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The article contains several wrong informations. The waypoints are not locked for 10 levels as it is suggested. Even with level 3 you can use them. There will be tutorials in each starter zone that teach the mechanic of dodging. The author already lost his bet before he launched it. I get the impression the author is not well informed about the system in China. The starter zone are there to teach basic things about the game. They will do it even better with the Chinese system. Exactly this was suggested by the author.
The flood of posts in several forums - whenever a lager number of players enters the game - about the bad introduction of game features and the missing direction given by the game is a good indication that something was wrong with the experience within the first level of GW2. Arenanet reacted to theses complaints.
GW2 was never really tough or overwhelming for me (except when I couldn't find any gathering tools at first). Though I guess I had the advantage of playing in the beta + at launch there was a big zerg to run with.
That said, I don't really understand why they would change their waypoint system now. Seems to me like they would want to give people all the possible options to level where they want and seek out events quickly.
The biggest issues me and my friends encountered at the start were caused by the phasing system. We often had huge trouble playing together because of that.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
This will be followed by selling the level 20 experience scrolls in the gem store.
Originally posted by Lakytus Originally posted by Rayzer235 Originally posted by Ludwik This is where dev communication would really come in handy. Some kind of insight into why and for what purpose this update is being presented would alleviate concerns.
Actually they did communicate why they made these changes on reddit.
Yeah we thought so too. After tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China - we learned we were wrong.
Honestly, we were kind of shocked how many systems, downed included a surprising number of players just didn't understand. For downed, we tried a downed tutorial, building downed into the level 1 tutorial, etc. We found after usability testing with numerous different groups, the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn't have been my guess either initially, but we found people understood it better this way than all other options we tried.
This same level of testing led to the other changes as well. At the end of the day the biggest take away I'd say is: all of us, especially people who go to a reddit to discuss a game, probably know games (and Gw2) really really well. We have millions of users, and a tiny % of them frequent game forums or reddit. Just because all of us, me included, learned those systems well and thought it was all really easy doesn't mean we are the norm
I think that's a totally fair question, as a veteran user I'd wonder that too - why does making the game better for new users benefit me when I want features that benefit me?
The simple answer is: by ensuring the game foundation is solid for new users, we'll be in a place after the feature pack where we can do the kind of things that excite both veteran and new users simultaneously, and we'll be able to retain a much larger percentage of the new or long returning users when they show up. Can't say anything more than that yet - but that's the thinking, you don't need to agree with it, but it's important to know why the decision was made!
I really don't understand this. How can waypoints and downed state be too confusing? If the players they are trying to attract are that bad at games, then those players shouldn't be in that game, it just ruins the experience for everyone. Guild Wars 2 has one of the best experiences for a new player or character.
They're not, it's really more the case of people being set in their familiar ways and just refusing to learn new things. I still remember those comments from the first few weeks about how people were straight up dying in racial starting zones because they couldn't grasp you don't really go toe-to-toe with enemies in GW2 but instead you have to dodge their attacks, move around, etc.
If the downed state was like guild wars 1 I would understand having a tutorial explaining it but guild wars 2 death penalty is not THAT bad.
Any person with a brain can hover their mouse cursor on the new icon next to the buffs to see what is it.
Originally posted by Rhoklaw Wouldn't it be great if dev board meetings were video recorded so we could watch all the stupidity in action?
I would pay to watch them.
But seriously, tutorial for GW2? Ok, I'm out to heal the head, this facepalm gonna hurt a bit. Would be a nice if someone post a name list of Anet developers, so I can in future avoid games where they put their hands.
I have uninstalled and reinstalled this game time after time because I want to see it all. But it is the biggest piece of you know what going. Last time I got back Lion's Arch had been destroyed and I had no idea what was going on. The economy is crap and and level 80 is no place to go. Bought ArcheAge 4 weeks ago and am uninstalling GW2 for last time and deleting it, crossing out passwords and never reading another article on the biggest disappointment of this decade, well maybe after ESO.
Good luck on getting any fresh suckers for this pos.
There was absolutely no need to do anything to the leveling experience. This is just arenanet trying to show people that they know better. The leveling experience and new player experience in GW2 was the BEST out of any MMO I have ever played and continues to be the shining bright spot in the game. The problem is the "end game"(although, unless Arenanet has changed tunes, there is no endgame in their game...the entire game is endgame, right?). They continue to pump out living story crap, a feature no one asked for and is one of the most controversial topics and decisions they have made...they abandon dungeons, precursor debacle, etc.
Who is making these decisions? Horrible..just horrible. Go ahead and waste more development time and money on something that the playerbase didnt ask for and frankly, the game didnt need. Out of everyone I have ever come across when wandering around Tyria, no one said "my god this is a brutal leveling experience". But people do complain about the amount of grind at 80..maybe do something about that, Arenanet.
The developers at arenanet have no idea how to develop a game. At this point, especially after this update, its again a useless update for me, I will probably follow suit with other folks and uninstall the game. The only reason I exist on their official forums is to troll people and maybe open a few eyes into how godamn horrible this game has become and how much damage arenanet has done to what could have been the best opportunity in the last 5 years.
