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VR getting even more excited

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  • AeonbladesAeonblades Member Posts: 2,083

    The hardest part of VR is going to be getting touch imo. That's going to be the big one. Smell has already been done and is used today by the US military

    http://www.popsci.com/scitech/article/2006-08/smell-war

     

    That's an article I read back in 2006 when I still got PopSci and explains how Sight, Sound, and Smell are all part of the training experience now and will be in the future. Touch and Taste are going to be really hard to do, but for it to be the true VR experience, those will have be to integrated at some point.

    Note the article says it's a VR simulator, and not true VR.

     

    Just trying to give some info on where we are and where we stand on VR, which is why I see it will be at least 10-20 years before VR becomes a reality (hah!).

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Aeonblades

    The hardest part of VR is going to be getting touch imo. That's going to be the big one. Smell has already been done and is used today by the US military

    http://www.popsci.com/scitech/article/2006-08/smell-war

     

    That's an article I read back in 2006 when I still got PopSci and explains how Sight, Sound, and Smell are all part of the training experience now and will be in the future. Touch and Taste are going to be really hard to do, but for it to be the true VR experience, those will have be to integrated at some point.

    Note the article says it's a VR simulator, and not true VR.

     

    Just trying to give some info on where we are and where we stand on VR, which is why I see it will be at least 10-20 years before VR becomes a reality (hah!).

    I am sorry but smell and touch is not a requirement for VR. It might be a requirement to you but its not a requirement for those who are in the industry. This is a great example of the word subjective.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by SEANMCAD
    Originally posted by Aeonblades

    The hardest part of VR is going to be getting touch imo. That's going to be the big one. Smell has already been done and is used today by the US military

    http://www.popsci.com/scitech/article/2006-08/smell-war

     

    That's an article I read back in 2006 when I still got PopSci and explains how Sight, Sound, and Smell are all part of the training experience now and will be in the future. Touch and Taste are going to be really hard to do, but for it to be the true VR experience, those will have be to integrated at some point.

    Note the article says it's a VR simulator, and not true VR.

     

    Just trying to give some info on where we are and where we stand on VR, which is why I see it will be at least 10-20 years before VR becomes a reality (hah!).

    I am sorry but smell and touch is not a requirement for VR. It might be a requirement to you but its not a requirement for those who are in the industry. This is a great example of the word subjective.

    That's fine if only a few of the senses are necessary for an immersive experience for you, but it's not really VR until those components are added, it's merely a piece of VR by definition.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • papabear151papabear151 Member UncommonPosts: 110

    My vision of true vr includes some sort of connection with the actual brain that allows you to take control of another virtual created reality. Whether you make yourself an actual Orc Shaman from wow carrying an axe and capable of feeling and actually having to cast spells with your hands/mind, to actually dodge attacks. Or a soldier in an FPS on a battlefield that was as real as real combat. Or a gorgeous  sex god in a porn-game filled with all of your fantasies capable of being fully selected and played in with a complex and intruiging AI.

     

    Virtual reality ,to me, has to be as real as reality to be able to be called anything near "true virtual reality". There needs to be massive advances in the bio/tek field before something like this could even be attempted by the entertainment industry and it is possible, and it seems likely, that the technology capable of doing this would shape society into something entirely different, and not necessarily better.

     

    For a personal opinion, I think this would be fantastically fun, I'm not sure I would be able to be a normal human being after living in true VR. If you had total control of your ability to change your moodset, or the the things you feel, to have any challenge immediately be the challenge you are desiring, to suddenly shift your experience to any experience you wanted with no final repercussions.... well i think the slow tediousness of normal life as well as the finality of your decisions may make "real life" less appealing. I mean, they kind of already do.

     

     

    That all said, i'm thoroughly excited to try these vr headsets, I really enjoy immersion with my gaming and think they might have come far enough to be worth using, assuming they get a gaming library worth playing.

  • MadAceMadAce Member Posts: 2,461

    Dear Aeonblades. The definition of VR that you are referring to simply does not exist. It doesn't.

