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Looking for a new MMORPG to play, need recommendations :)

Hey guys :)
 
I'm looking for a new MMORPG to play, so I would like to get some recommendations from you wonderful guys :)
 
I have experience playing Tibia, GW, GW2, ESO, SWOTOR, Wildstar and STO (Star Trek Online).
 
What I want my game to have:
 
A. No limited active skills bar - Basically the same mechanic of SWOTOR, you can use all your active skills at the same time (with exception for CDs and such), but no limited bars like GW2 or ESO i.e. The number of skills available don't really matter, though the more the merrier.
 
B. Rich endgame content - Raids focused at 8-12 people, requiring cooperation and tactics using in order to get the job done.
 
C. The Trinity kept - I like the trinity of Tank/Healer/DPS, I dislike the GW2's setup of "everyone should take care of themselves".
 
D. World Events + group but non-grouped events - if possible. This is a mechanism I do like from GW2, the ability to have world events that multiple people can participate and get loot without the actual need to be in a group.
 
E. Decent graphics - doesn't have to be the best looking game out there, but I do prefer 3D good-looking graphics.
 
F. It's possible for new players to reach the level of veteran players in several months - I don't mind if the game was out in 2005 i.e, as long as I'm able in few months work to get to the level similar to veteran players. Again SWOTOR represents this nicely, with newbies being able to participate in raids to get gear similar to that of veteran players.
 
Well this is it pretty much, I've done some self-reasearch as well, but it's quite hard to get all those 6 points into google :P
If anyone has any recommendation, I'd love to hear it. I'm basically looking for some hybrid of SWOTOR with GW2, or so :P
 
Another point - money isn't an issue, so I'm capable of buying a game + monthly fee.
 
Thank you so much guys!

Comments

  • funconfuncon Member UncommonPosts: 279
    Why haven't you tried WoW yet? I would try WoW or Rift. LotRo if you only like pve.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    WoW, rift, FFXIV:ARR, Tera, Aion,
  • PioneerStewPioneerStew Member Posts: 874
    Rift
  • AeonbladesAeonblades Member Posts: 2,083
    Rift or FFXIV:ARR

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • omiconomicon Member UncommonPosts: 4
    Final fantasy 14 has all the features that you described there. If you dont mind zoned areas one thing it has that wow doesnt is the promise from the producers of new content every 3 months. They have done so with no charge for it either and if you buy a 6 mth sub it comes out to be 70 somthing per 6 mth.
  • FingzFingz Member UncommonPosts: 139

    If you have a decent Internet connection you can download most games very quickly. Almost all of them have a system where you download a small file and then it let's you play and continues to download as you play.

    All the choices listed above are good.  None are a perfect fit for your specification.

  • APThugAPThug Member RarePosts: 543
    Rift a bit more then wow. Because its free to play and has soo much freaking content and dynamic events.

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  • danvisdanvis Member Posts: 6
    Thanks a lot for all the replies guys!
    I see the 2 names mostly returning are Rift and FFXIV.
     
    That's also 2 names that came across in the search I did, so can anyone please be more specific about them? I mean, what are the pros/cons of each? I'm guessing they both answer my requirement of no limitation on active skills? What about end game comparison, or trinity comparison?
     
    Thanks in advance guys :)
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Well pros (for me) for both games are the fact that each have job versatility. What I mean by this is, in rift, if you pick a rogue/warrior/mage/cleric, you are able to cover all "four" rolls in the game depending on which packs you buy via shop. There are the traditional trinity in rift with an added fourth of support, which is an awesome idea in my eyes since the only other game to my knowledge that had good support was FFXI. Endgame in rift is accessable to all with a lot of stuff to do, ranging from pvp endgame like conquest to raids with tiers on gear, which you can buy via cash shop but it costs ALOT for one piece and is honestly easier to get in game if you have a good guild. FFXIV allows you to change classes anytime you are not in combat or in a dungeon (unless they changed this recently, not sure). So you can play every class in game included the ninja and thief that will be released in 2.4 I believe. Endgame usually consists of a raid structure with 8 players for most ingame content, which does take a lot of practice and can use a finder system (not really recommended because some content is pretty challenging) to find groups for. At anyrate, FFXIV:ARR is on sale quite often on amazon/steam so you could try rift until it is if you like.
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by danvis
    Thanks a lot for all the replies guys!
    I see the 2 names mostly returning are Rift and FFXIV.
     
    That's also 2 names that came across in the search I did, so can anyone please be more specific about them? I mean, what are the pros/cons of each? I'm guessing they both answer my requirement of no limitation on active skills? What about end game comparison, or trinity comparison?
     
    Thanks in advance guys :)

    Rift Pros:

    Dynamic World Events (a lot like GW2, but more meaningful im, also usually zone wide)

    Dozens of viable class builds and a very engaging class system

    Some of the best dungeons/raids I have played in the genre

    Pleasing Art Style, realistic, yet still fantasy

    Free 2 play, you can play to max level and raid without spending a dime and be 100% viable

     

    Rift Cons:

    Community isn't as good as it was before F2P

    Content releases are a little slower than some other games

    Crafting doesn't net any BiS gear

    PvP isn't completely balanced

     

     

    FFXIV Pros:

    5 and 6 different things to do at any given time. Most content I have seen in an MMO to date.

    Hunt system promotes world exploration

    Once again, some of the best dungeons/raids I have played in the genre

    Top notch graphics (even better than Rift imo)

    Multiple avenues of leveling

    Cross class system lets you level every class in the game on a single character

    End game is more than just raiding

     

    FFXIV Cons:

    Cross classing is not as in depth as it was in FF11

    Best gear still comes from just raids

    Sub fee (12.99 or 14.99 depending on which type of sub)

    Hard to get some stuff done through the party finder as a DPS. Some of the Main Story quests will have you see a queue for an hour or two as a dps

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

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