1.) Yes, lots of people play. Servers seems to be buzzing with people all over.
2.) I can't tell you if you will find it fun. It is a lot like WoW in terms of game play. Combat is tab-targets and enemy telegraphs.
3.) It is not an Asian grinder. You would probably want to cap out weekly tomestones (takes about 10 dungeons, fewer if you take down raid bosses and/or do treasure hunts and various other things), but otherwise no.
I can fly higher than an aeroplane. And I have the voice of a thousand hurricanes. Hurt - Wars
This game is hugely successful as a P2P title. The majority of the servers are jam packed. So much so, that they just added 3 more servers to accommodate the influx of new players for the PS4 release.
Whether the end game is "grindy" because it's an "asian game" (ala FFXI or other game) I don't think that's the case.
End game for FFXIV is very similar to WoW and Rift. IT is vertical progression. New raids, new bosses, new gear... better items. That is not to say they havn't added other stuff to do in the game.
There is A LOT to do in this game if you're interested. It depends on what you like. Crafting, gathering, PvP, Fates, Levequests, Beastmen Dailies, Treasure Hunts, Retainer Ventures, 18+ Dungeons, Primal Fights, Casual Raids, Hardcore Raids, Vanity System for looking as different as you would like, etc....
You really can't decide if the game is for you unless you try it.. You might hate it or you may love it, like me. This game is going nowhere and it's VERY VERY successful. More so than any other P2P game that has come out in the last few years.
By the last count, at the VERY minimum, 500k people log in everyday.
my server has alot of people playing everyone is still around for all the 2.2 content stuff. before then there wasn't much.
i'd say its a pretty fun game if you have a team of 8 to work with if you don't then it can be Very boring.
i'd give it a try if i was you. I've grown bored of the game myself nothing really to do for me i'm not a fan of scripted content labeled hardcore but its very fun game.
Originally posted by theoldgods666 Sweet thanks for the reply guys. Also is the game cross play? Which means do you play with people who have the PS3/4 version?
Yup it is
It's still busy and seems to be getting busier, PS4 release is helping , updates are consistent. I've been playing since release and still a crap load to do for me I'm loving it.
my server has alot of people playing everyone is still around for all the 2.2 content stuff. before then there wasn't much.
i'd say its a pretty fun game if you have a team of 8 to work with if you don't then it can be Very boring.
i'd give it a try if i was you. I've grown bored of the game myself nothing really to do for me i'm not a fan of scripted content labeled hardcore but its very fun game.
^ yes ps3 ps4 and pc all play togather.
So is the combat like WOW? If so I really enjoy that type of combat style.
There are two very different, very robust ways to play this game. Once you unlock your mount and retainers, you can play this as a non combat mmorpg and never run out of things to do. Its the best crafting mmo currently available and the economy is dynamic and is one of the only true player driven economies available.
I don't do dungeons or raids or quests anymore. And I have more things to do than I have time for.
Combat is about as WoW as you can get. Optimized skill rotations, and tab-target. (not knocking it, because it's a successful model)
Additionally the skill animations are among the best I have seen. They took a page from EA Sports and used real people to model movements and it paid off. Skills run together very smooth visually and mechanically.
I can fly higher than an aeroplane. And I have the voice of a thousand hurricanes. Hurt - Wars
The game has great graphics and a good selection of classes and advanced classes (jobs) but for me the combat felt slow due to the 2.5sec GCD, if they reduced it to 1.5 secs I would return for another go.
Originally posted by mbd1968 The game has great graphics and a good selection of classes and advanced classes (jobs) but for me the combat felt slow due to the 2.5sec GCD, if they reduced it to 1.5 secs I would return for another go.
In the end, there are enough skills off the GCD and other things to pay attention to that you don't really notice it. At least I didn't.
I can fly higher than an aeroplane. And I have the voice of a thousand hurricanes. Hurt - Wars
Originally posted by mbd1968 The game has great graphics and a good selection of classes and advanced classes (jobs) but for me the combat felt slow due to the 2.5sec GCD, if they reduced it to 1.5 secs I would return for another go.
