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-huge open world
-sea travel/underwater adventures (eq1, was it kedge keep? loved it)
-RAIDING technical, difficult PVE encounters that require coordination
-PVP with limits i.e. Warhammer 10 level limit range, etc, no max level ganking newbies that have no chance in hell
-areas of the open world that you simply cannot survive solo, or even duo, but really need a group to survive in
-class interdependency, i.e. need a wizard to port in vanilla eq1, need a druid for speed buff, etc.
-consequence i.e. if i kill a town guard, or too many town guards, they should remember me and kick my ass/jail me, whatever, if they catch me (kill me)
-randomness i.e. raid level contested mob visiting lower level areas sometimes, rare mob spawns that drop special item but only appear once a week for 8 hours before depop (not same time every week)
-asian style gear/clothing (overly flamboyant) with no other choice
-asian style mobs (fat cat like mobs, very 'round' body style mobs everywhere, or say a mob that's obviously a tiger, but it's named something like Sanjotku in the game, mobs that look like pokemon characters
-mmos you can solo all the way through
-combat that looks/feels like im playing soulblade or doa, aion did this to some extent and it was a real turn off for me
-items that simply don't fit in a medieval/fantasy swords and sorcery stle mmo - examples: day glo bikinis, sports cars, airplanes, modern clothing/sunglasses
-pay 2 win items in a cash shop
I've watched a few streams and the gliders are kind of silly in my opinion, reminds me a lot of gliding in aion, I would prefer to just have a flying mount, but not a deal breaker.
So, based on MY loves/hates, I just wanted to get some opinions from those who are playing the western alpha now if you think AA would be something I should look into now, or wait for free to play release?
Thanks for any feedback!