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"We got our inspiration from Devil May Cry, God of War and Arkham Asylum," he explains. "Those are the games we use for what our combat loop will look like. Using those three games as our base, I wanted to build a game that had intimate, visceral combat. When we looked at the field out there, I didn't want to build another FPS. It's very competitive, very hard to get into. No way, I'm not going to do that. I looked at MOBAs, but I didn't want to do a me-too MOBA. There's too many of those coming out. I didn't want to do a combat RPG or action RPG, because there are a lot of those coming out too. Has anyone really done an action combat multiplayer game? We sat down and we all tried to come up with one. No one has done one." Not true