In the end, there are enough skills off the GCD and other things to pay attention to that you don't really notice it. At least I didn't.
I found it frustrating as hell and it completely turned me off the game... each to his/her own,.
Originally posted by mbd1968 The game has great graphics and a good selection of classes and advanced classes (jobs) but for me the combat felt slow due to the 2.5sec GCD, if they reduced it to 1.5 secs I would return for another go.
In the end, there are enough skills off the GCD and other things to pay attention to that you don't really notice it. At least I didn't.
I found it frustrating as hell and it completely turned me off the game... each to his/her own,.
Maybe I just got used to it. I remember it feeling slow at first, but with the addition of skills off GCD later on, it got better. Or maybe that was just a dragoon thing.
I can fly higher than an aeroplane. And I have the voice of a thousand hurricanes. Hurt - Wars
Originally posted by theoldgods666 So the game is $30 correct? That comes with a free 30 days?
Yes, and yes. Overall, not a bad price to give it a try for a month.
And as others mentioned, the game still has tons of players, especially on legacy servers. So much in fact that I still hit server queues at night (though they last only a second or 2), and half the servers are locked from creating new characters.
Seems like my server is packed. There are people advertising in party finder (think mini posting for groups) for all sorts of things like dungeons, FATES, raids and even interviews for FCs looking to fill a raid spot. Personally I have started back on working my crafting classes and leveling up my retainers. Every now and then I'll throw in a duty roulette run or a quick raid between the grind.
I find myself enjoying the overwhelming amount of task I can dive into. Can't wait for the other updates to come down the pipeline like gambling, chocobo breeding, ship building, personal housing, war fronts and chocobo racing. Slowly I see a virtual world emerging from this theme park shell.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Tons of people still play, the population has been stable since launch. You can't even make a character on the server I'm on due to pop. Even if the game was bad (which it isn't) you're not going to see huge dips in population because the final fantasy fanbase is one of the most loyal in gaming.
Indeed the population is pretty high, even in low level zones there should be a boost in life due to PS4 launch. I was actually surprised at the amount of people playing at the end of patch 2.1.
The game is not grindy by nature, but there a lots of optional things you can grind.
As for whether it would be fun for you i recommend you try it for yourself. On that note, some people complain about 2.5 Global CD but it really isn't an issue in high level content.
Also the devs are doing what i consider to be a great job in increasing content and making fun content for all playstyles the only issue i can really call out is the state of pvp,it's not that bad for me, but most people don't seem to like it and as a result the pvp population and queue times are pretty bad, but they have a good track of improving things based on feedback and it's going to be tended to more in the next 2 patches(2.25 and 2.3) at least.
TLDR: It's a polished, fun game so give it a try and see for yourself
Back in March while I was playing I saw a website that showed populations and they ranged from empty to jam packed, so it probably just depends on what server you play on.
Now don't take those numbers as anywhere near perfect, they are counting only a portion of the player base, but it will give you an idea of which servers are more populated.
I personally didn't like the game at all, too much of a WoW clone for my tastes, but everyone likes something different.
Originally posted by mbd1968 The game has great graphics and a good selection of classes and advanced classes (jobs) but for me the combat felt slow due to the 2.5sec GCD, if they reduced it to 1.5 secs I would return for another go.
In the end, there are enough skills off the GCD and other things to pay attention to that you don't really notice it. At least I didn't.
I found it frustrating as hell and it completely turned me off the game... each to his/her own,.
Exact reason I quit. I got to mid 20's and stopped due to this. I was going to do my best and just make it to end game before judging, but I just couldn't make myself do it.
The downside to the game is that once the main story line runs dry, things get pretty tedious fairly quickly. The last patch was the start of the "hard mode" content and they continued that trend in patch 2.2 so for those not interested in getting their face smashed in repeatedly, the end game content is primarily beastmen dailies, Fate Grinding, Crystal Tower, and treasure hunting. I play the game on and off now, but I'd give it a play life of about six months at max depending on play style. (Play life being how long someone owning the game is going to keep paying for subs).
I respectfully disagree with the people who say there isn't anything to do end game after the story stops.
