I have no problem with the length. I think that's a good thing actually.
I do have a problem with how slow traveling that length is if you do anything other than questing. I think it was a mistake not making XP gains in Cyrodiil and in dungeons on par with questing.
I just can't see the reason for making me do the AD quest, when I couldn't careless about the AD. If I wanted to do that stuff I would have made an AD. Unfortunately that's my only path to V10 unless I'm willing to spend atleast a year of 10 hours a day (no exaggeration) in Cyrodiil Leveling to V10.
what is grind for you? there is so much of content in ESO and so much chalanges.. ppl just whining for everything.. one cry for there is no grind second cry there is to much grind.. i loled every day from you guys.. and one other thing.. users with more stars in profile have more whining topics on this site
enjoying the time it takes and the challenge, i dont see a problem here at all. you want instant gratification, there is plenty of other games around and i hope ZOS doesnt bend and cater to people who want that in a game.
Just a short explanation to those who are not actually playing veteran ranks in ESO.
1) How the XP/VP system works.
- Basically every quest/event scales with your level and gives you bit less that 2% of your _current_ level.
- If you were to be Veteran 1 you'd get ~2% per quest you complete in veteran areas.
- Even if you complete higher quests than your current rank, you still get ~2% of your level per quest
- A single zone has about 20-30 location quests which give you around 40-60% of your current level.
- These location quests are divided into parts that give you smaller rewards (0.5-1%) of your level while progressing
- After completing the zone worth of quests you'll end up with 75-80%ish of your current veteran rank and this usually takes about a day worth of gaming.
2) Problem: Missing 20% of the rank.
- Every mob on veteran zones regardless of the veteran rank gives 45"weak"/85"normal"/115"elite" VP/XP
- Veteran ranks require about 500k more each time you rank up. 1-2 = 456k, 2-3 = 960k, 3-4= 1.4mil etc.
- So we have an exponential growth in points required but the MOB XP/VP stays the same.
- If you rush the quests on the next zone you are biting out a lot of XP because of the scaling system.
- [PVP] Cyrodill gives about 500k-1mil for 16hours of gaming with a hardcore PvP guild. Otherwise pretty much nothing.
3) Conclusion:
- As long as you have quests to complete there's no issue, unfortunately game is designed so that you won't have enough quests and you are forced to find other means to get the missing 20%. Before they dropped the MOB XP/VP to 1/10th of what it was on the PTR you were able to fill the gap with mob grinding. At current state of the game you are looking at a massive grind.
- At best with a group grind you are looking at around 25k / VP / Hour. So just to grind the next rank we are looking at:
The problem here isn't that the ranks are "hard" or "take long time".
The problem is that you are forced to follow this certain path to level and the monotonous grind against much tougher and less rewarding monsters is unbearably dull.
What players need at the moment:
1) Better rewarding quests (amped up to 4% each)
2) Higher mob VP/XP (atleast 5x or 10x)
3) More options to rank up (instances or PvP)
P.S This not a "too hard nerfplox" QQ. The game is badly designed with massive flaw at the veteran ranks, one could say it's _bugged_.
doing 100% zone completions and some random dungeons to break up the zones...
vet 2 by the time i finished auridon
vet 3 by the time i finished grahtwood
vet 4 by the time i finished greenshade
now i'm about half way through malabal tor (quest wise, dungeons and world bosses etc, i'm more like 80% complete) and i'm 58% of the way into vet 4 and i assume i'm meant to go into reapers march and hit vet 5 by the time i complete it, but i feel like im right on track and not falling short at all, that might be because of the 4 or 5 dungeon runs i've done of which i've fully cleared banished cells twice and fungal grotto once, but all in all, i feel like im right on track for where i should be.
The problem here isn't that the ranks are "hard" or "take long time".
The problem is that you are forced to follow this certain path to level and the monotonous grind against much tougher and less rewarding monsters is unbearably dull.
What players need at the moment:
1) Better rewarding quests (amped up to 4% each)
2) Higher mob VP/XP (atleast 5x or 10x)
3) More options to rank up (instances or PvP)
but they want you to experience the whole story of all the zones, they have intentionally designed the veteran levels to push you through and experience all the zones, I personally welcome the challenge, i dont feel the need to exploit darkshade at vet 6 or anything like that.. i'm more t hen happy going through the zones, getting my achievements etc... but yes, exp gains on differnt things could be better
Originally posted by BetaguyYa I agree, they should just make it super easy and that way everyone can obtain VR10 with only a couple hours game time every day. /rolls_eyes
There is nothing hard about VR grind - you are missing the point entirely.