    "Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Virtual reality could recreate sensory experiences, including virtual taste, sight, smell, sound, touch, etc. " You might have glossed over the could, which I'm afraid is quite important.

     

    The Wikipedia article then continues fully admitting that purely visual experiences are also VR. "Most current virtual reality environments are primarily visual experiences"

     

    You're contesting something that can't be contested. You're clinging to a definition that does not exist. It doesn't. You're invention of "true" VR helps the discussion as much as the concept of "wood-like" VR.

     

    I'd also like to remark that your objections towards VR are very, very selective. After all, a normal everyday game, played on a normal everyday monitor is also a VR-experience, albeit very limited. So yea, so for, judging from the games played by you, you're perfectly happy with an experience which, according to numerous online dictionaries and the sources used for the Wikipedia article, falls within the definition of VR.

     

    Please, feel free to make up your own dictionary. But in the interest of effective communication I suggest you only use self-invented definitions in the privacy of your own head. :-)

     

    No one is saying you should exhibit any excitement concerning the OR or any of the advances in VR, but IMHO trying to be "edgy" or perhaps even "intellectual" by coming up with fairly nonsensical reasons to dismiss these evolutions (which aren't ready, not by a long shot and which you have not even tried) is IMHO not an honest attempt at fostering constructive discussion.

     

    As for "It can't replace TV screens". Of course it can and it will, for many uses. Current top of the line OLED retina displays are in fact almost "retina" (meaning that the pixels can't be distinguished) at the distance used by the new line of VR machines.

     

    Note that Oculus recently made a deal with Samsung that means that Oculus has direct access to the newest OLED screens

     

    Perhaps the first generation of a commercially available OR or Morpheus won't offer a perfect experience in terms of pixel density, but the advances that will are just a few years away from being affordable.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    can we just drop the word 'true' please.

    VR is a classic example of subjective. Nobody owns the 'true defintion' and by using the word true to represent what you want in VR is a nasty discount of what is happening in that technical space simply because it doesnt have smell.

     

    For a crowd that sure likes to  point out the word subjective....

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  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044

    I'll be instantly ponying up the cash for a full release Rift without hesitation.  Then I'll be buying Star Citizen and Elite: Dangerous for some truly immersive space sim action !!

    My gaming chair will be my cockpit !

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    I am surprised that anyone would consider Oculus Rift to be Virtual Reality at all.   It really isn't anything more than a tv screen a couple inches away from your face. 

     

    However, I think it can still be a wonderful technology that could really change the way players interact in video games.   Even the idea of playing any game that can only visually emulate a real world sounds fantastically good.   

     

     

  • ArglebargleArglebargle Member EpicPosts: 3,396

    There is no Official World VR Council that sets the standards for 'True VR'.   Pulling up a definition on the internet does not count.

     

    If the sight-and-sound version of one of the upcoming headsets does a better job of immersing you into an experiance (be it game or whatever), it will be on its way to commercial success.    Regardless of whatever else it might not do.   And you can see the big money placing their bet on that right now.

     

    I kinda agree that you won't get the really 'real' thing until they do direct nerve connection.   Even then there will be folks claiming that a single nerve connection path isn't good enough, and that you will have to have multiples to truely get the 'real' experiance..... ;)

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by thinktank001

    I am surprised that anyone would consider Oculus Rift to be Virtual Reality at all.   It really isn't anything more than a tv screen a couple inches away from your face. 

     

    However, I think it can still be a wonderful technology that could really change the way players interact in video games.   Even the idea of playing any game that can only visually emulate a real world sounds fantastically good.   

     

     

    a headset attached to your face is pretty much what VR has been for decades.

     

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  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by SEANMCAD
    Originally posted by thinktank001

    I am surprised that anyone would consider Oculus Rift to be Virtual Reality at all.   It really isn't anything more than a tv screen a couple inches away from your face. 

     

    However, I think it can still be a wonderful technology that could really change the way players interact in video games.   Even the idea of playing any game that can only visually emulate a real world sounds fantastically good.   

     

     

    a headset attached to your face is pretty much what VR has been for decades.