First of all, the story does not stop. We get new story progression every patch.. The story keeps developing and changing and it's AWESOME! As of 2 weeks ago... this is what you can do...
Traditional Hub Quests
FATES
Levequests
Guildhests
Gathering
Crafting
Treasure Hunts
16+ Dungeons
Primals (Ifrit, Garuda, Titan, Levaithan, King Moogle Mog, Ultima,) Story, Hard Mode and Extreme Modes
PvP
Crystal Tower 24 man raid
Coil Turns 1-5
Coil Turns 6-9
Guild/Company Housing
Daily Beastman Tribes
Relic Quest Chain
Retainer Ventures
Grand Company Provisioning Quests
Seasonal/Holiday Events - Practically EVERY month
Glamour/Vanity System - Can choose however you want to look
Here's the difference, if you don't like 90% of the things I mentioned, this game will suck for you. But, please for the sake of intellectual honesty, do not claim "there's nothing to do." If you don't like doing the things that are AVAILABLE to do, that's cool, move on, find something else. But to say the game doesn't have anything to do it a lie.
I respectfully disagree with the people who say there isn't anything to do end game after the story stops.
First of all, the story does not stop. We get new story progression every patch.. The story keeps developing and changing and it's AWESOME! As of 2 weeks ago... this is what you can do...
Traditional Hub Quests
FATES
Levequests
Guildhests
Gathering
Crafting
Treasure Hunts
16+ Dungeons
Primals (Ifrit, Garuda, Titan, Levaithan, King Moogle Mog, Ultima,) Story, Hard Mode and Extreme Modes
PvP
Crystal Tower 24 man raid
Coil Turns 1-5
Coil Turns 6-9
Guild/Company Housing
Daily Beastman Tribes
Relic Quest Chain
Retainer Ventures
Grand Company Provisioning Quests
Seasonal/Holiday Events - Practically EVERY month
Glamour/Vanity System - Can choose however you want to look
Here's the difference, if you don't like 90% of the things I mentioned, this game will suck for you. But, please for the sake of intellectual honesty, do not claim "there's nothing to do." If you don't like doing the things that are AVAILABLE to do, that's cool, move on, find something else. But to say the game doesn't have anything to do it a lie.
There is a ton to do after endgame but it depends on your mind set.
in my opinion the valid endgame options are as follows:
1) Hardmode primals (1 run through of all 3 to get a relic weapon)
2) Farming (3 new dungeons) These are weekly to get myth and sold. points to get gear/upgrade items
3) Leviathan EX
4) Moogle EX (Debatable since the gear it drops is subpar)
5) Coil turns 6-9 (will not be able to do it until you spend alot of time grinding I90+ gear.)
6) Relic upgrade quest... 1 hell of a grind, but gives you something to do while waiting on a party for the above 5.
7) Once a day duty finder. A way for SE to reduce Ques for people leveling in low level dungeons. Gives good tome rewards once a day. (These are a daily basically)
Things this game in my opinion that have been negated or are just time wasters:
Crystal tower drops subpar gear and you can skip over it easily with little to no negative effect.
Coils 1-5 are too hard for the subpar drops they have due to the ease of getting I90 soldiery gear with patch 2.2.
All old dungeons pre-2.2 are more or less worthless in rewards. Horrible tomes and drops
All EX primals are now worthless. Only good drop is a vanity mount. (you should not even worry about the weapons. The upgraded relic is the same... and you need that to continue the quest in #6 above... just get that instead.)
Beastman tribes are a time sink. The only reward is a vanity mount and vanity pet after weeks of grinding. Tome rewards are not worth the time invested compaired to running dungeons.
Housing is mainly vanity atm, they say other stuff will come in the future though.
There is PvP, but yea I would rank FFXIV PvP in the bottom 20% of all pvp in mmos. Not ballances, Gear > Skill, and only arena combat. Will be getting frontlines in a future patch. But even then I cannot see this even coming close to pvp focused game.
All Grandcompany rewards besides probally ventures and Skill point resets are worthless. You can buy a better piece of armor for like 20k from the AH.
Fates outside relics are a waste of time endgame wise, unless you are going for vanity.
