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  • VoiidiinVoiidiin Member Posts: 817

    Originally posted by chondro69

    How many of you hit VR1, grinded to VR2 and then lost total interest in the game? The game feels like a roller coaster for young children... its fun for a bit but never really gets great and then before you now It, the rides over and you're like I paid that much for that! 

    I made it to VR3 and said bleh, no more for me.

    Originally posted by Yamota

    Originally posted by Metrica
    Nope.  I'm pretty sure that the entire fanbase screamed at the developers to let one character experience all of the game's PvE content, but make it optional and also alt-friendly.  They listened and delivered what everyone clamored for, so I'm not sure why anyone is surprised that playing through 500 hours of solo-able quest content isn't the most thrilling adventure to be had.  Just play the game because it's a game, it isn't an occupation so don't treat it like it is.  

    Nonsense. The fans said they wanted to see and play in all the zones in the game, just like you can in WoW. They did not ask to create some alternate reality where you cant see the other faction but do some shitty PvE content. That is what the developers delivered after fans simply asked to be able to travel around all zones.

    And since it is a game, as you said, who here thinks it is fun to grind through all that recycled PvE content for 10 additional levels?

    This is not the fans "fault" it is shitty design.

    I remember grinding my last 5 levels in Vanilla DAoC on one type of creature for a week, called Finlaiths. In fact this was the de-facto way to hit cap. This was in grps and we kept each other from getting bored because of the grouping and community of players. ESO eschews grping to the point that it was a detriment in some cases to group up.

    Originally posted by Kyleran
    Actually if they had quit while they were ahead, ditching the VR grind and focused on the RVR I'd still be subbed.

    So much THIS !!! 

    The fact that i was getting annihilated by VR10's who exploited to cap in the first 3 days of early access really made me hate AvA.

    Originally posted by Muke

    Originally posted by chondro69

    How many of you hit VR1, grinded to VR2 and then lost total interest in the game? The game feels like a roller coaster for young children... its fun for a bit but never really gets great and then before you now It, the rides over and you're like I paid that much for that! 

    You should have fun, not the feeling you are grinding, you lots are way too much into progression and not about having actual fun with a game.

    Fun is very subjective, but i have to agree the type of grind in ESO is not one i stomach well.

    Originally posted by bcbully

    Originally posted by Kyleran
    Actually if they had quit while they were ahead, ditching the VR grind and focused on the RVR I'd still be subbed.

    but they did... Not weeks 2-4 (kill quest nerf w/o a supplement). Granted that may have been when you reached 50. That's around the time I did. If so I can understand your frustration. I even made a thread about my hate of having to quest through VR content. 

     

    This has simply not been the case for weeks though. AvA is completely viable from level 10 on now a days. You do not need to quest for VR levels.

    You forget all thos VR10 exploiters that annihilate others. Sorry you cannot tell me that this is not a problem, it is and many of my guildmates gave up on AvA because of it.

    ESO could have been my game but i really feel some of the design choices made by Zeni were amatuerish at best.

    GL to all who remain i do not begrudge you for sticking with it, in fact i am jealous of your fortitude.

     

    Lolipops !

  • DemrocksDemrocks Member UncommonPosts: 136

    If it would actualy be fun to level trough the game and do some fun stuff and get rewarded for it then i dont see much problems.

    But what Zenimax did with ESO was pure lazy design and thats why i think are the masses abandoning ship.

     

    Angry Joe (hate him or love him) made some solid statements what parts of the game are in dire need of attention.

    And thats not the only big problems with ESO.

     

    I think Zenimax just wasnt even near ready to start a project this big.

    From fixing bugs to finetuning skills it feel all extremely bad and clunky.

     

    This Veterean contend is the by far a deal breaker as i dint enjoy it after a few hours, i wanted to pvp and do fun stuff, i dint want to hear "gratz dude you just played 20% of the game"

    My nightblade still has tons of bugs.....this is a disgrace for a product you payed 80 euro for + a sub.

    We are 3 months in.......still massive amounts of bugs and exploits.

    They shot themselves in the head and i have no sympathy for studio's that think we are paying top cash for mediocre products that shoulnt have left the beta client.