The issue is how mind numbingly boring and unfun it is to do.
I made it to VR8 - I can honestly say that vr5+ is some of the most uninteresting mmo gaming hours I've spent in the last 15 years of gaming.
If vr questing was interesting I wouldn't mind how long it took.
Ok but "again" it's a quest based game and players are going through the quest chains that everyone goes through from their 1- 50.
My guess is that the "Real Problem" is that players don't want to do quests (understandable) and that is the real complaint.
But that's like playing an old grind game and complaining you don't want to grind. Fine, but that's how those games were put together (presumably with the idea that other things happened during that grind, such as pvp) and anyone not wanting to grind might figure out the game wasn't for them.
The real problem is that after doing 50 levels of quests, many players (myself included) are a bit tired of doing quests.
I would definitely prefer a PvP grind or even a mob grind over another 100+ hours of quests.
Heck, in SWG I used to spend countless hours grinding weapon skills with no complaints. Then when I wanted to switch my build / spec, I would do it all over again. Never had a problem with grinds but I do get tired of questing.
Which again, goes to the crux of the matter.
Some people who played grind games didn't like to grind. And there are many players who just love the idea of quests.
Now, personally, I'd prefer straight grind, period. But ESO is a quest based game. My sense is that players who are "getting tired" probably weren't much into "questing" at all and probably would have preferred a grind game.
My guess is that they are having issues because they want to be HIGH LEVEL NOW! so that they can be more competitive in pvp but they don't want to play the game the wya it was meant to be played in order to get there.
You nailed it there bud... Moaners piss me off....
I'm not 50 yet but should be in about a week or so... Have thoroughly enjoyed the questing and will thoroughly enjoy going through the other 2 faction zones... Too much rushing to the perceived end so people can wave their e-peen in PvP... Spoils every game it features in for me... VR10 will come eventually. Its not a target but more of an inevitable destination. I'll be happy if it takes me the next 12 months to hit VR10 since I'll be enjoying myself along the way.
Hopefully this rush crowd will get bored and not sub on the next round so we can have some peace.
It's not bad at all. Don't get hung up on the numbers, it's basically 100 normal levels.
If you want it you gotta earn it. Way better that way. If you want easy mode play WoW.
All I hear is "QQ there's too much content and it's too haaaaaard waaaaaaaaah!"
lol you're missing the point or a complete idiot. The content is easy, there's nothing hard or skill demanding of ESO at this moment. If it was hard/challenging it would be interesting at least. The main problem though, is that the leveling is incredibly boring and restricted to questing only.
Restrictive and boring, through 100 normal levels as you say. Even if the game was bug free, it would still be restrictive and boring to level through.
My end-all-be-all complaint about this subject is this:
From 1-49 in beta, I could progress through the game however I wanted. I could quest, grind mobs, grind dungeons, explore, craft, PvP, etc.
Now at launch from 1-49 you can only level by questing, grinding mobs, and exploring. You no longer get XP from grinding dungeons, PvP, or crafting.
Now that I'm in VR content I can only progress through quests.
So in beta, the game started as "play your way!". Then at launch it was "Play the PvE way!". Now in VR content its "quest forever!".
The problem here isn't that VR content takes too long. The problem is that as you progress through the game, the game itself limits how you are allowed to progress your character.
At last, a properly written summation of the issue at hand without the mindless ranting and moaning. I understand your point and hope I don't agree when I hit VR1 in a week or so.
On another note, the saying you want is "The be-all and end-all"
It's not bad at all. Don't get hung up on the numbers, it's basically 100 normal levels.
If you want it you gotta earn it. Way better that way. If you want easy mode play WoW.
All I hear is "QQ there's too much content and it's too haaaaaard waaaaaaaaah!"
lol you're missing the point or a complete idiot. The content is easy, there's nothing hard or skill demanding of ESO at this moment. If it was hard/challenging it would be interesting at least. The main problem though, is that the leveling is incredibly boring and restricted to questing only.
Restrictive and boring, through 100 normal levels as you say. Even if the game was bug free, it would still be restrictive and boring to level through.