Treasure hunts are ok. Small amounts of gil and vanity (Vanity is a theme of most the endgame content if you notice)
Seasonal Events = Pure Vanity (Should be expected though)
Leve Quest, Company Leves, and Guildhest are purly for leveling so currently they have no value at endgame.
Gathering and Crafting. I guess. But keep in mind all gathering and crafted gear is only as good as "ENTREE" level endgame gear. The tome gear completly outclasses it in every way.
Materia System. Too much restrictions. (SE is trying to prevent rmt... more or less makes all crafting/gathering a entree activity in endgame.)
Retainer Ventures. See gathering/crafting. (Also this content is like 20secs once a day per retainer... can this even be considered content?)
Honestly most the above the only reason to do them is to unlock something else that is valid in endgame.
This above is my opinion and the opinion of many others. Many will disagree and argue all content in the game is valid and we only choose to not do it. So it depends on your camp. If you care about vanity or are a completionist then there is an enormous amount of stuff to do. If you only care about things that will better yourself or your guild... the game is fairly limited endgame wise. More or less the same as WoW.
but more on the topic of this thread. There are alot of people playing. This game is currently going strong, the population is actually going up. It is not everyones cup of tea though. If you want a cutting edge mmo, or an action mmo, or you hated WoW STAY FAR FAR FAR AWAY FROM THIS.
I respectfully disagree with the people who say there isn't anything to do end game after the story stops.
First of all, the story does not stop. We get new story progression every patch.. The story keeps developing and changing and it's AWESOME! As of 2 weeks ago... this is what you can do...
Traditional Hub Quests
FATES
Levequests
Guildhests
Gathering
Crafting
Treasure Hunts
16+ Dungeons
Primals (Ifrit, Garuda, Titan, Levaithan, King Moogle Mog, Ultima,) Story, Hard Mode and Extreme Modes
PvP
Crystal Tower 24 man raid
Coil Turns 1-5
Coil Turns 6-9
Guild/Company Housing
Daily Beastman Tribes
Relic Quest Chain
Retainer Ventures
Grand Company Provisioning Quests
Seasonal/Holiday Events - Practically EVERY month
Glamour/Vanity System - Can choose however you want to look
Here's the difference, if you don't like 90% of the things I mentioned, this game will suck for you. But, please for the sake of intellectual honesty, do not claim "there's nothing to do." If you don't like doing the things that are AVAILABLE to do, that's cool, move on, find something else. But to say the game doesn't have anything to do it a lie.
There is a ton to do after endgame but it depends on your mind set.
in my opinion the valid endgame options are as follows:
1) Hardmode primals (1 run through of all 3 to get a relic weapon)
2) Farming (3 new dungeons) These are weekly to get myth and sold. points to get gear/upgrade items
3) Leviathan EX
4) Moogle EX (Debatable since the gear it drops is subpar)
5) Coil turns 6-9 (will not be able to do it until you spend alot of time grinding I90+ gear.)
6) Relic upgrade quest... 1 hell of a grind, but gives you something to do while waiting on a party for the above 5.
7) Once a day duty finder. A way for SE to reduce Ques for people leveling in low level dungeons. Gives good tome rewards once a day. (These are a daily basically)
Things this game in my opinion that have been negated or are just time wasters:
Crystal tower drops subpar gear and you can skip over it easily with little to no negative effect.
Coils 1-5 are too hard for the subpar drops they have due to the ease of getting I90 soldiery gear with patch 2.2.
All old dungeons pre-2.2 are more or less worthless in rewards. Horrible tomes and drops
All EX primals are now worthless. Only good drop is a vanity mount. (you should not even worry about the weapons. The upgraded relic is the same... and you need that to continue the quest in #6 above... just get that instead.)
Beastman tribes are a time sink. The only reward is a vanity mount and vanity pet after weeks of grinding. Tome rewards are not worth the time invested compaired to running dungeons.
Housing is mainly vanity atm, they say other stuff will come in the future though.
There is PvP, but yea I would rank FFXIV PvP in the bottom 20% of all pvp in mmos. Not ballances, Gear > Skill, and only arena combat. Will be getting frontlines in a future patch. But even then I cannot see this even coming close to pvp focused game.
