I really hope EQN has a real crafting based economy, supported by either Full Loot and/or Severe Item Decay.
I want to slay a dragon with my guild, then skin it and use the hide, scales, and bones to make gear sets.
I want those gear sets to eventually filter out of the game so I have a reason to slay another dragon.
I don't want a perpetual treadmill of increasingly powerful items that constantly marginalize the usefullness of older content.
I don't want gearflation, and constant expansions of +5 levels that makes the older zones empty of players..
I really hope they follow through and make this a sandbox game in the vein of Ultima Online and Darkfall.