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MMO extortion tactics

What do you think of these tactics used in the mmo field? most notably in pay to play titles.  The example I have is the demand for payment of a monthly sub or in-game consequences will follow.  On FFXIV they are bringing in plans that if you don't pay your subscription (and as such unable to log-on) meaning you are not active for more than 35 days they will completely destroy very valuable in-game assets.  Heavy punishment for taking a break or stopping payment for whatever reason.  To me this sounded like "pay us or we break your car" because that's basically the message they are giving out.

 

This was brought up to me by my sister, who still plays FFXIV.  Guild housing on that game is something that requires vast sums of in-game currency, many, many months of work by multiple people to obtain.  They are planning to bring in a system where, if you take a break and stop your subscription for more than 35 days they simply destroy that housing completely and offer nothing back from that destruction.  This is guild housing, however in a game where many players created small groups or family guilds to buy these houses or where many in the guild have simply now quit or are on breaks leaving on a small number of actives remaining this basically blackmails the few remaining players to continue their subscription (even if they plan to not play for a while) or lose a very valuable in-game asset.  Basically put, "pay your monthy sub fast or we destroy your house".  To me this comes off as very questionable tactics, I know these games need to try to force players to retain their subscription but is this really a valid tactic to be used?  especially with such a short time frame of destruction of 35 days?

 

What's next, don't take a break from our game or we will delete your character in 35 days?  Every month you're inactive we take a level away?  One company getting away with tactics like this will spread if they are deemed successful.  I took a break for over 4 months from Guild Wars 2, I recently went back and everything was just as I left it, nobody destroyed anything because I stopped spending money in the cash shop.  Same applies to WoW where I haven't played for over a year, everything is just as when I left.

 

I hasten to add that on all the servers none of the housing plots are full, plus it's very easy to add more land space if they want to and they won't offer you anything back upon that destruction to rebuild if it you come back after 35 days either, there is no valid reason for this kind of draconian tactic other than to extort money out of players and blackmail them from taking unpaid breaks from the game of more than 35 days.

 

What do you all think of mmo companies using tactics like this?

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Comments

  • rounnerrounner Member UncommonPosts: 707
    A bit of experimentation is fine by me. If pay for vanity fluff doesn't earn enough for the company, my next preference would be to slug serious gaming like guild houses. As for time limits, maybe a buy back scheme for people that couldn't play for a few months might be worth trying.
  • SaydienSaydien Member Posts: 266

    I admit I already was expecting to read another "P2P sucks, buying a sub fee is robbery!" kinda thread when I read the title but fortunately I read through it. The problem with landspace getting cluttered up already is as old as non-instanced housing is. I can't emphasize how much I personally despise the method FFXIV seems to use there. Reading about something like that would already be enough for me to not even get started with a game simply because such timesink efforts for me mean a big deal as a Roleplayer.

    I'm all fine with the approach Starwars Galaxies took with buildings getting packed up to be placed again eventually when you reactivate just to prevent the map from being ghost towns with the nicest spots being taken. Losing something (beyond the building spot) totally because of inactivity for me is not tolerable and simply stupid because they should know that someone will never come back after they pull off such a stunt on them.

  • free2playfree2play Member UncommonPosts: 2,021

    35 days without login is a bit extreme. 90 days should be the base minimum but in terms of the 'tactic' if you don't log in to LotRO to pay maintenance they take your house. Asking you to actually play the game you want to hold world asset in doesn't qualify as extortion.

     

    Your car analogy. I want to park my car in this parking lot but I might not be able to pay you for a few months at a time, don't have it towed is a better analogy.

  • DamonVileDamonVile Member CommonPosts: 4,818

    None instanced housing has to have some type of deadline or it gets removed. If not you'd have the same problem every other game did ( SWG when they first put it in )

    I don't think that's to "force" you to sub or else. The game full of houses no one lives in is why they do it. 

    That being said, when the timer hits zero and they burn the place to the ground and you lose everything.....isn't a very good incentive to come back and play again. There's a reason mmos never delete characters...if they're smart.

  • HelleriHelleri Member UncommonPosts: 930

    Seems like a bad strategy to me. I know if I had a sub. But, decided to drop it temporarily for whatever reason. I wouldn't want to resubscribe if my stuff got zapped. It does seem punishing. But, at the very least it will be a discouraging factor for many in subscribing in the first place, I'd think.

