, some aren't and some are overrated. But I'd much rather have a developer put in a highly structured framework for modding than an extra so many hours of content.

  • RanyrRanyr Member UncommonPosts: 212
    What is the point of this article?
  • DarkFailDarkFail Member Posts: 66
    The articles just keep getting worse and worse around here.
  • sayuusayuu Member RarePosts: 766

    Damn it! Developers need to stop creating rich narratives with complex characters and get with the times and go the way of Destiny story telling.

    Stuff like, "I could tell you." and "I don't even have time to explain why I don't have time to explain." are what modern gamers want in their games!

    Throw some day-1 DLC and DLC that "completes the game" for extra $$$ in as well, we gamers love that sheeeeeeeeeet!

    Oh, and keep the actual game mechanics shallow and repetitive, anything that actually causes gamers to think won't sell well. Trust me.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Anireth

    Skyrim is no benchmark for content

    Snip...

    And Skyrims mods mostly where visuals, whether it's the world or new armor etc. If you want actual content, check out Neverwinter Nights.

     Actually it is, same with Oblivion and it is because of the modding.

    No other RPGs can claim to have been played for as many hours, even Neverwinter Nights, which had some great mods.

    Your comment about Skyrims mods being mostly visuals or armor is redundant because in the modding world, graphics and armor/item mods are the easiest to make and many modders will make MANY armor/weapon/item mods because they are quick and easy.

    Both Skyrim and Oblivion have had complete conversions done in them. Oblivion had the entire game of Morrowind redone inside it, Skyrim had both Morrowind and Oblivion redone. There are 100s of mods in both games that add 100s of hours of content EACH and who knows how many other smaller quest mods.

    That is why some people have clocked in over 2000 hours on them.

    They are THE benchmark for content.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • BelgaraathBelgaraath Member UncommonPosts: 3,206
    Originally posted by GeezerGamer
    Originally posted by JJ82
    Originally posted by GeezerGamer

    Repeat the question please

     Now that's what im taling about. the last 2 ES games reign supreme because of modding...no one is going to play Dragon Age 3 for more than a few hundred hours if players cant create content for it.

    It's ALL about the mods.

    I'm currenlty running 74 give or take while I tweak/drop some until my game is stable. 

    And when I finish this game, I'll drop all my mods find a whole new set and build a whole new game.

    I also do some light modding myself...more or less alter and edit others mods to my specifications, but yeah.

     

    EDIT: Although, it looks as though I may have to actually learn to edit quests. I've been waiting for a mod that allows me to use violence to resolve my Parthurnaax problem with Delphine and Esbern. And the closet one only lets me tell her off. I wanna beat the crap outta her for being too arrogant.

    As much as I loved my few hundred hours of Skyrim (I didn't put in over 1000), I was an overpowered God by level 20-25 or so. I never died even once after that. This is with no Mods except for graphical upgrades and bug fixes. The more I played, the more I started toward the end of hour 200 or so that I wasn't as excited. For me it will be whether the challenge is still there along with the great story. Also, there are just certain gaming worlds that just feel more immersive or charming and I just can't put my finger on why. Could be music. Could be colors. Hopefully this world has that special charm :-). Regardless to me 100-200 hours is more than enough as I can barely keep up with my current gaming (ESO, Diablo 3, The Last of Us) and before we know it Witcher 3 will be here.

    There Is Always Hope!

  • adam_noxadam_nox Member UncommonPosts: 2,148

    As long as it's not boring, it can never be too long.  If the campaign doesn't require that much time, then I don't see who can complain. 

     

    While I agree it makes more sense to charge for DLC, it also makes it hard to fit content snugly within the world.  You'll notice every time there's addons to RPGs, they seem displaced, they feel like DLC rather than part of the game world.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Lots and lots of DLC's.  New weapons types, new armor, new characters, new content.  This cow will be milked for a long time. 

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    A good RPG can never be too long. It would be "too long" if there is nothing to do in the game and its only about grinding with no purpose other than get levels. And that would be a crap game. But again, a good RPG can never be too long. IF it takes 500 hours to beat an RPG and all 500 hours are spent doing interesting content, then welcome those 500 hours with open arms + 500+ more hours of replay value.

    Just saying.





  • Varex12Varex12 Member CommonPosts: 357

    There is no such thing as "too long."