Whatever the intent, you really are complaining that there is too much to do before you reach the maximum level. It's not fun to do anything too obsessively, and there is just a lot to do in three distinct class lines. So the problem isn't the design - it's the expectation that you can finish everything in a matter of days or weeks to "get to the real game".
It's not bad at all. Don't get hung up on the numbers, it's basically 100 normal levels.
If you want it you gotta earn it. Way better that way. If you want easy mode play WoW.
All I hear is "QQ there's too much content and it's too haaaaaard waaaaaaaaah!"
lol you're missing the point or a complete idiot. The content is easy, there's nothing hard or skill demanding of ESO at this moment. If it was hard/challenging it would be interesting at least. The main problem though, is that the leveling is incredibly boring and restricted to questing only.
Restrictive and boring, through 100 normal levels as you say. Even if the game was bug free, it would still be restrictive and boring to level through.
Whatever the intent, you really are complaining that there is too much to do before you reach the maximum level. It's not fun to do anything too obsessively, and there is just a lot to do in three distinct class lines. So the problem isn't the design - it's the expectation that you can finish everything in a matter of days or weeks to "get to the real game".
It could take me a year to reach VR10, that wouldn't make doing the veteran content any more FUN. This isn't about how long it takes.
Just doing some simple math, it's supposed to take you twice as long to go from VR1 - VR10 as it took you to go from 1-50. How could anyone not know it would be that way?
The only surprising part for me is that adventure zones are VR10-gated... I somehow thought there would be adventure zone content as an alternate to 50+ and 50++ questing, not as VR10-only.
And I do agree with the concept that alternate leveling (grinding, crafting, etc.) should be available - nerfing those was a mistake, IMHO. Even in the gran-daddy of themepark, WOW, you can out-level quest areas - typically only through dungeon runs, but it can be done... there would be nothing wrong with being able to do the same in ESO and just skip to a more level appropriate area.
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make me do 2000 quests.
If you aren't at least done with your first veteran content faction (Cadwell's silver) you lack the qualifications to post in this thread.
The fact of the matter is that veteran content was a very late addition to the game and was quite obviously rushed. The entire thought process behind it is only half - done and it WILL need to be revamped at some point down the line. There is enough content to not lag behind for the first 7 or so vet levels however things start coming up short at 8+ leaving the player floundering for the last few million vet points. Another point I'd like to make is that vet 10 isn't just cosmetic, you need 10 in order to access the best equipment in the game (no - drop epic dungeon loot) which is leagues above anything below it. My guildies are reporting almost a 30% damage increase from VR6 to VR10, this is hugely significant.
Originally posted by DEATHRAMENT The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make me do 2000 quests.
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
Originally posted by DEATHRAMENT The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make me do 2000 quests.
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
Name 1 major mmo in today's market that doesn't require you to run hundreds if not thousands of quests to progress. Please.
Originally posted by DEATHRAMENT The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make me do 2000 quests.
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
Name 1 major mmo in today's market that doesn't require you to run hundreds if not thousands of quests to progress. Please.
You can level up 1-50(V1) in Eso without doing a single quest and that's the most efficient way aswell.
Originally posted by DEATHRAMENT The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make me do 2000 quests.
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
I get what your saying but by not giving people another route through lvling other then crafting they as a company are just goint to hurt themselves. And besides it hurts noone by allowing people to lvl some other way besides questing. I don't care how anyone spins it, its simply a bad design choice.
Originally posted by DEATHRAMENT The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make me do 2000 quests.
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
Name 1 major mmo in today's market that doesn't require you to run hundreds if not thousands of quests to progress. Please.
Point is in other mmo's you can get a acceptable amount of xp from dungeons at least, in teso u simply can not.
Originally posted by DEATHRAMENT The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make me do 2000 quests.
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
I don't think you understand what 'generic' means if you thinki giving more options to players in leveling means it will become generic.
Originally posted by DEATHRAMENT The problem with it is simple, i for one don't mind that it takes a long time to go from vr1-vr10. The problem is the only way to do it really is to quest. In my mmo's i like to lvl through a variety of ways or atleast one other way such as dungeon runs. We should not have to quest our way to the top, its stupid and not fun for a great many players and will likely hurt the game in the long run. I love this game and will continue to play but for the love of god don't make me do 2000 quests.
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
Name 1 major mmo in today's market that doesn't require you to run hundreds if not thousands of quests to progress. Please.