     

    a VR headset is something i have only a little interest in, as at the moment they are little more than an 'enhanced' monitor, what i would like to see, is some kind of VR that combines sight, sound and touch, i think then, that is when VR will start being 'immersive' as each is equally important.image

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Phry
    Originally posted by SEANMCAD
    Originally posted by thinktank001

    I am surprised that anyone would consider Oculus Rift to be Virtual Reality at all.   It really isn't anything more than a tv screen a couple inches away from your face. 

     

    However, I think it can still be a wonderful technology that could really change the way players interact in video games.   Even the idea of playing any game that can only visually emulate a real world sounds fantastically good.   

     

     

    a headset attached to your face is pretty much what VR has been for decades.

     

    a VR headset is something i have only a little interest in, as at the moment they are little more than an 'enhanced' monitor, what i would like to see, is some kind of VR that combines sight, sound and touch, i think then, that is when VR will start being 'immersive' as each is equally important.image

    fair enough just to let you know a few items though

    1. 'enhanced monitor'? true but it does have a nearly 360 field of view and tracks your body movement.

    2. the longest liines in E3 has been for Oculus. In fact pretty much everywhere they go they dominate the floor. So you might not be into it but its becoming clear that its going to have a major impact

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  • GrafvonRotzGrafvonRotz Member UncommonPosts: 27

    after 20 years working and "playing" for hours straight looking on screen(s) my eyesight suffered. I guess having a screen practically glued to your eyes is not going to improve the issue many people have because of screen handling.

    Has VR and Oculus VR a future? No doubt but being excited about a product in his modest beginnings without testing on health issues like postural change, eyesight and motion sickness, I personally wait and see how it develops.

    nevertheless its a nice gadget.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by GrafvonRotz

    after 20 years working and "playing" for hours straight looking on screen(s) my eyesight suffered. I guess having a screen practically glued to your eyes is not going to improve the issue many people have because of screen handling.

    Has VR and Oculus VR a future? No doubt but being excited about a product in his modest beginnings without testing on health issues like postural change, eyesight and motion sickness, I personally wait and see how it develops.

    nevertheless its a nice gadget.

    a few items.

    1, Oculus Rift helps cure lazy eye which interestingly enough is a condition I have although glasses correct it.

    http://www.pcgamesn.com/indie/diplopia-oculus-rift-game-hopes-cure-lazy-eye-and-restore-depth-perception

    2. Yes its a screen and instead of the screen being 1 foot from your face its just a few inches. So if you have a condition related to monitors then yes you would have a condition with the Oculus. Having said that I have been in front of a montior the majority of my waking day pretty much everyday for the past 25 years and I am ok (with glasses)

    3. I very seriously doubt that entire fate of VR is hinged on the magical distance of 1 foot instead of 1 inch

     

    EDIT: interestingly I think 4k will not last but VR headsets will. looking forward to seeing if it plays out that way. I am not always right...of course

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  • FoobarxFoobarx Member Posts: 451

    It's a gimmick, nothing more.  

    3D movies/tv... gimmick

    Curved UltraHD TV... gimmick

    Blueray... gimmick

    Sure, people will buy it... just like they will spend $150 to get early alpha access to a game that is slated to be free to play.  Doesn't mean it's ever going to be mainstream.

     

    The negative of this device far outweighs any potential positive.  For every person you find who would like this product, you can find 100 that don't.  It's a gimmick, and it will stay a gimmick.  Not everyone embraced the Wii or Kinect either.  Gimmicks.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Foobarx

    It's a gimmick, nothing more.  

    3D movies/tv... gimmick

    Curved UltraHD TV... gimmick

    Blueray... gimmick

    Sure, people will buy it... just like they will spend $150 to get early alpha access to a game that is slated to be free to play.  Doesn't mean it's ever going to be mainstream.

     

    The negative of this device far outweighs any potential positive.  For every person you find who would like this product, you can find 100 that don't.  It's a gimmick, and it will stay a gimmick.  Not everyone embraced the Wii or Kinect either.  Gimmicks.

    3d movies and curved displays arent even in the same ballpark as VR.

