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Hello MMORPG.com community. I know there are a billion and one discussions on 'Sandbox V. Themepark' or 'F2P V. P2P' etc. but really, it comes down to the industry itself and how terribly unbalanced the gaming industry in general, even, has become.
The gaming industry has become a financial slaughter-fest, a battle of the fuckers, so to say. Not a platform of entertainment any longer, and in this transition the games themselves have entered this 'rut'. MMO's especially. The only real competitors in this industry are corporate assholes who genuinely don't give a screw about what we play, or how fun the game is.
Now is where everyone goes, 'They're just games. Who cares? You take this too seriously.' And that is exactly the problem and that is EXACTLY what these corporate snobs understand about how we interact with their products. Nobody has come to the realization that almost every game being released today is either a AAA piece of shit mess, released at it's bare minimum potential so that the masses spend their money and ditch it...or an under-funded, incredibly buggy Indie title that doesn't stand a fucking CHANCE against these larger companies.
There is a massive divide between the financial support of these large game companies and the smaller indie offices, the equivalent to saying a source that will release lazy, mainstream pieces of shit, or titles that will go unpolished and never recognized though had potential and ambition.
This industry isn't 'just a game' it's a brick of lead that is falling into the pits of failure faster than we even recognize and the players allow it because 'I've had fun on some of these titles' or 'it's okay I can hit level 3000 in 10 minutes.'
Now don't get me wrong, if you do enjoy some of the new games, good on you! One of my favorite titles is the Dead Space series, and that masterpiece was released by the devil himself SONY. But that isn't to say, what we're seeing isn't even close to the potential of what these games COULD be. AAA developers go off of statistics, not ambition or personal investment at all. The truly ambitious designers within the team under the corporate A-holes are played like puppets...they're visions are brutally sliced in half by irrational business models and greedy fucks.
This is the situation of the MMORPG genre right now. I used to be angered because I believed 'F2P titles sucked' or 'Themeparks are shitty' but that wasn't the problem at all. What I hadn't realized is a F2P game could be fabulous, hell I had some of my best memories on Runescape, and a themepark could be great (I guess) given it wasn't an exact replica of WoW like every other...but I digress.
The point is, the companies that have this industry by the throat and the bastards who ruin every good game once they buy it out are the real issue in the industry right now. Indie titles simply aren't capable of creating a competing MMO title, and none of these AAA MMO's will never be as good as truly ambitious MMO's of the past.
My rose-colored glasses are not on, and I know this now after far too much analyzation (I couldn't tell whether or not I was nostalgic or these games are really bad). These games being released today are crap, they're repackaged or slightly variated pieces of shit, derived from other piece of shit games. There is no originality or refreshing perspectives in the industry because corporates like to produce entertainment as if it's being produced by machines.
They want their cash. That's it. So give me your thoughts, will the industry ever come out of this rut, or is it just now stuck in an eternal downfall?