  • JoeyjojoshabaduJoeyjojoshabadu Member UncommonPosts: 162
    Originally posted by Demrocks

    Angry Joe (hate him or love him) made some solid statements what parts of the game are in dire need of attention.

    QFT. He received so much hate from ESO fans for it too, often by people who clearly didn't even watch his review (and/or resorted to ad-hominems, a sure sign they had no real counter argument). His review was detailed and thorough, and pointed out both positives and negatives. If the devs and fans had listened to his and other reviews instead of summarily rejecting them, a lot of the real issues the game has may have been addressed.

     

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by STYNKFYST

    Same shit different MMO...

     

    Same tired "End Game" BS spouted by the tired and over played MMO masses that can't take a break from gaming. Instead they just have to make arguments about any game on here and it's end game. "I sped through your game to the end...now what?". Or "The grind at the end"...

     

    Stop playing MMOs then. The majority of us are still enjoying the game and not finding a grind so much. When it becomes a grind, you've hit a roadblock and need to move on. Like grinding is non existent in any MMO out there

    The "End Game BS" that you speak of has become so ingrained in mainstream MMO culture that one of the Wildstar devs actually straight-out said: "In Wildstar, the game only really begins at level cap !". It's a major marketing focus for that game, because they're responding to the average players' mindset and expectations.

     

    Strangely, if you give players the same 10 dungeons (but reskinned slightly) every 10 levels while they're "leveling", there will be massive complaints about "copy-pasta" and lazy developers, etc. But when those same players have reached level-cap, they will happily (?) do the same 10 dungeons over and over and over again because it's now "endgame" and that's what everyone expects to do at endgame to get their gear progression on... image

  • JoeyjojoshabaduJoeyjojoshabadu Member UncommonPosts: 162
    I think what people are forgetting is that there are multiple aspects of an MMORPG, which may include crafting, PvP, questing, endgame content, etc. It's semi-irrelevant which combination of these elements a MMORPG has, but it will succeed and be praised if they are designed to be engaging and fun. UO, one of the original MMORPGs and a favourite of many (albeit admittedly through the lens of nostalgia) had no levels, no level-fixed zones, no endgame, no quests, and yet many, many people had a lot of fun. I think we, and by we I include fans and devs, get too caught up in the details and forget that the key focus should be engagement and fun (and I also feel ESO is an excellent example of devs not seeing the forest for the trees, as it were).
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Seeing a lot of fanboys who over hyped this game looking for excuses to quit.




  • VaporsVapors Member UncommonPosts: 407

    VR8 now, never grinded anything, just pvped a bit every day. The only level area I visited after hitting 50 was the vr1 area.

    If you don't like the RvR leveling way, then just give it up and go for the quest grind.

    I don't see the VR content as a MUST, it is something that gives you the feeling its not over yet. For example if max level where 50 and you keep doing the quest and you only get gold for, it would feel bit stupid.

  • d_20d_20 Member RarePosts: 1,878
    Originally posted by DMKano

    The player characters gain power from 1-30 and feel pretty powerful by that point gaining a bit more power to 50 - but then in VR you feel a lot weaker - this is a mistake.

    This is why I stopped enjoying playing the pve content solo from VR3. I stopped enjoying it from VR3 to VR6 but I kept pushing through. From VR7, I won't even do it unless it's a guild activity and we are smashing out dungeons and maps. I just get too irritated and frustrated. It's tiring having pitched battles that require full concentration every time I come upon a 3-spawn with my caster templar. (I know I should L2P, stop whining, blah blah).

     

    I wanted to be a heavy armor, melee build, which is what I was at level 50. I was strong then. I had to totally change my play style to resto/destro, light armor to further progress solo. I like to play solo sometimes, especially after a long day at work. I normally find it relaxing. But it's true that I do feel weaker the higher into VR content I go.

     

    I'm not sure how the experience is for other classes -- DKs and Sorcs.

     

    I feel fine in AvA and I'm happy with my survivability and healing there. Hence, I would like to see more effort put into Cyrodiil's development.