     

     

     

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  • cyriciancyrician Member UncommonPosts: 189

    Neverwinter nights 

    Skyrim

    Ffxii

    Monster hunter 3 u

    All these games were mucking brilliant!

    I  am sick of doing shallow content in rpg''s .

    i miss when investing time into a game actualy mattered and there was content  that took years to do.

     

    though my skyrim hours arnt as good as what I have seen here a rpg that you can Finnish in less then 150 hours to my opinion is sub par. Mabye that's why since Neverwinter nights I have just been game hopping ever since.

     

    Current games;
    Star treck online
    Rift
    Eve online
    Firefall

  • angerbeaverangerbeaver Member UncommonPosts: 1,279
    I've loved Dragon Age so hopefully the big world doesn't get to me like it did in Skyrim and Kingdoms of Amalur: Reckoning
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by keithian
    Originally posted by GeezerGamer
    Originally posted by JJ82
    Originally posted by GeezerGamer

    [PIC]

    Repeat the question please

     Now that's what im taling about. the last 2 ES games reign supreme because of modding...no one is going to play Dragon Age 3 for more than a few hundred hours if players cant create content for it.

    It's ALL about the mods.

    I'm currenlty running 74 give or take while I tweak/drop some until my game is stable. 

    And when I finish this game, I'll drop all my mods find a whole new set and build a whole new game.

    I also do some light modding myself...more or less alter and edit others mods to my specifications, but yeah.

     

    EDIT: Although, it looks as though I may have to actually learn to edit quests. I've been waiting for a mod that allows me to use violence to resolve my Parthurnaax problem with Delphine and Esbern. And the closet one only lets me tell her off. I wanna beat the crap outta her for being too arrogant.

    As much as I loved my few hundred hours of Skyrim (I didn't put in over 1000), I was an overpowered God by level 20-25 or so. I never died even once after that. This is with no Mods except for graphical upgrades and bug fixes. The more I played, the more I started toward the end of hour 200 or so that I wasn't as excited. For me it will be whether the challenge is still there along with the great story. Also, there are just certain gaming worlds that just feel more immersive or charming and I just can't put my finger on why. Could be music. Could be colors. Hopefully this world has that special charm :-). Regardless to me 100-200 hours is more than enough as I can barely keep up with my current gaming (ESO, Diablo 3, The Last of Us) and before we know it Witcher 3 will be here.

    There are mods that take this into account. There is an inherent cap on how powerful you can get without using the console or god/cheat mods. I can't seem to get my Alch fortification gear past the 50% range and Smithing to around 200% using Vanilla methods alone.

    With that in mind, there are modders who factored for this and made some pretty kicking mods. Even with a fully Tempered Legendary bow and full Stealth and Marksman perks, and several pieces of gear with 50% Archery bonuses,  There was a dragon who could kick my ass if I didn't play it right. It made Alduin look like a poodle. I wish I could remember the mod, but the dragon was cloaked in a shroud of darkness and could cast it on you so you couldn't see, fight and it would sap your health. I was pretty shocked when my successful snipe barely dented it's health. Then it proceeded to kick my ass.

  • LyrianLyrian Member UncommonPosts: 412

    Too...Long?


    Do we look like filthy casuals here? I think they are overstating the amount of hours they think they have for DA:I but I certainly hope it at a minimum hits 30 hours.

  • OlgarkOlgark Member UncommonPosts: 342
    Originally posted by GeezerGamer

    Repeat the question please

    Well done you beat me on that one at least.

    My question is this.

    Will Dragon Age 3 be any good?

    We all saw the hype of Dragon Age 2 and it was rubbish and lacking in everything. We all saw the hype over SWTOR and it was poor and lacking.

     

    I want to play a demo of Dragon Age 3 before I put my money down because the last few games from Bioware have been a pile of steaming poo.

    image

  • SilverTriggerSilverTrigger Member UncommonPosts: 3
    Custom content makes the rpg world go round, hence why TES games are so successful, mods galore, so if DA:I had mod tools it too would be more fun to mess around with after you've had your taste of the main game and whatnot, and I've spent over 540 hours on Skyrim, so no its not too much to add to a game, even if its not TES material, add the ability for the community to make mods and there you go.
  • YamotaYamota Member UncommonPosts: 6,593
    double post
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