All Grandcompany rewards besides probally ventures and Skill point resets are worthless. You can buy a better piece of armor for like 20k from the AH.
Fates outside relics are a waste of time endgame wise, unless you are going for vanity.
Treasure hunts are ok. Small amounts of gil and vanity (Vanity is a theme of most the endgame content if you notice)
Seasonal Events = Pure Vanity (Should be expected though)
Leve Quest, Company Leves, and Guildhest are purly for leveling so currently they have no value at endgame.
Gathering and Crafting. I guess. But keep in mind all gathering and crafted gear is only as good as "ENTREE" level endgame gear. The tome gear completly outclasses it in every way.
Materia System. Too much restrictions. (SE is trying to prevent rmt... more or less makes all crafting/gathering a entree activity in endgame.)
Retainer Ventures. See gathering/crafting. (Also this content is like 20secs once a day per retainer... can this even be considered content?)
Honestly most the above the only reason to do them is to unlock something else that is valid in endgame.
This above is my opinion and the opinion of many others. Many will disagree and argue all content in the game is valid and we only choose to not do it. So it depends on your camp. If you care about vanity or are a completionist then there is an enormous amount of stuff to do. If you only care about things that will better yourself or your guild... the game is fairly limited endgame wise. More or less the same as WoW.
but more on the topic of this thread. There are alot of people playing. This game is currently going strong, the population is actually going up. It is not everyones cup of tea though. If you want a cutting edge mmo, or an action mmo, or you hated WoW STAY FAR FAR FAR AWAY FROM THIS.
Fair enough but you dismiss a lot of things that people love about this game.
You casually dismiss vanity but I have friends playing solely due to the vanity option. You dismiss housing buy my fc designed out weekly content around getting enough gil to buy a house. You can't imagine how happy we were when we finally were able to aford a medium house.
The previous content you mentioned as being obsolete is not true. If you have any other classes/jobs other than your main, coil 1-5 is still the best way to get a secondary class to i90 and start doing turns 6-9. You talk about "ease" of getting soldiery gear... it will take you 2-3 months to get a full set for ONE class. The chest piece and leggings will take you 1 month to get.. 2 items in ONE month... how is that easy. Your alts have to come from coil 1-5 and ex primals... those fights remain very relevant.
If you enjoy retainer ventures.. which I do extremely, you're going to do guildhests fo the seals or fates for teh seals. You're going to do provisioning supply missions for teh seals.
You dismiss gathering and crafting becuase you only see it as whether the armor is good as the raid drops. But what about the furniture you can make, what about vanity items, what about glamour prisms. What about creating gear so that you can grind on them to convert it to materia from spiritbonding?
I guess my point is... you see FFXIV only as a vertical progression game where it's about next best piece of gear. For people who enjoy doing other things, this game has a lot to offer.
For people who want vertical progression only content... go to WoW and Rift. Great raiding content there. If you want raiding content on a smaller scale but a lot of other things to do.. than FFXIV offers it. This game is almost 8 months old and it shows no signs of slowing down... heck, they added 3 new servers yesterday.
to me theres not much ingame. when i log in all i see are spamming the same boss fights and if you have a premade you go to your weekly dungeon other then thats theres nothing to me.. I've maxed all crafting and gathering classes i hate doing dailys. To me without a premade team the game is extremely boring. But i have never played WOW and this is my first raidbased mmorpg. this mmorpg is one where you can get your wife or girlfriend and play with them and have fun. its casual heavy but i'm a casual kinda guy :P
Originally posted by mayanking to me theres not much ingame. when i log in all i see are spamming the same boss fights and if you have a premade you go to your weekly dungeon other then thats theres nothing to me.. I've maxed all crafting and gathering classes i hate doing dailys. To me without a premade team the game is extremely boring. But i have never played WOW and this is my first raidbased mmorpg. this mmorpg is one where you can get your wife or girlfriend and play with them and have fun. its casual heavy but i'm a casual kinda guy :P
I think this is a good post.. for the following reason....