  • BetaBlockaBetaBlocka Member Posts: 222
    Originally posted by Iselin
    Originally posted by Maelwydd
    Originally posted by Iselin
    They sure did. They did it loudly and often right here. I even remember threads started by that camp claiming "victory" when Zenimax announced that new feature. I'm not a big fan of creating anything by amateur committee. I've always seen what we now know as VR content for what it is: a stop-gap measure while legitimate VR content was prepared (i.e. Craglorn +)

     

    Actually, there were a lot of people that just wanted faction locks removed entirely and allow people the freedom to choose the faction of their choice post character creation and to explore the entire world as they saw fit. The desire was to have the ability to create a character of their chosen race and to make the choice of faction base off their experience within the game or personal choice. That choice could be done through a recruitment type quest. before you chose a faction you could freely roam but afterwards you would be land locked to your chosen faction.

    Rather then remove the faction lock they instead introduced a paywall to allow people to play any race in any faction and introduced the VR levels as a work around to allow people to get what they wanted without actually putting the effort in to allow it.

    Botch after botch all because the design team didn't have a clue what they wanted or more importantly what the player base wanted. The entire game is one huge big fudge in the design department.

     

    But then I was one of those oddballs in the minority who was just fine with faction locks... it was often pointed out here that I was a heretic to TES lore :)

     

    Faction locks are a stupid game mechanic and do not fit with lore, reality or any rational reason other then that is what the designers decided. Faction locks were and are still stupid. After all, if I happen to fight for the Daggerfall faction does anyone actually notice what race I am...nope! Race is irrelevant when it comes to importance for faction pride. Hell, I could play a Breton wearing Khajit armour and no one would have a clue what race I actually was.

    The whole game was and still is a big fudge of design logic mainly because it seems the designers (Paul sounds reasonably ok but Matt Frior sounds like he makes it up as he goes along) making the key choices really don't have a clue. 

    Only some backseat game developers would think faction locks are stupid. It's a mechanic that has been used to define "us vs. them" in countless MMOs. The only semi unique thing here is that i's 3 instead of the usual 2 themepark factions.

    Thanks for demosntrating once again why amateurs - especially TES amateurs -- have no business designing games and should be ignored by people who earn a living doing it.

    So unless you do actually earn a living from game design, basically you are saying you are a "backseat game developer" but your opinion is correct and anyone who disagrees is wrong?

     

    Or are you saying you are not a backseat developer, therefore reserving your usual brand of scorn for those that disagree with your opinion?

     

    Using your own rationale, anything you have to say about ESO should equally be completely ignored by the devs because you don't know what you are talking about......yet you still paint your oppinion as an irrefutable fact.

     

    I see what you did there :)

  • pantaropantaro Member RarePosts: 515
    Originally posted by chondro69

    How many of you hit VR1, grinded to VR2 and then lost total interest in the game? The game feels like a roller coaster for young children... its fun for a bit but never really gets great and then before you now It, the rides over and you're like I paid that much for that! 

    quit before i got there soon as i found out what it was lol

  • SovrathSovrath Member LegendaryPosts: 32,611
    Originally posted by Iselin
    Originally posted by Metrica
    Nope.  I'm pretty sure that the entire fanbase screamed at the developers to let one character experience all of the game's PvE content, but make it optional and also alt-friendly.   

    They sure did. They did it loudly and often right here. I even remember threads started by that camp claiming "victory" when Zenimax announced that new feature. I'm not a big fan of creating anything by amateur committee. I've always seen what we now know as VR content for what it is: a stop-gap measure while legitimate VR content was prepared (i.e. Craglorn +)

     

    But then I was one of those oddballs in the minority who was just fine with faction locks... it was often pointed out here that I was a heretic to TES lore :)

     

    Just imagine Game of Thrones written by fan consensus. Cersei and Jaimie would have been gone by the 2nd chapter and Jon Snow and Ygritte would probably be emperor and empress, Bran would be an ice wizard and both, hobbits and vampires would have been added.

    But you are making the mistake that players wanted to experience the other areas exactly the way they implemented it.

    Not true.

    Players wanted an open world where they could travel to any area as they would in an Elder Scrolls game.

    And I would bet dollars to donuts that the same players did NOT want a fully quest based game like ESO ended up to be.

    The current implementation of their game is essentially a nod to players' desires without them actually taking into account what the players were actually asking for.

