I absolutely despise the current trading system that is in place. It actually lessens the whole experience for me and makes the game less enjoyable to play. I wish they would have gone with a traditional Auction House but I understand why they can't. Seems like this mega server technology hinders a lot of things you can do. But they need to improve upon the current system that is in place. Guild stores isn't the answer...at least not in its present form.
I joined 3 trading guilds after the game launched. All 3 of them reached 500 members and were fairly active within the first couple weeks. Now there's only a handful of members active, the GMs have quit, there's no way to track who was online last, there's no way to transfer leadership. Pretty much go spend time to find other guilds. Also, searching for items is a nightmare. You can't search by the name of the item and have to go through pages of items to find what you're looking for. The entire system was poorly executed and I can't believe they launched with it.
You all should look at Eve Online or the up and coming Black Desert for examples of good economic/market systems.
In EO, markets are region based which means almost all of the actions for the market needs to take place with a player in the region. The only caveat is contracts, you can view or create contracts from anywhere in the universe, this means that you can play the universal market as well as the regional market however, contracts aren't the most effective way to sell most goods. Goods can be transported to and from 'trade hubs' but usually require a specialized freight ship if you want to move them in great quantity.
Black Desert appears to have a similar system where markets are regionalised and you may have to use couriers/freight contracts to move goods from one region to the other.
ESO's guild-market system was a massive turn off for me. I enjoy crafting and marketeering and this system did more to hinder what I like to do than it helped. You're effectively cutting off a MAJOR portion of potential buyers with their current system (guild limitations) and forcing people to spam global/zone chats to have access to more buyers.
5 TRADE guilds is fine... The problem is you also want a social guild, a PVP guild and a PVE guild.
If you have those three then you are down to 2 trade guilds.
The way the system is set up, if you want to join a "real" guild you have to reduce your profits/ability to find things by losing a trade guild.
If guilds were set up in categories and say a PVP guild did NOT have a trade portion but also did not count against your five, it would be okay.
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As for charging for guilds beyond 5, why not? I mean some people do not care and some people care very much.
One of the best things about more guilds is being able to teleport to guild member in more areas. As it stands now, once you try to find someone on your side in their 3rd alliance in the VR7 zone you want to port to, is quite hard.
They could still do it differently, I like the idea suggested about player run shops with it's own NPC.
But also think perhaps something like a blackmarket place. To acces it they still can put it behind maybe some deep dungeon you need to complete to get there. Once all quests completed you gain normal acces and the mobs inside will turn "yellow" Something similar to the Thiefs guild blackmarket.
Maybe when they implemented Thieves Guild (remember Riftens blackmarket to sell your stolen goods to) it might open up new auction idea's for ESO
But I do agree and am very much open for different idea's on how the market/auction could work even with a megaserver like ESO has.
Actually, if they added a riften then they could have everyone start out with the 5 guilds say and have the 5 additional guilds be buyable there.
Riften is ingame, I visitied it while exploring with my level 19 character while it's if I recall correct 40+? Thieves guild is not, but was mentioned in the Road Ahead.
Speaking of the Thieves Guild has there been any more talk on putting them in, the criminal system, or the Dark Brotherhood?
I havn't heard anything about it yet, but you are right, they do need to improve trading.
An AH is not the only option though, they could also add player owned stores (either the type of EQ2 or more like the one SWG used to have), or they could just let you hire an npc to stand at a marketplace and peddle your stuff. Something like that would still be closer to their vision but make things way easier for traders.
That would be preferable to an Auction House.
Not quite that but something (down under "future updates") is in the works:
Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
Interesting stuff. I quit after a month. Ill give it another whirl after they implement some of this stuff. Thanks!
I can't understand how anyone would want to join, leave or re-join a MMO on the basis of how you can buy and sell in game items. But maybe that's just me?
Originally posted by Scot I can't understand how anyone would want to join, leave or re-join a MMO on the basis of how you can buy and sell in game items. But maybe that's just me?
It isn't just you. I can only speak for myself, but I think a lot of people are in the same boat as I am - and that's not something I generally think. I liked the game, but it wasn't quite enough to keep me going. Disliking the auction situation was just one of many things I would like to see improved before I return - but just fixing that won't make a huge impact on my overall impression. If the game was everything I wanted to be, but buying and selling sucked, I'd still play.
I'm sure some people left because of this problem, though. I remember when The Bazaar was fully implemented in EQ.. I recall a bunch of people citing that as their big reason for leaving. I always assumed it was just a tipping point for most of them, but who knows?
Comments
I absolutely despise the current trading system that is in place. It actually lessens the whole experience for me and makes the game less enjoyable to play. I wish they would have gone with a traditional Auction House but I understand why they can't. Seems like this mega server technology hinders a lot of things you can do. But they need to improve upon the current system that is in place. Guild stores isn't the answer...at least not in its present form.
I joined 3 trading guilds after the game launched. All 3 of them reached 500 members and were fairly active within the first couple weeks. Now there's only a handful of members active, the GMs have quit, there's no way to track who was online last, there's no way to transfer leadership. Pretty much go spend time to find other guilds. Also, searching for items is a nightmare. You can't search by the name of the item and have to go through pages of items to find what you're looking for. The entire system was poorly executed and I can't believe they launched with it.
You all should look at Eve Online or the up and coming Black Desert for examples of good economic/market systems.
In EO, markets are region based which means almost all of the actions for the market needs to take place with a player in the region. The only caveat is contracts, you can view or create contracts from anywhere in the universe, this means that you can play the universal market as well as the regional market however, contracts aren't the most effective way to sell most goods. Goods can be transported to and from 'trade hubs' but usually require a specialized freight ship if you want to move them in great quantity.
Black Desert appears to have a similar system where markets are regionalised and you may have to use couriers/freight contracts to move goods from one region to the other.
ESO's guild-market system was a massive turn off for me. I enjoy crafting and marketeering and this system did more to hinder what I like to do than it helped. You're effectively cutting off a MAJOR portion of potential buyers with their current system (guild limitations) and forcing people to spam global/zone chats to have access to more buyers.
5 TRADE guilds is fine... The problem is you also want a social guild, a PVP guild and a PVE guild.
If you have those three then you are down to 2 trade guilds.
The way the system is set up, if you want to join a "real" guild you have to reduce your profits/ability to find things by losing a trade guild.
If guilds were set up in categories and say a PVP guild did NOT have a trade portion but also did not count against your five, it would be okay.
---
As for charging for guilds beyond 5, why not? I mean some people do not care and some people care very much.
One of the best things about more guilds is being able to teleport to guild member in more areas. As it stands now, once you try to find someone on your side in their 3rd alliance in the VR7 zone you want to port to, is quite hard.
COMING IN FUTURE UPDATES <
the road ahead: may 1stInteresting stuff. I quit after a month. Ill give it another whirl after they implement some of this stuff. Thanks!
It isn't just you. I can only speak for myself, but I think a lot of people are in the same boat as I am - and that's not something I generally think. I liked the game, but it wasn't quite enough to keep me going. Disliking the auction situation was just one of many things I would like to see improved before I return - but just fixing that won't make a huge impact on my overall impression. If the game was everything I wanted to be, but buying and selling sucked, I'd still play.
I'm sure some people left because of this problem, though. I remember when The Bazaar was fully implemented in EQ.. I recall a bunch of people citing that as their big reason for leaving. I always assumed it was just a tipping point for most of them, but who knows?
- Nellus