    Either way, we shall see. I feel 4k will not be much of a thing

     

    EDIT: I have said this many times but its worth saying again. I fail to understand why people equate 3D monitors and TVs with VR. Its not even close to what you experience in VR compared to '3d'

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by Foobarx

    It's a gimmick, nothing more.  

    The negative of this device far outweighs any potential positive.  For every person you find who would like this product, you can find 100 that don't.  It's a gimmick, and it will stay a gimmick.  Not everyone embraced the Wii or Kinect either.  Gimmicks.

     

    I can certainly see where you are coming from, but I don't think you understand that this will likely improve the emulation of depth perception, and along with this will greatly improve the development of melee combat in video games.  

  • bliss14bliss14 Member UncommonPosts: 595
    Originally posted by Aeonblades

    Because by definition VR includes more than just sight and sound. The link I gave earlier in the thread explains that a true VR experience is all 5 senses, not just a headset or a limited version of VR.

     

    For it to be true VR, it needs to have complete immersion of all 5 senses.

    I'm beginning to see what you would like in your VR!  *wink wink, nudge nudge*  Rawr!

  • GrafvonRotzGrafvonRotz Member UncommonPosts: 27
    Originally posted by SEANMCAD
    Originally posted by GrafvonRotz

    after 20 years working and "playing" for hours straight looking on screen(s) my eyesight suffered. I guess having a screen practically glued to your eyes is not going to improve the issue many people have because of screen handling.

    Has VR and Oculus VR a future? No doubt but being excited about a product in his modest beginnings without testing on health issues like postural change, eyesight and motion sickness, I personally wait and see how it develops.

    nevertheless its a nice gadget.

    a few items.

    1, Oculus Rift helps cure lazy eye which interestingly enough is a condition I have although glasses correct it.

    http://www.pcgamesn.com/indie/diplopia-oculus-rift-game-hopes-cure-lazy-eye-and-restore-depth-perception

    2. Yes its a screen and instead of the screen being 1 foot from your face its just a few inches. So if you have a condition related to monitors then yes you would have a condition with the Oculus. Having said that I have been in front of a montior the majority of my waking day pretty much everyday for the past 25 years and I am ok (with glasses)

    3. I very seriously doubt that entire fate of VR is hinged on the magical distance of 1 foot instead of 1 inch

     

    EDIT: interestingly I think 4k will not last but VR headsets will. looking forward to seeing if it plays out that way. I am not always right...of course

    a colleague bought an Oculus Dev Kit 1 and the motion sickness killed him after a few minutes. Of course it improved alot since the kit 1. I was suprised how much I liked it eventhough never caring much for it.

    I believe you underestimate the impact and strain it has on your eyes. especially gaming for hours with a device occupying your whole vision without objects in the room your eyes can readjust once in a while. Of course you can take a break every couple of hours and leave the room etc. Bottom line people won't do that.

    And well 4k screens. I owe one and I love it. Don't know if they take over the market, well see.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by bliss14
    Originally posted by Aeonblades

    Because by definition VR includes more than just sight and sound. The link I gave earlier in the thread explains that a true VR experience is all 5 senses, not just a headset or a limited version of VR.

     

    For it to be true VR, it needs to have complete immersion of all 5 senses.

    I'm beginning to see what you would like in your VR!  *wink wink, nudge nudge*  Rawr!

    I'll take one of Quark's holosuites for the night!

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by GrafvonRotz
    Originally posted by SEANMCAD
    Originally posted by GrafvonRotz

    after 20 years working and "playing" for hours straight looking on screen(s) my eyesight suffered. I guess having a screen practically glued to your eyes is not going to improve the issue many people have because of screen handling.

    Has VR and Oculus VR a future? No doubt but being excited about a product in his modest beginnings without testing on health issues like postural change, eyesight and motion sickness, I personally wait and see how it develops.

    nevertheless its a nice gadget.

    a few items.