    The "victory" (if you could call it that) was that at least players would have their one character and see the other areas. Quite frankly it was a victory if not a bit hollow.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by BetaBlocka
     

    I see what you did there :)

    I seriously doubt that.

     

    If I don't like McDonald's, I don't eat there. But I also don't write blogs telling McDonald's what they need to do to be more like Burger King. It's their business to do whatever they want to do and it's mine to buy what they sell or not. Eating their burgers doesn't make me an expert on how the burger business should be run.

     

    Creator... consumer... two different things. But I have a feeling that distinction is lost on you.

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
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  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Sovrath
    Originally posted by Iselin
    Originally posted by Metrica
    Nope.  I'm pretty sure that the entire fanbase screamed at the developers to let one character experience all of the game's PvE content, but make it optional and also alt-friendly.   

    They sure did. They did it loudly and often right here. I even remember threads started by that camp claiming "victory" when Zenimax announced that new feature. I'm not a big fan of creating anything by amateur committee. I've always seen what we now know as VR content for what it is: a stop-gap measure while legitimate VR content was prepared (i.e. Craglorn +)

     

    But then I was one of those oddballs in the minority who was just fine with faction locks... it was often pointed out here that I was a heretic to TES lore :)

     

    Just imagine Game of Thrones written by fan consensus. Cersei and Jaimie would have been gone by the 2nd chapter and Jon Snow and Ygritte would probably be emperor and empress, Bran would be an ice wizard and both, hobbits and vampires would have been added.

    But you are making the mistake that players wanted to experience the other areas exactly the way they implemented it.

    Not true.

    Players wanted an open world where they could travel to any area as they would in an Elder Scrolls game.

    And I would bet dollars to donuts that the same players did NOT want a fully quest based game like ESO ended up to be.

    The current implementation of their game is essentially a nod to players' desires without them actually taking into account what the players were actually asking for.

    The "victory" (if you could call it that) was that at least players would have their one character and see the other areas. Quite frankly it was a victory if not a bit hollow.

     

    My point is that it always was and still is just an end-game stop-gap measure to buy themselves some time for creating legitimate post-50 content.

     

    Adventure zones and PVP were the originally announced post-50 content. Questing in the other alliance areas came much later and was misinterpreted by many as a nod to what the players wanted. It wasn't. It was just a very easy way to appear to triple the content.

     

    And what many have realized is that 1/3 was plenty and the other 2/3 is questing overkill. Those other two areas are still best experienced with alts leveling 1-50 there as the zones are designed.

     

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KyleranKyleran Member LegendaryPosts: 43,875
    Originally posted by Iselin
    Originally posted by Sovrath
    Originally posted by Iselin
    Originally posted by Metrica
    Nope.  I'm pretty sure that the entire fanbase screamed at the developers to let one character experience all of the game's PvE content, but make it optional and also alt-friendly.   

    They sure did. They did it loudly and often right here. I even remember threads started by that camp claiming "victory" when Zenimax announced that new feature. I'm not a big fan of creating anything by amateur committee. I've always seen what we now know as VR content for what it is: a stop-gap measure while legitimate VR content was prepared (i.e. Craglorn +)

     

    But then I was one of those oddballs in the minority who was just fine with faction locks... it was often pointed out here that I was a heretic to TES lore :)

     

    Just imagine Game of Thrones written by fan consensus. Cersei and Jaimie would have been gone by the 2nd chapter and Jon Snow and Ygritte would probably be emperor and empress, Bran would be an ice wizard and both, hobbits and vampires would have been added.

    But you are making the mistake that players wanted to experience the other areas exactly the way they implemented it.

    Not true.

    Players wanted an open world where they could travel to any area as they would in an Elder Scrolls game.

    And I would bet dollars to donuts that the same players did NOT want a fully quest based game like ESO ended up to be.

    The current implementation of their game is essentially a nod to players' desires without them actually taking into account what the players were actually asking for.

    The "victory" (if you could call it that) was that at least players would have their one character and see the other areas. Quite frankly it was a victory if not a bit hollow.

     

    My point is that it always was and still is just an end-game stop-gap measure to buy themselves some time for creating legitimate post-50 content.