    And, housing/land ownership... it can't really be a problem unless they make it one. There are too many VU's, which are far more massive then any MMORPG, that never run into issues with land; To be able to buy into the idea that limiting ownership do to lack of ability to meet demand in a virtual space is a real thing. You can always create more land, and tack it onto existing areas with whatever justification you want. As long as you don't make too many new assets (not re-used assets, actually new assets) and server capacity constraints for people on at any one time remain the same. It's simply not a real issue...again unless they decide to make it one.

    image

  • RobokappRobokapp Member RarePosts: 6,191
    it's either this or Ghost Town...

    image

  • amber-ramber-r Member Posts: 323

    Funny addition to this story.

     

    An interview with the lead developer of FFXIV when housing was added below.

     

    1:14:22
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?

    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

     

    http://forum.square-enix.com/ffxiv/threads/113554-Letter-from-the-Producer-LIVE-Part-IX-Q-A-Summary-(10-30-2013

     

    Seems they changed their mind.

     

    I'm really getting sick of games that make promises and change them once they see player numbers dropping.

  • AlBQuirkyAlBQuirky Member EpicPosts: 5,859


    Originally posted by amber-r
    This was brought up to me by my sister, who still plays FFXIV.  Guild housing on that game is something that requires vast sums of in-game currency, many, many months of work by multiple people to obtain.  They are planning to bring in a system where, if you take a break and stop your subscription for more than 35 days they simply destroy that housing completely and offer nothing back from that destruction.  This is guild housing, however in a game where many players created small groups or family guilds to buy these houses or where many in the guild have simply now quit or are on breaks leaving on a small number of actives remaining this basically blackmails the few remaining players to continue their subscription (even if they plan to not play for a while) or lose a very valuable in-game asset.  Basically put, "pay your monthy sub fast or we destroy your house".  To me this comes off as very questionable tactics, I know these games need to try to force players to retain their subscription but is this really a valid tactic to be used?  especially with such a short time frame of destruction of 35 days?What do you all think of mmo companies using tactics like this?
    What do you propose? Do you like abandoned housing all over? What if you desire the spot where an abandoned house sits? Maybe the time frame could be better. 65 days? 95 days? 185 days? Maybe pay a monthly rental on top of your subscription?

    Guild housing has more players for that house. If ALL of them are gone for 35+ days, I would guess they are pretty much done with the game.

    Also, most sub games have fairly good customer service. If players know beforehand that they will be gone from the game more than the allotted 35+ days, can they contact Customer Service and let them know so that their asset will not be deleted? Back when I played subscription games, if I knew beforehand that I would not be playing for a couple of weeks, I'd contact CS and let them know. They would freeze my account until I let them know I was ready to come back. It could be in the middle of my paid month, so I would come back and still have 2 weeks (or however long) paid until my next billing. I have no idea if this practice is still done or not, though. With today's easy access notifications, there is no excuse for not contacting CS even in an emergency that will last more than 35+ days.

    Housing that is not instanced has always had to deal with this problem. I think it is a huge (but not impossible) step from non-instanced housing to deleting characters.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • nariusseldonnariusseldon Member EpicPosts: 27,773

    I don't play sub-only games. This does not affect me. And if a game I play wants to destroy my stuff .. i will move on to another game.

     

  • amber-ramber-r Member Posts: 323
    Originally posted by AlBQuirky

     


    Originally posted by amber-r
    This was brought up to me by my sister, who still plays FFXIV.  Guild housing on that game is something that requires vast sums of in-game currency, many, many months of work by multiple people to obtain.  They are planning to bring in a system where, if you take a break and stop your subscription for more than 35 days they simply destroy that housing completely and offer nothing back from that destruction.  This is guild housing, however in a game where many players created small groups or family guilds to buy these houses or where many in the guild have simply now quit or are on breaks leaving on a small number of actives remaining this basically blackmails the few remaining players to continue their subscription (even if they plan to not play for a while) or lose a very valuable in-game asset.  Basically put, "pay your monthy sub fast or we destroy your house".  To me this comes off as very questionable tactics, I know these games need to try to force players to retain their subscription but is this really a valid tactic to be used?  especially with such a short time frame of destruction of 35 days?

