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Not in order
-Gaming is an innovation industry, if you copy what has been done before you will suffer for it.
-There is more to gaming the killing
-There is more to RPG then fantasy
-Its cheaper to make a good game then it is to advertise a mediocre game
-classes and quests where a great concept in the 70s but its time to move on to skill based systems.
-if it looks like its popular chances are the popularity (like bow ties) is about to die.
-Gaming should be looked at as a service rather than a product
-There is more money to be made (and at a smaller cost) in innovation then there is advertising and convincing the public of your non-innovative agenda. (This is true for most industries though)
added: ( I can tell I said the same thing more than once above and in so doing I forgot the other items)
-to pvp you have to dehumanize your opponent which is the same social structures 'clans' take on. If you are in the clan you are good and exceptions are made, If you are out of the clan then you are different. Understanding the social system is important when creating a game. People really pvp for collaboration work
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me