     

    Adventure zones and PVP were the originally announced post-50 content. Questing in the other alliance areas came much later and was misinterpreted by many as a nod to what the players wanted. It wasn't. It was just a very easy way to appear to triple the content.

     

    And what many have realized is that 1/3 was plenty and the other 2/3 is questing overkill. Those other two areas are still best experienced with alts leveling 1-50 there as the zones are designed.

     

    Yes, this is part of it, I would have preferred to experience the other areas on an alt, as part of a level 1-50 experience.

    I really wanted to progress at level 50 into a largely PVP experienced game, a la DAOC prior to the TOA expansion, and I really thought that was the direction they would be going.

    Totally surprised to see a standard PVE driven design, where we moved from 1-50 PVE to VR 1 -10 PVE to VR 11-12 and then plans to add VR 13-15 PVE, all of which would impact the PVP experience.

    Not what I thought I was signing up for, so I decided to move on.

     

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  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by Kyleran
    Originally posted by Iselin
    Originally posted by Sovrath
    Originally posted by Iselin
    Originally posted by Metrica
    Nope.  I'm pretty sure that the entire fanbase screamed at the developers to let one character experience all of the game's PvE content, but make it optional and also alt-friendly.   

    They sure did. They did it loudly and often right here. I even remember threads started by that camp claiming "victory" when Zenimax announced that new feature. I'm not a big fan of creating anything by amateur committee. I've always seen what we now know as VR content for what it is: a stop-gap measure while legitimate VR content was prepared (i.e. Craglorn +)

     

    But then I was one of those oddballs in the minority who was just fine with faction locks... it was often pointed out here that I was a heretic to TES lore :)

     

    Just imagine Game of Thrones written by fan consensus. Cersei and Jaimie would have been gone by the 2nd chapter and Jon Snow and Ygritte would probably be emperor and empress, Bran would be an ice wizard and both, hobbits and vampires would have been added.

    But you are making the mistake that players wanted to experience the other areas exactly the way they implemented it.

    Not true.

    Players wanted an open world where they could travel to any area as they would in an Elder Scrolls game.

    And I would bet dollars to donuts that the same players did NOT want a fully quest based game like ESO ended up to be.

    The current implementation of their game is essentially a nod to players' desires without them actually taking into account what the players were actually asking for.

    The "victory" (if you could call it that) was that at least players would have their one character and see the other areas. Quite frankly it was a victory if not a bit hollow.

     

    My point is that it always was and still is just an end-game stop-gap measure to buy themselves some time for creating legitimate post-50 content.

     

    Adventure zones and PVP were the originally announced post-50 content. Questing in the other alliance areas came much later and was misinterpreted by many as a nod to what the players wanted. It wasn't. It was just a very easy way to appear to triple the content.

     

    And what many have realized is that 1/3 was plenty and the other 2/3 is questing overkill. Those other two areas are still best experienced with alts leveling 1-50 there as the zones are designed.

     

    Yes, this is part of it, I would have preferred to experience the other areas on an alt, as part of a level 1-50 experience.

    I really wanted to progress at level 50 into a largely PVP experienced game, a la DAOC prior to the TOA expansion, and I really thought that was the direction they would be going.

    Totally surprised to see a standard PVE driven design, where we moved from 1-50 PVE to VR 1 -10 PVE to VR 11-12 and then plans to add VR 13-15 PVE, all of which would impact the PVP experience.

    Not what I thought I was signing up for, so I decided to move on.

     

    Sums it up. Add to this that:

    1. Levelling through PvP is well... painful and unrewarding by comparison

    2. Questing as a whole is just another fun on rails that gets boring quickly

    The truth is that if they wanted to make MMORPG then they should just make a TES MMORPG. Oh, this was supposed to be TES MMORPG... And also (to some people) please, telling everyone how old school this game is. As much as some parts of this game can be called old school majority can't.