FFXIV supports a lot of different playing styles. It offers a little bit of everything. Some things are better than others, but depending on what you like, this game probably offers it.
However, some people prefer BIGGER, longer raids. Some would prefer a better pvp experience... there are other games that offer one or two things MUCH better than FFXIV. But very few games offer AS MUCH as FFXIV and as well polished. I am not talking about games out for 5+ years.. but any other game that came out and has this much in 8 months after release.
I fully admit this game isn't for everyone... but many people seem to have found a home and everyone thought that ffxiv wouldn't survive as a P2P game. At this point, it's pretty obvious that FFXIV has staked out a piece of teh market for itself and will be going strong for those that enjoy the type of content it provides.
Comments
1.) Yes, lots of people play. Servers seems to be buzzing with people all over.
2.) I can't tell you if you will find it fun. It is a lot like WoW in terms of game play. Combat is tab-targets and enemy telegraphs.
3.) It is not an Asian grinder. You would probably want to cap out weekly tomestones (takes about 10 dungeons, fewer if you take down raid bosses and/or do treasure hunts and various other things), but otherwise no.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
This game is hugely successful as a P2P title. The majority of the servers are jam packed. So much so, that they just added 3 more servers to accommodate the influx of new players for the PS4 release.
Whether the end game is "grindy" because it's an "asian game" (ala FFXI or other game) I don't think that's the case.
End game for FFXIV is very similar to WoW and Rift. IT is vertical progression. New raids, new bosses, new gear... better items. That is not to say they havn't added other stuff to do in the game.
There is A LOT to do in this game if you're interested. It depends on what you like. Crafting, gathering, PvP, Fates, Levequests, Beastmen Dailies, Treasure Hunts, Retainer Ventures, 18+ Dungeons, Primal Fights, Casual Raids, Hardcore Raids, Vanity System for looking as different as you would like, etc....
You really can't decide if the game is for you unless you try it.. You might hate it or you may love it, like me. This game is going nowhere and it's VERY VERY successful. More so than any other P2P game that has come out in the last few years.
By the last count, at the VERY minimum, 500k people log in everyday.
my server has alot of people playing everyone is still around for all the 2.2 content stuff. before then there wasn't much.
i'd say its a pretty fun game if you have a team of 8 to work with if you don't then it can be Very boring.
i'd give it a try if i was you. I've grown bored of the game myself nothing really to do for me i'm not a fan of scripted content labeled hardcore but its very fun game.
^ yes ps3 ps4 and pc all play togather.
It's still busy and seems to be getting busier, PS4 release is helping , updates are consistent. I've been playing since release and still a crap load to do for me I'm loving it.
So is the combat like WOW? If so I really enjoy that type of combat style.
There are two very different, very robust ways to play this game. Once you unlock your mount and retainers, you can play this as a non combat mmorpg and never run out of things to do. Its the best crafting mmo currently available and the economy is dynamic and is one of the only true player driven economies available.
I don't do dungeons or raids or quests anymore. And I have more things to do than I have time for.
Combat is about as WoW as you can get. Optimized skill rotations, and tab-target. (not knocking it, because it's a successful model)
Additionally the skill animations are among the best I have seen. They took a page from EA Sports and used real people to model movements and it paid off. Skills run together very smooth visually and mechanically.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
In the end, there are enough skills off the GCD and other things to pay attention to that you don't really notice it. At least I didn't.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
I found it frustrating as hell and it completely turned me off the game... each to his/her own,.
Maybe I just got used to it. I remember it feeling slow at first, but with the addition of skills off GCD later on, it got better. Or maybe that was just a dragoon thing.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
Yes, and yes. Overall, not a bad price to give it a try for a month.
And as others mentioned, the game still has tons of players, especially on legacy servers. So much in fact that I still hit server queues at night (though they last only a second or 2), and half the servers are locked from creating new characters.
Seems like my server is packed. There are people advertising in party finder (think mini posting for groups) for all sorts of things like dungeons, FATES, raids and even interviews for FCs looking to fill a raid spot. Personally I have started back on working my crafting classes and leveling up my retainers. Every now and then I'll throw in a duty roulette run or a quick raid between the grind.
