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Release date incoming????

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  • MarknMarkn Member UncommonPosts: 261
    Originally posted by BillMurphy
    Originally posted by Nanfoodle
    Originally posted by Tyggs
    We don't even have a solid release date for Landmark yet.

    David said. We have some good suprizes... you will not be saying "When will you be building EQN" after SoE live. Sounds like we getting a release date for EQN, and who knows maybe Landmark.

    I don't know, sounds more like "We'll be showing you all the work we've done on EQN since last year" more than anything else.

     

    It will be a beta date :)

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Brabbit1987
    Originally posted by azarhal
    Originally posted by Brabbit1987

    Also, this is the first game to take Emergence AI as far as this. So I am pretty intrigued by how it all will work out and look in a finished product. It could essentially become a new standard for AI if it works as well as it sounds on paper.

    I disagree with this. Black&White did it years ago. The creature AI was designed using the same principles that you find in Storybricks (BDI, decisions trees. It even had a neural network). The player was raising his creature while playing (it is a child at first). You have to teach it what to eat (plants, wildlife...people), play with it (destroying everything is optional), punish it if it did something bad/good, etc. 

    The difference with Storybricks is that Black&White had a single creature with the AI and it started has a kid with no past.

    While I understand where you are coming from, I have to point out I did say specifically "as far as this".

    Yes Black and White does use an emergence AI on it's creature but it's no where near as in depth and world changing as the emergence AI in Storybricks. The emergence AI in black and white was designed around 1 creature. Storybricks is designed for entire games. Meaning it doesn't just effect npcs. It effects the whole in game world.

     

    This is assuming it ends up working out that way.

     I just see Storybricks has taking the Black&White AI and putting it into all the creatures in the world.

  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by azarhal
    Originally posted by Brabbit1987
    Originally posted by azarhal
    Originally posted by Brabbit1987

    Also, this is the first game to take Emergence AI as far as this. So I am pretty intrigued by how it all will work out and look in a finished product. It could essentially become a new standard for AI if it works as well as it sounds on paper.

    I disagree with this. Black&White did it years ago. The creature AI was designed using the same principles that you find in Storybricks (BDI, decisions trees. It even had a neural network). The player was raising his creature while playing (it is a child at first). You have to teach it what to eat (plants, wildlife...people), play with it (destroying everything is optional), punish it if it did something bad/good, etc. 

    The difference with Storybricks is that Black&White had a single creature with the AI and it started has a kid with no past.

    While I understand where you are coming from, I have to point out I did say specifically "as far as this".

    Yes Black and White does use an emergence AI on it's creature but it's no where near as in depth and world changing as the emergence AI in Storybricks. The emergence AI in black and white was designed around 1 creature. Storybricks is designed for entire games. Meaning it doesn't just effect npcs. It effects the whole in game world.

     

    This is assuming it ends up working out that way.

     I just see Storybricks has taking the Black&White AI and putting it into all the creatures in the world.

    Black&White while having something slightly similar in some aspects, did not have the same thing.  Nor was it as feature-rich as what we're seeing from Storybrick's Emergent AI, and the integration of their features are far more wide-reaching and game changing than what BnW did.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • PepeqPepeq Member UncommonPosts: 1,977

    As pointed out in another thread, SOE will not be announcing any dates for EQNext or Landmark at SoE Live.

     

    Post that informs you of this is located here:

    Twitter / DaveGeorgeson: Seen lots of speculation about ...

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Gallus85
    Originally posted by azarhal
    Originally posted by Brabbit1987
    Originally posted by azarhal
    Originally posted by Brabbit1987

    Also, this is the first game to take Emergence AI as far as this. So I am pretty intrigued by how it all will work out and look in a finished product. It could essentially become a new standard for AI if it works as well as it sounds on paper.

    I disagree with this. Black&White did it years ago. The creature AI was designed using the same principles that you find in Storybricks (BDI, decisions trees. It even had a neural network). The player was raising his creature while playing (it is a child at first). You have to teach it what to eat (plants, wildlife...people), play with it (destroying everything is optional), punish it if it did something bad/good, etc. 

    The difference with Storybricks is that Black&White had a single creature with the AI and it started has a kid with no past.

    While I understand where you are coming from, I have to point out I did say specifically "as far as this".

    Yes Black and White does use an emergence AI on it's creature but it's no where near as in depth and world changing as the emergence AI in Storybricks. The emergence AI in black and white was designed around 1 creature. Storybricks is designed for entire games. Meaning it doesn't just effect npcs. It effects the whole in game world.

     

    This is assuming it ends up working out that way.

     I just see Storybricks has taking the Black&White AI and putting it into all the creatures in the world.

    Black&White while having something slightly similar in some aspects, did not have the same thing.  Nor was it as feature-rich as what we're seeing from Storybrick's Emergent AI, and the integration of their features are far more wide-reaching and game changing than what BnW did.

    I don't think we are comparing it at the same level. I'm looking at it that the AI component level. Storybricks talks a lot about their BDI list system with decision trees making. That's basic AI. We don't know if they use neural networks and/or evolutionary algorithms. The Creature in Black&White use neural networks which is a lot more advanced than BDI and decision trees.

  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by Pepeq

    As pointed out in another thread, SOE will not be announcing any dates for EQNext or Landmark at SoE Live.

     

    Post that informs you of this is located here:

    Twitter / DaveGeorgeson: Seen lots of speculation about ...

    They may not give any specific date, but they may give year/quarter estimates and the fact that they aren't giving any specific date does not mean that the game is years away from completion, as many who bring up dates are afraid of.  All it is, simply, is another, more polite way of saying "You'll get it when it's done".

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

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