     

    What do you all think of mmo companies using tactics like this?


    What do you propose? Do you like abandoned housing all over? What if you desire the spot where an abandoned house sits? Maybe the time frame could be better. 65 days? 95 days? 185 days? Maybe pay a monthly rental on top of your subscription?

     

    Guild housing has more players for that house. If ALL of them are gone for 35+ days, I would guess they are pretty much done with the game.

    Also, most sub games have fairly good customer service. If players know beforehand that they will be gone from the game more than the allotted 35+ days, can they contact Customer Service and let them know so that their asset will not be deleted? Back when I played subscription games, if I knew beforehand that I would not be playing for a couple of weeks, I'd contact CS and let them know. They would freeze my account until I let them know I was ready to come back. It could be in the middle of my paid month, so I would come back and still have 2 weeks (or however long) paid until my next billing. I have no idea if this practice is still done or not, though. With today's easy access notifications, there is no excuse for not contacting CS even in an emergency that will last more than 35+ days.

    Housing that is not instanced has always had to deal with this problem. I think it is a huge (but not impossible) step from non-instanced housing to deleting characters.

     

    Send a ticket to everyone in the FC when the house is destroyed after 90 days (the game isn't that busy where the space is actually needed before that) that allows them to re-create the house and all items intact when they return.  I think losing the plot is acceptable after a fair amount of time, but losing everything is just outright blackmail to keep your sub active.

     

    It's not just me that thinks that though, Square enix themselves said the same thing.  Read my second post.

     

    Anything else is just a tactic to keep people paying a sub when they aren't playing.   FFXIV isn't the only game with this type of system, it's the only one however that stated they would NOT do that and did it anyway once they saw player losses.

  • azzamasinazzamasin Member UncommonPosts: 3,100
    Originally posted by amber-r

    What do you think of these tactics used in the mmo field? most notably in pay to play titles.  The example I have is the demand for payment of a monthly sub or in-game consequences will follow.  On FFXIV they are bringing in plans that if you don't pay your subscription (and as such unable to log-on) meaning you are not active for more than 35 days they will completely destroy very valuable in-game assets.  Heavy punishment for taking a break or stopping payment for whatever reason.  To me this sounded like "pay us or we break your car" because that's basically the message they are giving out.

     

    This was brought up to me by my sister, who still plays FFXIV.  Guild housing on that game is something that requires vast sums of in-game currency, many, many months of work by multiple people to obtain.  They are planning to bring in a system where, if you take a break and stop your subscription for more than 35 days they simply destroy that housing completely and offer nothing back from that destruction.  This is guild housing, however in a game where many players created small groups or family guilds to buy these houses or where many in the guild have simply now quit or are on breaks leaving on a small number of actives remaining this basically blackmails the few remaining players to continue their subscription (even if they plan to not play for a while) or lose a very valuable in-game asset.  Basically put, "pay your monthy sub fast or we destroy your house".  To me this comes off as very questionable tactics, I know these games need to try to force players to retain their subscription but is this really a valid tactic to be used?  especially with such a short time frame of destruction of 35 days?

     

    What's next, don't take a break from our game or we will delete your character in 35 days?  Every month you're inactive we take a level away?  One company getting away with tactics like this will spread if they are deemed successful.  I took a break for over 4 months from Guild Wars 2, I recently went back and everything was just as I left it, nobody destroyed anything because I stopped spending money in the cash shop.  Same applies to WoW where I haven't played for over a year, everything is just as when I left.

     

    I hasten to add that on all the servers none of the housing plots are full, plus it's very easy to add more land space if they want to and they won't offer you anything back upon that destruction to rebuild if it you come back after 35 days either, there is no valid reason for this kind of draconian tactic other than to extort money out of players and blackmail them from taking unpaid breaks from the game of more than 35 days.

     

    What do you all think of mmo companies using tactics like this?

