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Despite hating beta, I started to get interested in this game again since I was reading a lot of fantastic reviews.
So, my plan: Get a 7 day code from a friend, play a few characters to level 20 to see if it was enjoyable, and bam, decide.
The first seven days were fantastic. I loved the telegraph system; the questing was fresh(ish), and the general feel of the game was really really good. So, after my seven days, I purchased the game.
It only took about two weeks for me to regret my purchase and here is why:
1) Although I do consider myself a "hardcore" player, since I've always spent many many hours raiding, doing hardmodes, etc in other games, the time I spent playing Wildstar just felt.... tiring. After the first two weeks (trial included), I started hating the way my hands felt after the game. My teeth were always clenched. My jaw began to hurt. I stopped wanted to log in because I knew I'd have some physical issues afterwards.
Most games feel fairly relaxing to me, even in those hardcore raid settings where every little bit of dps/healing/threat counts and you're narrowly missing instant death every second. But this game just does things to me that make it tiresome. Even at a basic questing level, Wildstar feels tedious.
2) Because of reason #1, I ended up spending a gratuitous amount of time on housing. Housing is cool and all, but it isn't a social experience. I'm basically playing Minecraft with better graphics and a really limited space.
3) PvP is nothing but a giant clusterfuck of telegraphs, (which adds to #1).
I don't want to lure people away from trying this game. It really is a phenomenal game on so many levels. It's just a difficult game for people who enjoy games. I've heard it a lot that this game causes issues like mine above and at first I sort of dismissed it as carebear complaints. And maybe it is.
But, to me, there is a big difference between a challenge and physical irritation.