When EQ first came out, I simply loved the hardcore aspects. I am referring to the death penalty, corpse retrieval, inability to teleport everywhere instantly, food and drinking necessity, etc. The rush I got from the difficulty of EQ made it fun for me. The games now have become easier with respect to risk taking. Now, if things go wrong simply port out, die, etc. It makes no difference IMO. I was wondering how other people feel about this and whether there is a game in development that harkens back to the original difficulties of EQ?