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I'm sure that people inclined to find fault can highlight any negatives (I had a brief crash/rollback and my low-level sorc pets dissapeared every now and then... I'm sure other new glitches were introduced as with any big patch) but the performance and responsiveness of abilities and weapons felt much improved. Instant really means instant now instead of "sort of instant."
The new lighting also has some subtle but noticeable improvements: everything looks brighter and the colors are more saturated. There was even one indoor fight I had in a room that had a mirror and the reflections of the effects on the mirror were really good,
It's a BIG dl... about 9 Gigs total. I was off work yesterday so I spent several hours playing on my level 15ish DC sorc alt. Other than the two things I mentioned above, the game play was rock solid.
Also...it could just be the more responsive abilities allowing for a quicker sequence of attacks but it also seemed to me that I was downing trash much faster than before. I'd be interested to know if others that have played at higher levels--especially VR--also notice this.
Comments
9gb patch is amazing. Glad they are taking care of business.
Something weird about the Bow ability 'Snipe' and the Bow passive 'Long Shots'. Snipe only extends to 35m, but Long Shots apparently only triggers max damage at 40m. This is according to patch notes and not in-game testing.
Kinda lame if you can never reach max damage because none of your attacks extend out to 40m.
As a positive, Snipe is now a 2 second cast, which enables the use of Shadow Cloaks critical % on next attack morph. Essentially now allowing snipers to not only get a 100% critical on Snipe, but also hit for the extra critical damage from sneak attack, as well as all of the other invisible/sneak damage passives that apply. I think snipers may become a real thing in ESO. Which I absolutely love.
Yeah, I noticed that too but I haven't played with my archer NB yet after the patch... either a typo or something is missing. I know that there are some abilties that extend the range but even so, long shot bonus at 40 only makes no sense.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Just to clarify (sorry), the patch is a ~5g compressed download and ~27g uncompressed patch (which goes quickly, at least on SSD).
That said, color me incredibly impressed.
They've been amazing about small downloads / patches throughout, so this holds some serious code altering goodness. It's great to see and makes me optimistic about the future.
Thanks for the heads-up. I didn't even know they were dropping a patch, let alone something this substantial.
Please Note: I'm done arguing with unreasonable people with an agenda and/or those that fail to see logic.
Argue if you must, discount my post with anti-logic and/or Hyperbole. I won't be responding any longer.
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes
Still not impressed. They still have done nothing that is the root of they problems. Still no way to group effectively with others when you or they have already completed some of the content (makes it very difficult to help newer people out). Still no fix for the grind (vet levels).
Still no change in the fact that yes they say you can go to the other areas but you go there for vet levels only, this really sucks.
Still no auction house! The guild ones suck...period!
I won't comment on pvp...I will say that the zerging is NOT their fault. It happens in almost every pvp game that has large scale pvp. Almost no way around it as people find safety in numbers and they find it fun to be on the side that has 100 running over the small < 20 people groups.
Anyway things that should be in MMOs (better grouping, auction house, etc) still are issues in ESO and even though this patch fixed some things it did nothing to fix these problem areas.
When I did it there was first ~ 4.5 GB DL then that gets applied and then a second 4.5 GB DL and then that gets applied.
I only know that because when it was applying the first DL I thought it woul just be a couple of minutes before it was ready so I left it in the foreground and then I noticed the 2nd DL.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I am waiting for the first of our unbiased posters on here to suggest it was a 1 gig patch with 26 gig of padding.
Looking so good, I am diving back in now.
If i was going to make a "yeah but still no...." list it would look nothing like yours. Mine would have the Dark Brotherhood, Thieves Guild and Darkness Falls like PVP dungeon in the Imperial city. For some people's preference the game won't be "feature complete" for quite a few months yet and for others it will never be.
This wasn't a content patch but a performance one with a few abilities tweaks added. They pretty much nailed what they wanted to do. If the game had released in this shape the review scores would probably all be 1 full point above what they were. They released with a lot of systems and basic functionality glitches that gave people a justifiably less positive first impression. Now it's 3 months later and it's really ready for release
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
No. If F2P comes this year instead of somewhere down the road, it will come at the same time it gets released for the consoles IF they decide to release the console versions B2P... which makes some sense considering what's normal in the console world.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I don't think the game has more than few hundred megabytes of code in total. The rest is graphics. Dafuq are you talking about?!?
Just fyi: the complete game unpacked at launch was 30 gb.
How in the world could you have a 27 gb patch?
lol
Aerowyn's Video Compilation of ALL things Guild Wars 2
yeah.
I would say that those 27gb arent completely added to the 30gb size of the original game. A lot of stuff there is fixes and replace existing stuff so its not like after that patch the game will weight 57gb or something.
Im glad they are fixing the game. I want to play again but they had not given me any good reason to do so. Ill wait a little longer to see more important changes and fixes than visuals.
They need to get that server in EU just to keep the game rolling in money to help fix our problems like AUCTION HOUSE !!! That alone would change the game sooo much as to make the game economy pop big time. Adds so much more fun and value to items made and found and to what we can do with them. I decon blue items I could easily sale in a real AH within a couple hours.
I thought they were never doing an AH because it would not work with the mega server?
In my opinion the economy within eso is working great. Most games I've played lately the AH has been crap. I'd like to see some other system implemented rather than a traditional AH. Possibly joining 'guilds' for each profession you can join, but these guilds have 10 000 to 20 000 members (or whatever works best but more than 500) and once they're filled up the mega server creates another guild. All with monthly payments so any non active characters would get booted and new ones could be filled in.
I would rather have the current system then the traditional AH, if they believe it will destroy the currently thriving online market.
p.s. I also heard they added some new search options to the current system, an actual search bar would be best and I would love to see become implemented.
The biggest problem is still there. And that's the open world design. They have it all wrong.
Whereas Skyrim and other Elder Scrolls games make you feel like you can travel in any direction and spontaneously discover things, this game goes out of its way to make you quest grind and stay on rails. You want proof? Look at each city- see how each one contains players of a certain level range? Cities in MMOs should contain players of all levels! And areas should be explorable by everyone, not just those who have progressed enough to survive the mob in your face. It's Bad design, plain and simple. Can't see myself coming back any time soon.
I tried it for 3 weeks. Although my sorc and dragon knight had like 30 abilities before I hit veteran on both, I had only a few skills I would even consider using, and at that, 3 of them were from the near beginning and it took to near end game to get that last skill.
I fealt no sense of accomplishment on any "level up" *except* for hitting max. Then I was like "finally!!!"
I tried the game and there's interesting information in the patch notes, but still not enough for me to try and go back.
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Well if you look at it from a 100% adventurer perspective you are correct but I must say that my lv 7 crafting alts can be found in any major city... that does not require PvE questing to "clean" prior to making it usable... blasted specialty crafting stations and getting one shotted by rats!!!
<div><span style="width:120px; height:120px;float:left;overflow: hidden;"><a href="http://www.zowned.com/Opef"><img src="http://www.zowned.com/file/pic/user/Opef_120.jpg" style="border: 0pt none ; margin: 10px 10px 10px 10px; width: 120px; height: 120px;"></a></span></div>
A good improvement on graphics, information about materials, UI in guild stores, abilities responsiveness and having a store in the bank is taking some of the pain out of the inventory issues. I'm not liking the trash items in the containers but I never used auto loot so more of an inconvenience more than anything else.
Still need grouping fixed and would like some more free space for my bank for all of my shared crafting.
Overall a good patch and still lots of things to look forward to.