    The game is not like vanilla/tbc WoW or DAoC, or EQ (any part of it), or AO, AC, Lineage. It's just another modern type MMORPG, just more for sado-maso type of people (remember - slow leveling can be fun if done properly, TESO is failing here greatly)

  • WolfsheadWolfshead Member UncommonPosts: 224

    What i don't get people whine about VR grinding what is big different between WoW and ESO when it come to WoW end game content and to ESO end content that is only 2 thing in ESO you get lvl why in WoW you don't get lvl other then that it is same typ grinding you do only and in WoW the call it dalies and ESO the call VR.

    Serious the basic no different between ESO then any other mmo out there when coming to end content but instead of get token you buy epic gear you get lvl but you are put in same hours for example WoW end game content then you do to ESO only thing that you see your progress in a different way in ESO compare to your progress WoW so basically stop whine and live with it or you can been grow up person and just stop play and stop go to forum and whine about it. 

    I personal don't like grinding but hey i have been do for 9 year in WoW so i think i can survive ESO and i will do for love all Elder Scrolls games and Elder Scrolls lore and i think people should gave Zenimax a chance and also ESO are only on it 3rd month so i guess most people have been spoil of have everything server on gold plate for so many year by all the old mmo game out there so the have forgot how the those game was at there start and say WoW was not smooth game at start and it was also alot of grinding in classic the WoW the was not dalies back then other keep that mind when start whine about grinding end content in ESO btw the 1st dalies come at the end of TBC expansion.

  • ScotScot Member LegendaryPosts: 23,995

    Question: Which MMO has the end game that satisfies everyone and keeps them wanting to play for ever?

    Answer: No such MMO exists.

    Slowing players reaching end game is a perfectly valid game design strategy, unfortunately modern players want to reach end level yesterday and say 'game over' the same day. If this is still an issue for you there is WS to move on to, then another MMO two months after that, and so on.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Iselin

     

    But then I was one of those oddballs in the minority who was just fine with faction locks... it was often pointed out here that I was a heretic to TES lore :).

    Faction lock is not bad, Zeni just did it the wrong way. I wont comment on VR because i didnt get that far before my free month was up. Im patiently waiting for them to fix the game so i can get back to my character and see for myself whats up with all the VR talk.





  • tborggrentborggren Member UncommonPosts: 14
    I only solo pvp and pve, and I am VR5(Before i closed my acc)
  • snoochemssnoochems Member Posts: 2

    I'm sitting at 9% through VR2 - I unsubbed a couple days ago.  Same with Wife. 

    VR Grind is homo.

  • DelficDelfic Member UncommonPosts: 23

    I quit on vt5 (gave this game a chance as you see). The quest grinding path eso forced us to follow was game breaking. The true sad thing although was that this happened due to lack of end game content . Simple as that. 

    I really wanted to like eso, but they forced me to quit.  

  • AjukrajziAjukrajzi Member UncommonPosts: 13
    I'm V12 and have been that for awhile. There are some boring things in ESO, but i havnt find a MMO that wasnt boring from time to time. But overall im still pretty excited by the game. Only thing that will get me to unsub is that they are not putting out the promised content fast enough. Then i will swtich to ArcheAge.
  • brEEziexbrEEziex Member UncommonPosts: 23
    Got to VR8 and unsub'd, I would rather level an alt in another zone
  • MMOExposedMMOExposed Member RarePosts: 7,396
    Originally posted by azzamasin
    Originally posted by Yamota
    Originally posted by Metrica
    Nope.  I'm pretty sure that the entire fanbase screamed at the developers to let one character experience all of the game's PvE content, but make it optional and also alt-friendly.  They listened and delivered what everyone clamored for, so I'm not sure why anyone is surprised that playing through 500 hours of solo-able quest content isn't the most thrilling adventure to be had.  Just play the game because it's a game, it isn't an occupation so don't treat it like it is.  

    Nonsense. The fans said they wanted to see and play in all the zones in the game, just like you can in WoW. They did not ask to create some alternate reality where you cant see the other faction but do some shitty PvE content. That is what the developers delivered after fans simply asked to be able to travel around all zones.

    And since it is a game, as you said, who here thinks it is fun to grind through all that recycled PvE content for 10 additional levels?

    This is not the fans "fault" it is shitty design.

    You can't do that in a PvP centric game that heavily promotes RvR type of combat. 

    thats another good point. I feel the game could be much better if designed different.

    Philosophy of MMO Game Design

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