Originally posted by Gormogon /donstinfoilhat This will be followed by selling the level 20 experience scrolls in the gem store.
already got bunch of them for free
Originally posted by Arskaaa"when players learned tacticks in dungeon/raids, its bread".
Originally posted by FelixMajor I don't like the route they have been taking the game for quite a while. No idea what goes on behind the curtains but it really seems like we are told one thing, and then they deliver something completely unrelated.
Well, at least they're incredibly consistent on doing this.
"We will paint this fence . . . white!"
A month later the fence is orange.
"So why is the fence orange?"
"No it's white, we said so."
There do seem to be some rather odd decisions. The game was lauded as a B2P game but the CS has become more and more pervasive. They keep destroying and rebuilding LA- why? I personally think the living story is a very poor substitute for an expansion. And now they are going to introduce unnecessary tutorials when the game is already 2+ years old....
Originally posted by Rusque Originally posted by FelixMajor I don't like the route they have been taking the game for quite a while. No idea what goes on behind the curtains but it really seems like we are told one thing, and then they deliver something completely unrelated.
My response to this is:
"But no one asked for or wanted the fence to be painted at all. We thought it was fine the way it is. But the lawn needs to be mowed! It hasn't been mowed since you moved in 2 years ago!!! Please please!"
Originally posted by PioneerStew There do seem to be some rather odd decisions. The game was lauded as a B2P game but the CS has become more and more pervasive. I personally think the living story is a very poor substitute for an expansion. And now they are going to introduce unnecessary tutorials when the game is already 2+ years old....
The funny thing is that WoW does this. WoW is constantly revamping their early content and trying to make the game more accessible. But WoW is 9+ years old? 10 years old? Thats 10 years of expansions, content, systems, classes, skills, etc. GW2 is 2 years old. Is this really necessary? Focus on keeping the players you have by giving them what they want instead of assuming.
Originally posted by saurus123 Originally posted by Gormogon /donstinfoilhat This will be followed by selling the level 20 experience scrolls in the gem store.
That's ok, a variety of scrolls were data mined going all the way up to instant level 60...maybe you would be interested in that? lol
I never cared much for tutorials myself and had no problem figuring out how the game worked (and that was in the beta where all the content actually were pretty hard, even the personal story).
Locking out content is not really a good way of learning players how to play though, but neither is putting a huge tutorial in the start.
What would be fine is a voluntary tutorial area once you enter your home instance the first time instead, that wont affect us people who like to learn as we play since we just can click "no". You do have friends in your home area, let them teach you how to play if you want to.
Originally posted by PioneerStew There do seem to be some rather odd decisions. The game was lauded as a B2P game but the CS has become more and more pervasive. They keep destroying and rebuilding LA- why? I personally think the living story is a very poor substitute for an expansion. And now they are going to introduce unnecessary tutorials when the game is already 2+ years old....
The game is B2P, as for the cashshop I just bought that Katana skin, cost me 80 gold which isn't so hard to get.
Anything lazy people can buy for real money you easily can get for gold and frankly is there very little useful stuff in there besides bank and characterslot if you don't count the vanity skins.
Originally posted by Zeroxin Yeap... if they did a tutorial right at the start before you go fight centaurs or ghosts or Inquest, the game would definitely be less daunting. For instance, they could down you right at the start to show you the downed state, they could prompt you to dodge so you know what dodging is. Then again, people tend to skip tutorials because they think they've played every MMO before so this route might be because of that.
Yep, crapload of people think they are best and dont need a tutorial and the same people whine that the game dont have a tutorial when indeed it has one at the launcher window, even dodging are explained here, fancy that.
But you need to read which makes it kinda hard for some I guess.
If it's not broken, you are not innovating.
Teaching new players how to dodge,or use a wp(really?)wtf, is the least of their problems.I just played half through the latest LS chapter and I couldn't keep my eyes open.It has derailed to cheap soap opera status.If I hear "Jory" once more I'll rip my ears off. Anet has a talent for taking something nice and then applying overkill doses of it until you can no longer stand it.Like dodge.I won't go into the WvW and sPvP is stale,and fractal rewards need a revamp,and lately the game's been getting old fast,and the 2 new maps added are 1/3 of a normal map,etc etc.What is more important is that you can now access your finishers via the hero panel,like you did before,but from a different super cool button in the hero panel,not like the old one that was boring and ugly.And you got all your minis with you.Choosing a new mini can refresh your gaming while playing the same 2 years old content.Aren't you excited? P.S Dodge
This isn't a signature, you just think it is.
GW2 needs many things, but easing new players into the "mechanics" isn't one of them. I started playing a month ago, and by level 10 I understood exactly what to do.
I have no idea why they are wasting development resources on this, oh wait yes I do, it's because this game is everyone on this sites beloved B2P business model. How does a company make more money once their initial sales influx is over, sell to more people, which means change the beginning of the game to attract more players. It's clear that ANet doesn't care how long people play because the bulk of their money is made off box sales.
Sub-less models FTW!!