Point is in other mmo's you can get a acceptable amount of xp from dungeons at least, in teso u simply can not.
In WoW, I managed to level my mage from level 75 to 85 just training vanity pets and doing PvP pet battles ! I didn't even intend to level!
I'm just illustrating that other games offer more ways of leveling.
Comments
I have no problem with the length. I think that's a good thing actually.
I do have a problem with how slow traveling that length is if you do anything other than questing. I think it was a mistake not making XP gains in Cyrodiil and in dungeons on par with questing.
I just can't see the reason for making me do the AD quest, when I couldn't careless about the AD. If I wanted to do that stuff I would have made an AD. Unfortunately that's my only path to V10 unless I'm willing to spend atleast a year of 10 hours a day (no exaggeration) in Cyrodiil Leveling to V10.
to OP, do you wonder how they will make money from subscriptions, if the game ends in 1-2 months ???
also is calling grind to do quests ??? if it was repeatable ok ... but i dont think it is, i dont have that game
Just a short explanation to those who are not actually playing veteran ranks in ESO.
1) How the XP/VP system works.
- Basically every quest/event scales with your level and gives you bit less that 2% of your _current_ level.
- If you were to be Veteran 1 you'd get ~2% per quest you complete in veteran areas.
- Even if you complete higher quests than your current rank, you still get ~2% of your level per quest
- A single zone has about 20-30 location quests which give you around 40-60% of your current level.
- These location quests are divided into parts that give you smaller rewards (0.5-1%) of your level while progressing
- After completing the zone worth of quests you'll end up with 75-80%ish of your current veteran rank and this usually takes about a day worth of gaming.
2) Problem: Missing 20% of the rank.
- Every mob on veteran zones regardless of the veteran rank gives 45"weak"/85"normal"/115"elite" VP/XP
- Veteran ranks require about 500k more each time you rank up. 1-2 = 456k, 2-3 = 960k, 3-4= 1.4mil etc.
- So we have an exponential growth in points required but the MOB XP/VP stays the same.
- If you rush the quests on the next zone you are biting out a lot of XP because of the scaling system.
- [PVP] Cyrodill gives about 500k-1mil for 16hours of gaming with a hardcore PvP guild. Otherwise pretty much nothing.
3) Conclusion:
- As long as you have quests to complete there's no issue, unfortunately game is designed so that you won't have enough quests and you are forced to find other means to get the missing 20%. Before they dropped the MOB XP/VP to 1/10th of what it was on the PTR you were able to fill the gap with mob grinding. At current state of the game you are looking at a massive grind.
- At best with a group grind you are looking at around 25k / VP / Hour. So just to grind the next rank we are looking at:
V1-V2 = Quests 4-5hrs~ + 4 hours elite grind
V2-V3 = Quests 4-5hrs~ + 8 hours elite grind
V3-V4 = Quests 4-5hrs~ + 12 hours elite grind
V4-V5 = Quests 4-5hrs~ + 16 hours elite grind
V5-V6 = Quests 4-5hrs~ + 20 hours elite grind
V6-V7 = Quests 4-5hrs~ + 24 hours elite grind
V7-V8 = Quests 4-5hrs~ + 28 hours elite grind
V8-V9 = Quests 4-5hrs~ + 32 hours elite grind
V9-V10 = Quests 4-5hrs~ + 36 hours elite grind
----------------------------------------------------------------
The problem here isn't that the ranks are "hard" or "take long time".
The problem is that you are forced to follow this certain path to level and the monotonous grind against much tougher and less rewarding monsters is unbearably dull.
What players need at the moment:
1) Better rewarding quests (amped up to 4% each)
2) Higher mob VP/XP (atleast 5x or 10x)
3) More options to rank up (instances or PvP)
P.S This not a "too hard nerfplox" QQ. The game is badly designed with massive flaw at the veteran ranks, one could say it's _bugged_.
doing 100% zone completions and some random dungeons to break up the zones...
vet 2 by the time i finished auridon
vet 3 by the time i finished grahtwood
vet 4 by the time i finished greenshade
now i'm about half way through malabal tor (quest wise, dungeons and world bosses etc, i'm more like 80% complete) and i'm 58% of the way into vet 4 and i assume i'm meant to go into reapers march and hit vet 5 by the time i complete it, but i feel like im right on track and not falling short at all, that might be because of the 4 or 5 dungeon runs i've done of which i've fully cleared banished cells twice and fungal grotto once, but all in all, i feel like im right on track for where i should be.
but they want you to experience the whole story of all the zones, they have intentionally designed the veteran levels to push you through and experience all the zones, I personally welcome the challenge, i dont feel the need to exploit darkshade at vet 6 or anything like that.. i'm more t hen happy going through the zones, getting my achievements etc... but yes, exp gains on differnt things could be better
I don't mind completing all the quests in the zone.
