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What will be the next evolution of mmo's?

There has been a general positive trend towards solo-centric game play in mmo's over the last decade or so.  You are no longer required to spend long minutes putting call-outs on general chat to complete content, or to socialise unnecessarily in order to achieve the game's goals.  You can simply solo your way through content, and if a group is required you can just jump onto a group finder and allow the game to do the socialising on your behalf.  

For me this stream-lining of group content towards solo-play has had a positive affect on the mmo genre.  In order for the genre to remain healthy, I would argue that the natural evolution would be the removal of other players from the game entirely.  Only by doing this can you prevent other players from interrupting the levelling process.  In fact I would argue that the removal of other players from mmo's is entirely necessary to keep the mmo alive as a genre.  

Please share your thoughts.     

 

 

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Comments

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Games like Destiny, Division, or even MOBAs .. that is some MMO elements, but no longer a classical MMO. And there will be many game types and game modes.

     

     

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I think the next big trend can be said in one word

    voxel

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I can see level based progression being phased out for more achievement based progression.

  • JDis25JDis25 Member RarePosts: 1,353
    I Hope more sandbox type MMOS, real general answer but that is a good bet. I think a sandpark could work too, but players need more freedom. Devs create a world for us, but then create so many restrictions to only play the way you're supposed to. Some variation existed in prior years, but 2014 has seen two highly quest centric mmos in regards to developing your character and telling the story.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Foomerang

    I can see level based progression being phased out for more achievement based progression.

    It would make a lot more sense to build your game like that.  There would be so many advantages and any real negative is already in the current system.

  • PemminPemmin Member UncommonPosts: 623
    Originally posted by TheQuietGamer

    There has been a general positive trend towards solo-centric game play in mmo's over the last decade or so.  You are no longer required to spend long minutes putting call-outs on general chat to complete content, or to socialise unnecessarily in order to achieve the game's goals.  You can simply solo your way through content, and if a group is required you can just jump onto a group finder and allow the game to do the socialising on your behalf.  

    For me this stream-lining of group content towards solo-play has had a positive affect on the mmo genre.  In order for the genre to remain healthy, I would argue that the natural evolution would be the removal of other players from the game entirely.  Only by doing this can you prevent other players from interrupting the levelling process.  In fact I would argue that the removal of other players from mmo's is entirely necessary to keep the mmo alive as a genre.  

    Please share your thoughts.     

     

     

    did you just say remove players from a MULTIPLAYER genre. 

     

  • BTrayaLBTrayaL Member UncommonPosts: 624

    @OP I wish there was a "follow user" button :)

    You just made my morning coffee better, thanks.

    image
  • Blaze_RockerBlaze_Rocker Member UncommonPosts: 370
    Originally posted by Pemmin
    Originally posted by TheQuietGamer

    There has been a general positive trend towards solo-centric game play in mmo's over the last decade or so.  You are no longer required to spend long minutes putting call-outs on general chat to complete content, or to socialise unnecessarily in order to achieve the game's goals.  You can simply solo your way through content, and if a group is required you can just jump onto a group finder and allow the game to do the socialising on your behalf.  

    For me this stream-lining of group content towards solo-play has had a positive affect on the mmo genre.  In order for the genre to remain healthy, I would argue that the natural evolution would be the removal of other players from the game entirely.  Only by doing this can you prevent other players from interrupting the levelling process.  In fact I would argue that the removal of other players from mmo's is entirely necessary to keep the mmo alive as a genre.  

    Please share your thoughts.     

     

     

    did you just say remove players from a MULTIPLAYER genre. 

     

    Yeah, they said that. My first thought was "ARE YOU F-ING HIGH!?!"

    I've got a feevah, and the only prescription... is more cowbell.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by DamonVile
    Originally posted by Foomerang I can see level based progression being phased out for more achievement based progression.
    It would make a lot more sense to build your game like that.  There would be so many advantages and any real negative is already in the current system.

    Mmos are so achievement oriented anyways especially at endgame. Its getting to the point that levels are just a barrier to what people really want to accomplish.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Pemmin
    Originally posted by TheQuietGamer

    There has been a general positive trend towards solo-centric game play in mmo's over the last decade or so.  You are no longer required to spend long minutes putting call-outs on general chat to complete content, or to socialise unnecessarily in order to achieve the game's goals.  You can simply solo your way through content, and if a group is required you can just jump onto a group finder and allow the game to do the socialising on your behalf.  

    For me this stream-lining of group content towards solo-play has had a positive affect on the mmo genre.  In order for the genre to remain healthy, I would argue that the natural evolution would be the removal of other players from the game entirely.  Only by doing this can you prevent other players from interrupting the levelling process.  In fact I would argue that the removal of other players from mmo's is entirely necessary to keep the mmo alive as a genre.  

    Please share your thoughts.     

     

     

    did you just say remove players from a MULTIPLAYER genre. 

     

    Given so many solo centric MMOs .. i wouldn't call MMO a "multiplayer" genre .. it is more like a "let's play while others are also playing" genre.

     

  • DatawarlockDatawarlock Member Posts: 338
    Next big trend after this current single player MMO stuff will be people getting even lazier and paying subs to login and read an update of how the game played itself that day.
  • cerulean2012cerulean2012 Member UncommonPosts: 492
    OP, I really want to know how removing players from an MMO helps MMOs?
  • MagiknightMagiknight Member CommonPosts: 782
    Originally posted by TheQuietGamer

    There has been a general positive trend towards solo-centric game play in mmo's over the last decade or so.  You are no longer required to spend long minutes putting call-outs on general chat to complete content, or to socialise unnecessarily in order to achieve the game's goals.  You can simply solo your way through content, and if a group is required you can just jump onto a group finder and allow the game to do the socialising on your behalf.  