I find myself enjoying the overwhelming amount of task I can dive into. Can't wait for the other updates to come down the pipeline like gambling, chocobo breeding, ship building, personal housing, war fronts and chocobo racing. Slowly I see a virtual world emerging from this theme park shell.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Indeed the population is pretty high, even in low level zones there should be a boost in life due to PS4 launch. I was actually surprised at the amount of people playing at the end of patch 2.1.
The game is not grindy by nature, but there a lots of optional things you can grind.
As for whether it would be fun for you i recommend you try it for yourself. On that note, some people complain about 2.5 Global CD but it really isn't an issue in high level content.
Also the devs are doing what i consider to be a great job in increasing content and making fun content for all playstyles the only issue i can really call out is the state of pvp,it's not that bad for me, but most people don't seem to like it and as a result the pvp population and queue times are pretty bad, but they have a good track of improving things based on feedback and it's going to be tended to more in the next 2 patches(2.25 and 2.3) at least.
TLDR: It's a polished, fun game so give it a try and see for yourself
Back in March while I was playing I saw a website that showed populations and they ranged from empty to jam packed, so it probably just depends on what server you play on.
http://xivsoul.com/
Now don't take those numbers as anywhere near perfect, they are counting only a portion of the player base, but it will give you an idea of which servers are more populated.
I personally didn't like the game at all, too much of a WoW clone for my tastes, but everyone likes something different.
Exact reason I quit. I got to mid 20's and stopped due to this. I was going to do my best and just make it to end game before judging, but I just couldn't make myself do it.
-Unconstitutional laws aren't laws.-
I respectfully disagree with the people who say there isn't anything to do end game after the story stops.
First of all, the story does not stop. We get new story progression every patch.. The story keeps developing and changing and it's AWESOME! As of 2 weeks ago... this is what you can do...
Traditional Hub Quests
FATES
Levequests
Guildhests
Gathering
Crafting
Treasure Hunts
16+ Dungeons
Primals (Ifrit, Garuda, Titan, Levaithan, King Moogle Mog, Ultima,) Story, Hard Mode and Extreme Modes
PvP
Crystal Tower 24 man raid
Coil Turns 1-5
Coil Turns 6-9
Guild/Company Housing
Daily Beastman Tribes
Relic Quest Chain
Retainer Ventures
Grand Company Provisioning Quests
Seasonal/Holiday Events - Practically EVERY month
Glamour/Vanity System - Can choose however you want to look
Here's the difference, if you don't like 90% of the things I mentioned, this game will suck for you. But, please for the sake of intellectual honesty, do not claim "there's nothing to do." If you don't like doing the things that are AVAILABLE to do, that's cool, move on, find something else. But to say the game doesn't have anything to do it a lie.
There is a ton to do after endgame but it depends on your mind set.
in my opinion the valid endgame options are as follows:
1) Hardmode primals (1 run through of all 3 to get a relic weapon)
2) Farming (3 new dungeons) These are weekly to get myth and sold. points to get gear/upgrade items
3) Leviathan EX
4) Moogle EX (Debatable since the gear it drops is subpar)
5) Coil turns 6-9 (will not be able to do it until you spend alot of time grinding I90+ gear.)
6) Relic upgrade quest... 1 hell of a grind, but gives you something to do while waiting on a party for the above 5.
7) Once a day duty finder. A way for SE to reduce Ques for people leveling in low level dungeons. Gives good tome rewards once a day. (These are a daily basically)
Things this game in my opinion that have been negated or are just time wasters:
Crystal tower drops subpar gear and you can skip over it easily with little to no negative effect.
Coils 1-5 are too hard for the subpar drops they have due to the ease of getting I90 soldiery gear with patch 2.2.
All old dungeons pre-2.2 are more or less worthless in rewards. Horrible tomes and drops
All EX primals are now worthless. Only good drop is a vanity mount. (you should not even worry about the weapons. The upgraded relic is the same... and you need that to continue the quest in #6 above... just get that instead.)
Beastman tribes are a time sink. The only reward is a vanity mount and vanity pet after weeks of grinding. Tome rewards are not worth the time invested compaired to running dungeons.
