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Yesterday’s announcement that Blizzard had canceled Project Titan after over seven years in development spelled a big moment in the MMO genre’s history, perhaps one that many may have overlooked. Consider this: When even Blizzard takes a step back from developing what was undoubtedly a ‘traditional’ MMO, the development world and the player base sit up and take notice.
Read more of Suzie Ford's MMOs: Titan's Death Signals Change
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"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
What will be the next AAA MMO?
A few years ago you would answer that with at least a handful of titles in development.
amen,i got a free month of wow,and it is the same as ever.
If it ain't broke, don't fix it
I've heard that the main reason Titan never went anywhere was because Blizzard never expected WoW to still be doing well.
I agree, and until I see layoffs announced, I won't believe a word of it. Titan might be cancelled but the tech and stuff will/can certainly be used elsewhere. I don't care how bad the game was, you simply don't invest 100+ million into developing a game only to get to the sprint to the finish to say "meh, I don't like it."
Crazkanuk
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Tankinpain - 90 Monk - Azjol-Nerub - US
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i dont think it signals change
what's to change based on news of Blizzard cancelling a mmo?
Blizzard is has the king of the hill mmo but it's their only mmo ...
EQ2 fan sites
respect for Blizzard , they know none can make something success and new in MMO game industry
MMO genre today is everything, but not mmo what should to be .Only old 5+ years mmo games are still great & enjoyable .
This has been my stance for quite a while. MMOs being dominate forces in the past were mostly due to a true lack of competition. For years mmos were the only real avenue of online play with a lot of interaction with many people. Now, pretty much every single game has some type of online play. Consoles have a large online presence as well. It's actually fairly odd if a game doesn't have some type of online play.
Additionally, the average gamer seems to be looking for something that's way more accessible now. MMOs, even now, tend to be slow and methodical compared to many other genres. MOBAs, FPS, Sports, Racing, etc, all offer instant action. They are all genres where "end game" starts immediately and rewards people in a fairly fast manner. Even though mmos have sort of followed suit, they are still very slow to end game compared to pretty much anything else out there, for your average user.
Blizzard came to a realization with Hearthstone and Heroes of the Storm, where they can make very small games, with pretty small investments and make a ton of money as long as the game is competitive and addicting. I'd be curious to see how much they've made of Hearthstone in pack sales.
The face of mmos is most likely going to change in the near future. I don't think we're going to see the huge projects that we've grown accustomed to. I believe we're going to see smaller projects that will grow over time. I also feel we're going to see the next big thing from indie developers. Take a look at the Minecraft story. Game started by one man, became wildly popular, one man started a small company and was just purchased by MS for $2.5 billion. That's a hell of a success story.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I don't believe the death of Titan signals anything... except that all it shows is that Blizzard has seen the writing on the wall, they took too long.
The "change" is already deep in production and hopefully it won't be too long before it releases.
"Be water my friend" - Bruce Lee
they are just waiting for when Wow will become less profitable,
when they started project titan that was for remplace wow when it become less popular,
but curently wow still numbers one, why they would release something new for split the community they got and maybe enter the current wow playbase inside the current mmorpg players mindset
'' we play 1 to 3 months of the new released mmorpg then we switch '',
they could easily make a mmorpg where people play for 2-3 months then want something new,
but for blizzard who got a loyal playerbase who subs for years? ... .
and if these people dont want go back to wow because now they have see something new but that not totaly it?,
they just loss everywhere, so many scenario can go wrong and anyway WoW still numbers one, bring money and people subs, why risk anything ??!!
project titan will come back on the same name or something else but will be the same project when wow become less profitable and i would bet big money on that !!
that what mostly what im thinking, no proof , just pure logic
Blizzard was always very good at heeding the market and the environment in which said market evolves. The recent WildStar fiasco made apparent that in today's over-saturated business releasing an expensive AAA mmo based on a new - unknown IP is like betting on a roulette table. Why go through this process when they already have a number of very successful high revenue products out or about to be released ?
Passionate dev house that cares for their customers would do this (as seen historically with most games). Greedy devs go for max profit.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
This
MMOs stopped chasing WoW a long time ago. MMOs from the East never chased it, and now those are coming to the West. Developers realized a while ago that no one was going to do WoW numbers, and when F2P came along everyone seemed really cool to give WoW it's due, and then strike off in their own direction (to various degrees).
