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Potential Player | Questions

MarleVVLLMarleVVLL Member UncommonPosts: 907

Hello there.

I played ESO's betas. I, quite frankly, was a bit disappointed by the ease of PvE and the mindlessness of some of the gameplay (notably the starter area). However, I've been checking back once and a while. I've noticed they have added a (seemingly) large amount of content and have been working hard at squishing bugs and improving the player's experience. With this said, I have a few questions. :)

  • How is the population still? I heard megaservers were included in the most recent patch. Thoughts here?

  • I wish to play a MMO with significant and meaningful PvP. I know Cyrodiil is an open zone with PvE/PvP factors. I do not love the idea that you're leveled up to 50 automatically (like GW2) but I love playing in open world PvP settings. How is the gameplay in this giant zone?

  • How difficult is PvE?

  • Are the dungeons really as bad as this review indicates?

  • How is the economy?

  • If there is anything else you'd want to tell me about the game to convince me to buy or not to, you're free to add that, too. :)

Thank you!

MMO migrant.

Comments

  • ScotScot Member LegendaryPosts: 24,364


    I have never seen it as my job to convince anyone to buy anything, I just post here to balance the negative nonsense that gets posted about ESO. One thing I would say though, a more recent review would be a better guide. Two months ago is old when it comes to a newly launched MMO. But for that you may have a while to wait for one of those post launch reviews MMORPG.com do.

  • IselinIselin Member LegendaryPosts: 18,719

    It's a godd game... especially now 3 months later after they have made a lot of tweaks and improvements ro all the silly glitches they had at release.

     

    it's really 2 games in one. The PVE is quest / story based... some think too much so, but the quests and stories are interesting the writing is top notch and very well voice-acted.

     

    IMHO, there is still a lot of room  to improve the leveling process - especially post-50 -- since it's too heavily biased in favor of leveling through questing at the moment. PVP, repeated dungeoneering and even grinding have to be brought up to par with questing as alternate advancement methods. 

     

    PVP is a different game and it's a lot of fun. Combat doesn't just happen at keeps in large groups. There is a mix of large set-piece and smaller fluid fights with room even for 1 on 1 if you pick your spots or are off the beaten path questing or going after shards.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
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  • MarleVVLLMarleVVLL Member UncommonPosts: 907

    Thanks for the thoughts. This is really helpful.

    I heard that classes can perform multiple roles (anyone can tank/dps/cc/heal). Is it like GW2 where everyone does everything and therefore it's boring (imho), or do you have to choose one and stick with it, making the options available but still having people choose roles?

    Thanks! :)

    MMO migrant.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by MarleVVLL

    Thanks for the thoughts. This is really helpful.

    I heard that classes can perform multiple roles (anyone can tank/dps/cc/heal). Is it like GW2 where everyone does everything and therefore it's boring (imho), or do you have to choose one and stick with it, making the options available but still having people choose roles?

    Thanks! :)

    No. It's more standard trinity based than GW2. It is more fluid though in that tanks can't really hold aggro on everything and even the first bosses have mechaniics where they will go after random players. Everyone has to be ready to dodge and block at any time but the healers heal and the tank tanks... think something between WOW and GW2.

     

    And although everyone can heal (by using a healing staff which has pretty well the full healing toolkit with its abilities you can learn) a templar is the best healer. It's not quite so easy for any class to build for tanking and Dragonknights have the best toolset for doing so.

     

    Also... from 1-50 it's hard to have enough ability points to train skills for 2 or 3 different roles. Most people focus on one of the three and may later add oter skills for other roles. The exception to that is DPS... every healer and tank can quickly switch to DPS mode... basically 1-50 you can be pure DPS, Healer / DPS or Tank / DPS. And it does take switching abilities in and out and that can only be done out of combat.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • cerulean2012cerulean2012 Member UncommonPosts: 492

    MarleVVLL here's the deal:

    1. Don't believe anyone who says the game is a God Game and only says good things

    2. Don't believe anyone who has only bad things to say

    Now find peoples thoughts who have both good and bad things to say and you pretty much have a good look at the game.

  • movindudemovindude Member UncommonPosts: 127
       The graphics are great. The game is entertaining and will keep me busy till EQ Next comes out. If the game is patching I play World Of Tanks to keep me busy IF I have to play a game. Crafting is not necessary to equip armor and weapons. You get plenty of drops and can hunt the treasure chests easy enough. 2 to 3 chests spawn in each area and dungeon and repop every 5 minutes and there are plenty of areas in each zone. As long as you have a good computer that can take advantage of the nice Skyrim style graphics the game is worth it. If your computer is old and cant use the high end graphics then it may look like crap and you shouldn't play it. I read allot of people that like and dislike the game. Not sure what the ones that dislike the game are playing that's better but for me the graphics them self's sale the game. So tired of the cartoony games. Archage may be good from what I hear too.
  • CouganCougan Member UncommonPosts: 422

    I'd just point out that those in the review are not the traditional dungeons you'd expect from a usual MMO, they're just extra caves and interiors in the areas.

     

    The actual dungeons are all differently themed with a series of bosses and some optional mini bosses in some of em.

     

    Also the megaserver was in from day 1 as far as I know, its not a recent addition. If there was just 1000 players on the game it would feel full.

     

    Since I'm a solo'er and not following any build guide the PVE was tough in regards to occasional quest bosses and multiple enemies above my level. Dungeons wiped my pug groups a few times but got through them all eventually. Not the hardest of the hardcore of a game for sure. Not tried Veteran group content at all.

     

  • MarleVVLLMarleVVLL Member UncommonPosts: 907

    Thanks for the helpful replies. :)

    I hear grouping is a mess; phasing keeps people from working together and outside of dungeons, it's a soloers game.

    1) Is this true?

    2) Should there be a caveat to this? I.e., is this a generalization and not fully accurate?

    3) Are the devs aware of this and is there evidence that they're working to adjust it?

    Thanks! :)

    MMO migrant.

  • ScotScot Member LegendaryPosts: 24,364
    Grouping is not "a mess" it is restricted due to phasing technology. That's built into having megaservers and phasing, it will not change. Megaservers are now seen as the future of MMOs unfortunately so I see this being an issue for every mainstream MMO  yet to be launched.
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