    I hate the Subscription model because of these tactics.  They nickel and dime you way more then F2P because you obviously have the choice to pay or not.  Sub games stick in hurdles and other developmental roadblocks that keep you subscribed longer and hence forth PAYING longer.  From limited bag space to Looting options that keep the player always looking for that one drop that never does.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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  • GruugGruug Member RarePosts: 1,725
    Whether it is so-called f2p or p2p, the data that is stored is on THEIR servers. They can charge or ding you for that service and there is nothing you can do about it if you agree to their Terms of Service. If you do not agree with that TOS, then do not pay (and therefore play)...PERIOD.

    Let's party like it is 1863!

  • KyleranKyleran Member LegendaryPosts: 35,373
    Originally posted by amber-r

    Funny addition to this story.

     

    An interview with the lead developer of FFXIV when housing was added below.

     

    1:14:22
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?

    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

     

    http://forum.square-enix.com/ffxiv/threads/113554-Letter-from-the-Producer-LIVE-Part-IX-Q-A-Summary-(10-30-2013

     

    Seems they changed their mind.

     

    I'm really getting sick of games that make promises and change them once they see player numbers dropping.

    Lead developers don't control the business model, suits do, and when the financial picture changes then so does the revenue model in many cases.

    Perhaps you'd prefer they convert it to a cash shop model, and ask you to pay rent on the house for x number of months?

     

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • amber-ramber-r Member Posts: 323
    Originally posted by Gruug
    Whether it is so-called f2p or p2p, the data that is stored is on THEIR servers. They can charge or ding you for that service and there is nothing you can do about it if you agree to their Terms of Service. If you do not agree with that TOS, then do not pay (and therefore play)...PERIOD.

     

    Well under those circumstances any mmo company can do anything, delete your characters, put your character in the middle of the ocean for fun etc.  The problem is, you expect a certain level of service and professionalism from these companies, this should be unacceptable because:

    A) This company did a bait and switch (because they initially promised they would never do this and are now doing it)

    B) extorting money from their players after the fact, after they spent millions of gil and time.  Pay the sub even if you aren't playing, or else.

     

    If a large company does this then they all could and to me that is really worrying.

     

    If they had said at the start when they added this feature, this house will be destroyed if you are inactive for 35 days that would of at least been honest and you can make an informed decision but this is not because they specially said they would not do that...then did it anyway 3 months later.

     

    1:14:22
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?

    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  • GorweGorwe Member EpicPosts: 6,489

    This is simply unacceptable. The Gr33d at its worst.

    I suggest you(and your Company) pack your bags and find another MMO. Devs such as these shouldn't be rewarded with subs(remember, subs are a positive reinforcement when paid and negative when they are void). Just send them the right message!

  • amber-ramber-r Member Posts: 323
    Originally posted by Kyleran
    Originally posted by amber-r

    Funny addition to this story.

     

    An interview with the lead developer of FFXIV when housing was added below.

     

    1:14:22
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?

    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

     

    http://forum.square-enix.com/ffxiv/threads/113554-Letter-from-the-Producer-LIVE-Part-IX-Q-A-Summary-(10-30-2013

     

    Seems they changed their mind.

     

    I'm really getting sick of games that make promises and change them once they see player numbers dropping.

    Lead developers don't control the business model, suits do, and when the financial picture changes then so does the revenue model in many cases.

    Perhaps you'd prefer they convert it to a cash shop model, and ask you to pay rent on the house for x number of months?

     

    I'd prefer they sent a ticket to everyone in the FC when it's destroyed after 90 days so that when you return anyone can recreate the housing in an unused area.  This is done as Square themselves said, to promote the idea of continuing your sub even if you don't play for a while for fear of losing big game achievments. 

     

    The problem with this is that this is basically extortion or blackmail and if that became common practice it would be a bad day for all of us that play these games.  When a big company like Square Enix will do this (and lie about it) we should all be worried, every other mmo company is watching this and if it does work they will start doing the same.

  • Loke666Loke666 Member EpicPosts: 21,441

    Seems stupid to me. More than a few players takes breaks in the MMO playing (particularly at summer) and punishing them for it makes the chance of them returning a lot slimmer.

    If the guildhouses, stores and so on are un-instanced and in the open world it is different because otherwise dead guilds would own the best guildhalls and the player owned stores would be closed permanently but as long as it is all instanced the halls and stores should just be closed until the owners paid the rent. 