I do mind grinding 4+ hours to get the rank done before being able to move to the next zone.
You nailed it there bud... Moaners piss me off....
I'm not 50 yet but should be in about a week or so... Have thoroughly enjoyed the questing and will thoroughly enjoy going through the other 2 faction zones... Too much rushing to the perceived end so people can wave their e-peen in PvP... Spoils every game it features in for me... VR10 will come eventually. Its not a target but more of an inevitable destination. I'll be happy if it takes me the next 12 months to hit VR10 since I'll be enjoying myself along the way.
Hopefully this rush crowd will get bored and not sub on the next round so we can have some peace.
It's not bad at all. Don't get hung up on the numbers, it's basically 100 normal levels.
If you want it you gotta earn it. Way better that way. If you want easy mode play WoW.
All I hear is "QQ there's too much content and it's too haaaaaard waaaaaaaaah!"
lol you're missing the point or a complete idiot. The content is easy, there's nothing hard or skill demanding of ESO at this moment. If it was hard/challenging it would be interesting at least. The main problem though, is that the leveling is incredibly boring and restricted to questing only.
Restrictive and boring, through 100 normal levels as you say. Even if the game was bug free, it would still be restrictive and boring to level through.
At last, a properly written summation of the issue at hand without the mindless ranting and moaning. I understand your point and hope I don't agree when I hit VR1 in a week or so.
On another note, the saying you want is "The be-all and end-all"
Whatever the intent, you really are complaining that there is too much to do before you reach the maximum level. It's not fun to do anything too obsessively, and there is just a lot to do in three distinct class lines. So the problem isn't the design - it's the expectation that you can finish everything in a matter of days or weeks to "get to the real game".
It could take me a year to reach VR10, that wouldn't make doing the veteran content any more FUN. This isn't about how long it takes.
Just doing some simple math, it's supposed to take you twice as long to go from VR1 - VR10 as it took you to go from 1-50. How could anyone not know it would be that way?
The only surprising part for me is that adventure zones are VR10-gated... I somehow thought there would be adventure zone content as an alternate to 50+ and 50++ questing, not as VR10-only.
And I do agree with the concept that alternate leveling (grinding, crafting, etc.) should be available - nerfing those was a mistake, IMHO. Even in the gran-daddy of themepark, WOW, you can out-level quest areas - typically only through dungeon runs, but it can be done... there would be nothing wrong with being able to do the same in ESO and just skip to a more level appropriate area.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The fact of the matter is that veteran content was a very late addition to the game and was quite obviously rushed. The entire thought process behind it is only half - done and it WILL need to be revamped at some point down the line. There is enough content to not lag behind for the first 7 or so vet levels however things start coming up short at 8+ leaving the player floundering for the last few million vet points. Another point I'd like to make is that vet 10 isn't just cosmetic, you need 10 in order to access the best equipment in the game (no - drop epic dungeon loot) which is leagues above anything below it. My guildies are reporting almost a 30% damage increase from VR6 to VR10, this is hugely significant.
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
I've never played ESO, but I have had a lot of experience playing WoW.
I'm surprised that ESO is boring, because I remember WoW from 2004 - 2008 to be totally addictive.
I wonder what sort of mojo WoW had that ESO is missing?
I dont see a problem here. Everyone knows that ESO is a game based on story questing.
There are thousands of other games out there who offer a different gameplay style.
I have the feeling some people want to change ESO into a generic mmo, adjusting it to the gameplay style like most mmos on the market.
You can level up 1-50(V1) in Eso without doing a single quest and that's the most efficient way aswell.
Point is in other mmo's you can get a acceptable amount of xp from dungeons at least, in teso u simply can not.
I don't think you understand what 'generic' means if you thinki giving more options to players in leveling means it will become generic.
In WoW, I managed to level my mage from level 75 to 85 just training vanity pets and doing PvP pet battles ! I didn't even intend to level!
I'm just illustrating that other games offer more ways of leveling.