    1, Oculus Rift helps cure lazy eye which interestingly enough is a condition I have although glasses correct it.

    http://www.pcgamesn.com/indie/diplopia-oculus-rift-game-hopes-cure-lazy-eye-and-restore-depth-perception

    2. Yes its a screen and instead of the screen being 1 foot from your face its just a few inches. So if you have a condition related to monitors then yes you would have a condition with the Oculus. Having said that I have been in front of a montior the majority of my waking day pretty much everyday for the past 25 years and I am ok (with glasses)

    3. I very seriously doubt that entire fate of VR is hinged on the magical distance of 1 foot instead of 1 inch

     

    EDIT: interestingly I think 4k will not last but VR headsets will. looking forward to seeing if it plays out that way. I am not always right...of course

    a colleague bought an Oculus Dev Kit 1 and the motion sickness killed him after a few minutes. Of course it improved alot since the kit 1. I was suprised how much I liked it eventhough never caring much for it.

    I believe you underestimate the impact and strain it has on your eyes. especially gaming for hours with a device occupying your whole vision without objects in the room your eyes can readjust once in a while. Of course you can take a break every couple of hours and leave the room etc. Bottom line people won't do that.

    And well 4k screens. I owe one and I love it. Don't know if they take over the market, well see.

    So here are a few items that are important to consider.

    1. the motion sickness is caused by two things. One, a game not designed well for VR and two latency. Latency has been addressed for DK2 and I am looking forward to trying it out. Finally, they have said that the consumer edition will be even better than DK2 in all regards.

    2. For the most part what you see on your computer monitor and what you see in the rift is the same when talking about vision issues. Same game, same graphics, same resolution just closer to your face. Now I agree your equilibrium could be more affected but that is your brain, not your eyes.

    3. The reason I think 4k will not take off is two fold, one problem with content and two I really think for the price point a VR style headset will give you a much more immerisve movie experience then 4K can ever dream of.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by threefeet
    this garbage has been out for 30yrs. when they make it all more than just a big pile of plastic crap that never works right, and lasts longer than the 'what went wrong' discussion when it fails, give me a call. i'd like to give you an updated version of my 'i dont give a sh*t' speech.

    lol...

     

    I always get a kick from people equating todays technology to devices that were created when DVDs were just hitting the market.

    Its kind of hysterical actually. This is 2014 bro not 1995

     

    OLED SCREENS DIDNT EXIST IN 1995

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  • FoobarxFoobarx Member Posts: 451

    Hype this up all you want, gimmick it is, gimmick it will stay.

     

    And I used references to the most hyped gimmicks that exist today as gimmicks.

     

    This thing will never fly, they will put rocket boosters on it and project it high into the air, but it will crash to the earth due to the weight of all the hype it carries with it.

     

    In 3059, get back to us on the state of VR... it will have progressed about the same... still a gimmick.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Foobarx

    Hype this up all you want, gimmick it is, gimmick it will stay.

     

    And I used references to the most hyped gimmicks that exist today as gimmicks.

     

    This thing will never fly, they will put rocket boosters on it and project it high into the air, but it will crash to the earth due to the weight of all the hype it carries with it.

     

    In 3059, get back to us on the state of VR... it will have progressed about the same... still a gimmick.

    for a forum board that has a population that likes to talk about the word subjective some of you are confusing fact with speculation

     

    for a Gimmick they sure are able to hire many big names in the gaming industry

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  • Originally posted by gurosan
    i've been playing games for 9 years now and for some odd reason i feel seriously alienated by whole VR thing.the concept of full immersion kinda is the main selling point of it, but to me how it looks from aside is too freaky, to look at someone using those VR goggles/helet looks plain weird to me. getting out of touch with reality and completely forsaking one's own being in exchange for this new experience/addiction is something i'll pass for sure.i'm not saying it shouldn't exist or be avoided at all, just voicing my opinion of it being too much for myself.i'd rather do pen & paper roleplaying which to me is lot more alive than full immersion VR universe.
    I don't understand this. It's essentially just putting the screen closer to make the illusion better. It's not like your nervous system is plugged into the Matrix. You look kinda stupid wearing the the unwieldy OR dev kit, sure.

    Having the screen that close might not be healthy for your eyesight, though.

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