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Greetings forum dwellers! Here are my impressions from having tried every class, leveled three of them to cap and having tried out dungeons, adventures and pvp. I'll list things in the categories "Pros", "Cons" and "Beta Issues".
I just love the combat in this game. It's very actiony without sacrificing the RPG aspects of stats and the like. The telegraphs are a godsend, not only do all mobs in the world have their own attack patterns that you need to watch out for (and these get more and more complex!). But all your abilities have their own telegraphs which make it so that no longer do the developers have to add a buff or dot component to an attack to differentiate it from the "standard" attack. They can now have the attack use a diferent telegraph. Just so many dimensions along which you can create new abilities: mobile/stationary, type of telegraph, dot component, spender/finisher. I really see how they can add abilities going forward without rehashing, something I like.
All classes also have a distinct feel to them in combat, both because they favor a type of telegraph but also because every class has their own class resource.
It's evident that Carbine has given alot of thought to their gearing/stat system. There are lots of stats available and lots of gear slots to fill. The runes is where you get set bonuses from, and there are tons of different sets! This will make gearing really intresting. And the milestone system makes it so that stacking your best stat is not always the right way to go. You actually will have to min/max to get the most out of your character.
I love these! The fact that there are DPS, healer and tank checks in the first dungeons available is awesome! The bosses are also unique with nice concepts and generally need solid execution to take down. I foresee that pugging the first set of dungeons is going to be painful, but hopefully people will realize that they need to look over their characters' gear and build before they enter dungeons going forward.
4 Character customization
Lots of gear choices, a talent system in the form of AMPs, a limited action set of 8 and individual skill levels make for fun choices when building you character!
You all know about them, and I like their concept. They do need to give character level xp in addition to path xp though. Once that is fixed they're going to be a 100% pro for me.
Crafting talents and a tech tree to work your way down makes crafting quite fun. Right now I consider it too much of a gold sink however, and I hope they make it a bit less punishing to craft.
7 Auction House
The fully featured Auction House with both sell orders and buy orders is coupled with a commodity auction house that works closer to a regular stock market. Complete!
8 Questing System
Now the quests themselves are rarely super intresting, but whatever the objective is they always have gameplay associated with them: use quest items, playing minigames, regular combat, etc. I always had fun questing and once you realize you don't have to do them all it's even more fun and relaxing. I like how every zone has a rep grind through quests in it. So you have a goal to your questing. Once I get rep enough for the AMPs I generally move on to the next zone.
9 Modes of Progression
There are MANY ways to get experience. Questing, mob grinding, dungeoneering, adventure grinding or PvP. I like the choices.
I just don't really like the esthetics of Wildstar. It's all a bit over the top and sometimes feel like you playing on drugs...
2 Map Design
The map layout makes the game feel like a 3d platformer more than a world which for me is an immersion breaker. A game like WoW also has very "gamey" maps, but somehow still manages to maintain the illusion that your running around in a real world.
The new player experience is plain aweful! Enough said.
4 The Setting
The space cowboy setting does little to suck me in. I guess it's ok, but not enough for me to be really into it. At least not as of yet.
1 Health Bars
Health bars on mobs or group members randomly not appearing is really game breaking. I solved this by downloading the addon Bijiplates. Worked wonders!
The default FoV in the game is 50 which basically forces you to zoom out so much that your character is barely visible on the screen! Luckily there's an addon that lets you change this setting (I recommend 70, it's so much better!).
3 Dash Responivity
I have my dash keybounds to a mouse thumb button. Sometimes however it doesn't register (no matter what mice I play with). Responsivity is KEY to combat and everything else is quite smooth, but this needs to be fixed or I won't play the game.
4 UI in general
Tons of issues with UI 2.0. It's being beta tested right now so I hope they can fix the issues quickly!
Lovely game with focus on lasting, will thought out and deep systems!