  • cheyanecheyane Member EpicPosts: 6,697

    Actually I recall this from my days of playing FFXI that when I unsubbed and cancelled my account my character was deleted by them. This was the old system they had.  Heard later on they allowed people to return and they returned the deleted toons. I decided to cancel my account as I did not want my cc details with them then ,you could unsub but keep the account but then your cc details could not be removed. Only way to do that was to cancel the Squaresoft account which deleted my character.. I would consider this as drastic but to be honest I cannot see that quote you have highlighted as confirming them as saying they would keep up your guild house. Where exactly does it say that ?

     

    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

     

    They say they will not have a system where your house broke down but that does not mean they will not demolish the house themselves. It also does not mean they will keep your guildhouse for you if you do not sub it only means there is no decay but they could decide to free up space by destroying data of players who unsub. Also it seems they are saying they will not have a system that  allows you to keep money in escrow allowing rental even when you are unsubbed. 

     

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  • DEAD.lineDEAD.line Member Posts: 424

    Is housing open world in FFXIV? If so, it's necessary, otherwise as stated, you take up space in the world. Archeage will be the same. If you don't pay, you lose your house.

    Now, on the other hand, not letting players save the info on all housing specs is pretty bulls****y in my opinion. Atleast AA lets you save. If the housing is instanced, then that's just.... wtf?

  • taus01taus01 Member Posts: 1,352

     

    This post is complete bullshit. There was never a system like that. Free companies and the Assets are automatically transferred to one of the officers if the Leader is leaving the game or not logging in for a certain amount of time.

    Get your facts straight. It has always been like that.

    "Give players systems and tools instead of rails and rules"

    image
  • amber-ramber-r Member Posts: 323
    Originally posted by taus01

     

    This post is complete bullshit. There was never a system like that. Free companies and the Assets are automatically transferred to one of the officers if the Leader is leaving the game or not logging in for a certain amount of time.

    Get your facts straight. It has always been like that.

    I don't think you properly read the post, this is another addition and not the one you're talking about.

     

    http://forum.square-enix.com/ffxiv/threads/159620-If-no-one-access-a-FC-house-in-35-Days-you-lose-everything!-Coming-Patch-2.3

  • KyleranKyleran Member LegendaryPosts: 35,373
    Originally posted by amber-r
    Originally posted by Kyleran
    Originally posted by amber-r

    Funny addition to this story.

     

    An interview with the lead developer of FFXIV when housing was added below.

     

    1:14:22
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?

    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

     

    http://forum.square-enix.com/ffxiv/threads/113554-Letter-from-the-Producer-LIVE-Part-IX-Q-A-Summary-(10-30-2013

     

    Seems they changed their mind.

     

    I'm really getting sick of games that make promises and change them once they see player numbers dropping.

    Lead developers don't control the business model, suits do, and when the financial picture changes then so does the revenue model in many cases.

    Perhaps you'd prefer they convert it to a cash shop model, and ask you to pay rent on the house for x number of months?

     

    I'd prefer they sent a ticket to everyone in the FC when it's destroyed after 90 days so that when you return anyone can recreate the housing in an unused area.  This is done as Square themselves said, to promote the idea of continuing your sub even if you don't play for a while for fear of losing big game achievments. 

     

    The problem with this is that this is basically extortion or blackmail and if that became common practice it would be a bad day for all of us that play these games.  When a big company like Square Enix will do this (and lie about it) we should all be worried, every other mmo company is watching this and if it does work they will start doing the same.

    This isn't new, DAOC did this years ago, if the owner left the game, they would return your house's contents to you upon your return, but the actual house itself was lost, and any money you paid for it. (and some houses cost many millions of ISK to purchase, esp the mansions) 

    You also lost the money you paid for the lot itself, which also could cost up to a 100Million gold if you bought it when it first went into the auction system.

    Your option was to sell the house to someone else before you left and recover your money, is that a possibility in this game?

    My old guild had people pay subs long after most everyone left in order to maintain the guild village in case of an eventual return.  Instead the server (Mordred) was permanently shut down so their efforts were for naught

    So this practice isn't new, nor particularly fair, but at the end of the day they will try to keep you paying. EVE uses it's real time training for this same purpose, no sub, no training.