    For me this stream-lining of group content towards solo-play has had a positive affect on the mmo genre.  In order for the genre to remain healthy, I would argue that the natural evolution would be the removal of other players from the game entirely.  Only by doing this can you prevent other players from interrupting the levelling process.  In fact I would argue that the removal of other players from mmo's is entirely necessary to keep the mmo alive as a genre.  

    Please share your thoughts.     

     

     

    Is this a joke??????

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by Datawarlock
    Next big trend after this current single player MMO stuff will be people getting even lazier and paying subs to login and read an update of how the game played itself that day.

    lol...yeah. This was a trend. No game is this way. have fun thinking so though.

     

    Trend will go as the player base does. Away from OWPvP, since it has NEVER been done right. Away from whatever a "Sandbox" is supposed to be. Since we still have nothing close.

     

    Lazy? Lazy is playing Pong. Lazy is the clones from F2P. Lazy is nothing like current MMOs. If you aren't having fun...stay away.

  • KaledrenKaledren Member UncommonPosts: 312
    Originally posted by cerulean2012
    OP, I really want to know how removing players from an MMO helps MMOs?

    Or better yet...how that would even continue to define them as an MMO.

  • MagiknightMagiknight Member CommonPosts: 782

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

  • MagiknightMagiknight Member CommonPosts: 782
    Originally posted by STYNKFYST
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

    Playing an MMO might not mean grouping but playing a good MMO means grouping.

    Solo play in an MMO is just ridiculous........get a bunch of people in a single world to play alone. Ridiculous. And Absurd.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Magiknight
    Originally posted by STYNKFYST
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

    Playing an MMO might not mean grouping but playing a good MMO means grouping.

    Solo play in an MMO is just ridiculous........get a bunch of people in a single world to play alone. Ridiculous. And Absurd.

    Grouping and interacting/socializing are two different things.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MagiknightMagiknight Member CommonPosts: 782
    Originally posted by Loktofeit
    Originally posted by Magiknight
    Originally posted by STYNKFYST
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

    Playing an MMO might not mean grouping but playing a good MMO means grouping.

    Solo play in an MMO is just ridiculous........get a bunch of people in a single world to play alone. Ridiculous. And Absurd.

    Grouping and interacting/socializing are two different things.

     

    You don't do much of either in modern MMOs

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Magiknight
    Originally posted by Loktofeit
    Originally posted by Magiknight
    Originally posted by STYNKFYST
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

    Playing an MMO might not mean grouping but playing a good MMO means grouping.

    Solo play in an MMO is just ridiculous........get a bunch of people in a single world to play alone. Ridiculous. And Absurd.

    Grouping and interacting/socializing are two different things.

     

    You don't do much of either in modern MMOs

    speak 4 urself prz

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • STYNKFYSTSTYNKFYST Member Posts: 290

    Originally posted by Magiknight

    Originally posted by STYNKFYST
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

    Playing an MMO might not mean grouping but playing a good MMO means grouping.

    Solo play in an MMO is just ridiculous........get a bunch of people in a single world to play alone. Ridiculous. And Absurd.

    Originally posted by Loktofeit

    Originally posted by Magiknight
    Originally posted by STYNKFYST
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

    Playing an MMO might not mean grouping but playing a good MMO means grouping.

    Solo play in an MMO is just ridiculous........get a bunch of people in a single world to play alone. Ridiculous. And Absurd.

    Grouping and interacting/socializing are two different things.

     

    You both show the boredom

     

    Never meant to be this way.

     

  • wtf that mean
  • DatawarlockDatawarlock Member Posts: 338
    Originally posted by STYNKFYST

    Originally posted by Magiknight

    Originally posted by STYNKFYST
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

    Playing an MMO might not mean grouping but playing a good MMO means grouping.

    Solo play in an MMO is just ridiculous........get a bunch of people in a single world to play alone. Ridiculous. And Absurd.

    Originally posted by Loktofeit

    Originally posted by Magiknight
    Originally posted by STYNKFYST
    Originally posted by Magiknight

    Along the lines of what OP said......

     

    Xenoblade is a single player rpg that would have made a wonderful MMO. If you want to play a single player good MMO, play it.

    Still ridiculous...

     

    Playing an MMO has NEVER meant grouping. This is proven. But still we see this garbage.Solo play has NEVER hurt an MMO. Except in the eyes of fragile little snowflakes that think we all have to be in groups.

    Playing an MMO might not mean grouping but playing a good MMO means grouping.

    Solo play in an MMO is just ridiculous........get a bunch of people in a single world to play alone. Ridiculous. And Absurd.

    Grouping and interacting/socializing are two different things.

     

    You both show the boredom

     

    Never meant to be this way.

     

    We get it, you want to play with yourself, and probably are... Only you can't be satisfied without a world full of other people to do it around.

    Double Entendre FTW!

  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    Originally posted by TheQuietGamer

    There has been a general positive trend towards solo-centric game play in mmo's over the last decade or so.  You are no longer required to spend long minutes putting call-outs on general chat to complete content, or to socialise unnecessarily in order to achieve the game's goals.  You can simply solo your way through content, and if a group is required you can just jump onto a group finder and allow the game to do the socialising on your behalf.  

    For me this stream-lining of group content towards solo-play has had a positive affect on the mmo genre.  In order for the genre to remain healthy, I would argue that the natural evolution would be the removal of other players from the game entirely.  Only by doing this can you prevent other players from interrupting the levelling process.  In fact I would argue that the removal of other players from mmo's is entirely necessary to keep the mmo alive as a genre.  

    Please share your thoughts.     

     

     

    well if things keep " progressing " the way they are you just hit the nail on the head.

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