Since then, Blizzard's been playing catch-up. The MMO industry offerings just exploded in different directions, keeping core mechanics that people are familiar with, but also adding new mechanics like public groups, housing, more in-depth crafting, etc. In order for Titan to be relevant, it would need to cover the bases that ALL other MMOs cover, do it better, and then do MORE. That's a next to impossible feat.
WoW deserves what it deserves, but the constant fawning over it really needs to stop. Other game developers have moved beyond just aping what WoW did (a la Runes of Magic, Allods Online, etc) and long ago came to terms with their niche markets. That's perfectly fine. No one WANTS to be WoW any more. By respecting WoW, but not following WoW, developers are free to explore other mechanics and appeal to other demographics that have left or which never played WoW.
They seem to be doing that pretty well already.
Hearthstone is clearly a success, and HotS is looking like it'll give LoL a decent run for its money with all the innovations it's bringing to the MOBA genre.
Should we call it a "LoL Killer" since there's already so many "WoW Killers" out there? :P Naaaah, because lets face it - LoL's hardcore fanbase isn't just going to jump to a new game and basically start all over again, just like most WoW players didn't.
I am curious what their next project will be though, now that they've freed up a lot of resources. Will they focus on getting the next Diablo and Starcraft out the door faster? Add the developers to their existing teams and work on WoW/HS/HotS? Or will there be an announcement one of these days that Blizzard's sacking over a hundred employees?
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
''Blizzard is lazy''....Blizzard is that Blizzard is the other.Haters gonna Hate because their F2P games have 300k subs and a 10yo P2P MMORPG has still 6.5 million, this is not even competition, this is WoW saying
'' You stole eveything from me, u are free and i still stomp u in the face, take a few thousand subscribers just to survive and stop whining''
What i know about Blizzard is that whatever they make is off high quality and hugely addictive,
What i know about Blizzard is that after about 2010 WoW changed signifacally to the worse(especially for us the vanilla players) but people i am 110% sure that if Blizard didnt make some of those changed now they would have 6.5 mil the propably would have 2mil and they would have already prepared the Titan, as much as i dont like it thats the truth
In my opinion adjectively the fact that WoW still has such a big number of subs till now its unreal, there is NO point arguing when will wows numbers will decline or when it will die or who will kill it.The game sooner or later will die, if someone wanted to kill it or assasinate it..they had 10 years, the had new graphic engines, new ideas and 10 fuking years to develop something new
O well my hope is that we will get something really great sooner or later, something we will get immerse ot it pretty bad, i see why Blizzard cancelled Titan and Imo they did right , especially if it didnt stick out from this generic them park...We need something new... Check out the Dayz stand alone how RAW it is how many bugs it has but still tis so addictive and fresh because its something new and fresh
The Deep Web is sca-ry.
Meh... I'd lie if I said it wasn't disappointing, but after 10 years without even a hint of what Titan was I'm not all that surprised. Blizzard has canceled games before that it didn't feel were up to par and I'm sure they'll do it again.
What I don't like, and I dun think anyone who plays MMOs should like, is that Blizzard seems to be signalling that it's giving up on the full-on-mmo market to develop "cheap easy games" (my words). And whether or not you like Blizzard as a company, in this "see monkey do" mmo development environment, when big player gets out it's potentially damaging to the whole scene.
That being said, I still think someone could do a revolutionary MMO, but I'm not sure we're gonna see companies (read as people with money) risking their development.
In my opinion the Accountants at Blizzard looked at the revenue generated from WoW and asked "Will Titan produce a similar revenue stream to our cash cow?". They looked at the current market conditions, estimated the future markets and answered "probably not" and decided not t waste any more money on it.
Gamers like to think that big developers make games for the player when the reality of the business world is that they make it for money. They have lower budgets and higher profit margins on single player, co-op multiplayer or MOBAs. That is the way of the future for the big AAA companies. As someone said, innovative smaller indi companies will be the ones making MMORPGs as they want to make games that players want, the Big Guns want $$$.