    They are a business, you want to keep your house, make sure someone is willing to pay the sub for it.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AlBQuirkyAlBQuirky Member EpicPosts: 5,859


    Originally posted by amber-r

    Originally posted by AlBQuirky

    Originally posted by amber-r
    This was brought up to me by my sister, who still plays FFXIV.  Guild housing on that game is something that requires vast sums of in-game currency, many, many months of work by multiple people to obtain.  They are planning to bring in a system where, if you take a break and stop your subscription for more than 35 days they simply destroy that housing completely and offer nothing back from that destruction.  This is guild housing, however in a game where many players created small groups or family guilds to buy these houses or where many in the guild have simply now quit or are on breaks leaving on a small number of actives remaining this basically blackmails the few remaining players to continue their subscription (even if they plan to not play for a while) or lose a very valuable in-game asset.  Basically put, "pay your monthy sub fast or we destroy your house".  To me this comes off as very questionable tactics, I know these games need to try to force players to retain their subscription but is this really a valid tactic to be used?  especially with such a short time frame of destruction of 35 days?What do you all think of mmo companies using tactics like this?
    What do you propose? Do you like abandoned housing all over? What if you desire the spot where an abandoned house sits? Maybe the time frame could be better. 65 days? 95 days? 185 days? Maybe pay a monthly rental on top of your subscription?Guild housing has more players for that house. If ALL of them are gone for 35+ days, I would guess they are pretty much done with the game.Also, most sub games have fairly good customer service. If players know beforehand that they will be gone from the game more than the allotted 35+ days, can they contact Customer Service and let them know so that their asset will not be deleted? Back when I played subscription games, if I knew beforehand that I would not be playing for a couple of weeks, I'd contact CS and let them know. They would freeze my account until I let them know I was ready to come back. It could be in the middle of my paid month, so I would come back and still have 2 weeks (or however long) paid until my next billing. I have no idea if this practice is still done or not, though. With today's easy access notifications, there is no excuse for not contacting CS even in an emergency that will last more than 35+ days.Housing that is not instanced has always had to deal with this problem. I think it is a huge (but not impossible) step from non-instanced housing to deleting characters.
     
    Send a ticket to everyone in the FC when the house is destroyed after 90 days (the game isn't that busy where the space is actually needed before that) that allows them to re-create the house and all items intact when they return.  I think losing the plot is acceptable after a fair amount of time, but losing everything is just outright blackmail to keep your sub active.It's not just me that thinks that though, Square enix themselves said the same thing.  Read my second post.Anything else is just a tactic to keep people paying a sub when they aren't playing.   FFXIV isn't the only game with this type of system, it's the only one however that stated they would NOT do that and did it anyway once they saw player losses.
    That's a good alternative, especially just losing the plot and not everything else in the house.

    I did read your later post afterward. All I can say is:
    By now, you should know words are cheap. Developers often times say almost anything to appease their audience. Smedley at SOE is a master of this. What will the reaction be when FFXIV:ARR introduces a cash shop, something they "said" would never happen? Suits (the decision makers) rarely ignore money making possibilities.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • taus01taus01 Member Posts: 1,352
    Originally posted by amber-r
    Originally posted by taus01

     

    This post is complete bullshit. There was never a system like that. Free companies and the Assets are automatically transferred to one of the officers if the Leader is leaving the game or not logging in for a certain amount of time.

    Get your facts straight. It has always been like that.

    I don't think you properly read the post, this is another addition and not the one you're talking about.

     

    http://forum.square-enix.com/ffxiv/threads/159620-If-no-one-access-a-FC-house-in-35-Days-you-lose-everything!-Coming-Patch-2.3

    This is still something entirely different than you posted. The Free Company House has to be not visited by ANY of the members for 35 days. That is ALL YOUR MEMBERS must decide not to go there for 35 days.

    If none of your Free Company members visits the house for 35 days you don't need a house.

    It has nothing to do with extortion. People can leave and stop playing as long as someone is still using that house and is in that Free company it will still be available.

    "Give players systems and tools instead of rails and rules"

    image
  • zwei2zwei2 Member Posts: 361
    I call it "INNOVATION". No one says innovation must be positive.

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

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