Housing is mainly vanity atm, they say other stuff will come in the future though.
There is PvP, but yea I would rank FFXIV PvP in the bottom 20% of all pvp in mmos. Not ballances, Gear > Skill, and only arena combat. Will be getting frontlines in a future patch. But even then I cannot see this even coming close to pvp focused game.
All Grandcompany rewards besides probally ventures and Skill point resets are worthless. You can buy a better piece of armor for like 20k from the AH.
Fates outside relics are a waste of time endgame wise, unless you are going for vanity.
Treasure hunts are ok. Small amounts of gil and vanity (Vanity is a theme of most the endgame content if you notice)
Seasonal Events = Pure Vanity (Should be expected though)
Leve Quest, Company Leves, and Guildhest are purly for leveling so currently they have no value at endgame.
Gathering and Crafting. I guess. But keep in mind all gathering and crafted gear is only as good as "ENTREE" level endgame gear. The tome gear completly outclasses it in every way.
Materia System. Too much restrictions. (SE is trying to prevent rmt... more or less makes all crafting/gathering a entree activity in endgame.)
Retainer Ventures. See gathering/crafting. (Also this content is like 20secs once a day per retainer... can this even be considered content?)
Honestly most the above the only reason to do them is to unlock something else that is valid in endgame.
This above is my opinion and the opinion of many others. Many will disagree and argue all content in the game is valid and we only choose to not do it. So it depends on your camp. If you care about vanity or are a completionist then there is an enormous amount of stuff to do. If you only care about things that will better yourself or your guild... the game is fairly limited endgame wise. More or less the same as WoW.
but more on the topic of this thread. There are alot of people playing. This game is currently going strong, the population is actually going up. It is not everyones cup of tea though. If you want a cutting edge mmo, or an action mmo, or you hated WoW STAY FAR FAR FAR AWAY FROM THIS.
Fair enough but you dismiss a lot of things that people love about this game.
You casually dismiss vanity but I have friends playing solely due to the vanity option. You dismiss housing buy my fc designed out weekly content around getting enough gil to buy a house. You can't imagine how happy we were when we finally were able to aford a medium house.
The previous content you mentioned as being obsolete is not true. If you have any other classes/jobs other than your main, coil 1-5 is still the best way to get a secondary class to i90 and start doing turns 6-9. You talk about "ease" of getting soldiery gear... it will take you 2-3 months to get a full set for ONE class. The chest piece and leggings will take you 1 month to get.. 2 items in ONE month... how is that easy. Your alts have to come from coil 1-5 and ex primals... those fights remain very relevant.
If you enjoy retainer ventures.. which I do extremely, you're going to do guildhests fo the seals or fates for teh seals. You're going to do provisioning supply missions for teh seals.
You dismiss gathering and crafting becuase you only see it as whether the armor is good as the raid drops. But what about the furniture you can make, what about vanity items, what about glamour prisms. What about creating gear so that you can grind on them to convert it to materia from spiritbonding?
I guess my point is... you see FFXIV only as a vertical progression game where it's about next best piece of gear. For people who enjoy doing other things, this game has a lot to offer.
For people who want vertical progression only content... go to WoW and Rift. Great raiding content there. If you want raiding content on a smaller scale but a lot of other things to do.. than FFXIV offers it. This game is almost 8 months old and it shows no signs of slowing down... heck, they added 3 new servers yesterday.
I think this is a good post.. for the following reason....
FFXIV supports a lot of different playing styles. It offers a little bit of everything. Some things are better than others, but depending on what you like, this game probably offers it.
However, some people prefer BIGGER, longer raids. Some would prefer a better pvp experience... there are other games that offer one or two things MUCH better than FFXIV. But very few games offer AS MUCH as FFXIV and as well polished. I am not talking about games out for 5+ years.. but any other game that came out and has this much in 8 months after release.
I fully admit this game isn't for everyone... but many people seem to have found a home and everyone thought that ffxiv wouldn't survive as a P2P game. At this point, it's pretty obvious that FFXIV has staked out a piece of teh market for itself and will be going strong for those that enjoy the type of content it provides.