It looks like you're new here. If you want to get involved, click one of these buttons!
i didnt want to spoil me too much, so i decided not to play any beta nor did i read through detailed guides.
just in short answers, what should i NOT do when starting?
any real bad skills or combinations?
some tipps&tricks for beginners?
Comments
The best tip I can give for someone who hasn't touched the game at all yet:
Crafting is very important, do not neglect it.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Don't spread your Skill Points out over a huge selection of active weapon or magika skills early on, as slots on your skill bar are limited. At 15 you can "Swap Weapons" by pressing a key and thus have an alternative skill bar, but early on don't go crazy on skills you'd have to swap manually if you wanted to use them.
It's worth a look at Passive skills because some can be useful and they don't use an Active slot.
As mentioned, Crafting is important, and don't forget you can Upgrade existing weapons and Armour as well.
It's worth joining both the Mage and Fighter NPC guilds (they don't count towards the 5 guilds you can be in at once) because the Persuade and Intimidate skill you get from the respective guilds often add some extra options to NPC interaction during quests.
Take your time, observe, and enjoy!
I got your Deliverance!
Where's my banjo?!!
Yeah, this is VERY helpful to playing the game at launch.
OT:
Explore a bit. Just do quest as they come up. You can get xp, gear and have fun all at the same time
Search for Skyshards too. Theres tips in the Journal, under Achivments where to look for the Skyshards. Another tip is look around and above buildings. leave no stone unturned, as it were.
Loofk for gatherbles. You will be kind of limited on bag space, but its good to get Iron and Jute, and crafting mats right of the bat.
Unless you are part of a good guild with crafters or can purchase from players. You don't need to craft, you just need to have access to crafted gear.
@OP: not sure exactly how they will implement the final changes but after you leave the initial "cold harbor" prison sequence you might get a prompt to skip the starter island. Now, you can always go back to the starter island if you choose not to do it but pay attention to where the game points you as far as which npc to talk to.
Otherwise, do the starter island as there are skyshards, mats, etc. They really aren't that bad though some people found them to be slow. Your mileage may vary.
Remember, exploring yields quests and other things. Don't just follow the arrows from one main quest npc to another.
At lvl 10 you can pvp and there is a separate screen that will allow you to join Cyrodiil. Can't remember which options allows this but just look at your hud. I believe it's brought up with pressing ESC.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
My main goal for the first few days is to get started on researching some traits. If a piece of gear drops or rewarded by quest of the type you wear (light/medium/heavy) and has a trait on it that's valuable don't sell the gear instead go into the crafting tab and break it down to research the trait as you might want it later on.
I'm going to be on the lookup for heavy armor and swords with valuable traits on them as soon as possible since the earlier you get those items the sooner you can start to craft gear with the traits on them.
Beyond that I really want to get the hirelings for the crafting professions ASAP so they start to send me mails everyday with crafting items in them and probably the keen eye skills.
When you are in the very beginning / tutorial area "Coldharbour" search EVERYTHING, dont rush through as you can find many useful items there. I got a full set of armor, a good starting weapon, LOADS of lockpicks, and a couple of crafting tomes that enabled me to craft different syles of armor(<--- these are hard to get)
I would also recommend taking the quest to go to the "starter zone" once you get to the main city. They put a change in a few weeks ago that deposits you straight into your main city after the tutorial completely bypassing the starter zones and thus making them optional. (I dont agree with this choice.... but hey). There is lots to be learnt and found in the starter zones and I found them a good introduction to the game. If you havent played the game before, I would say they are a must.
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Here are my thoughts, for what they're worth. Most of this is restating info above. Not all, but most
Focus on one.
I'm not saying he shouldn't focus on one. But, how many toons is he going to play? How many crafting skills are you going to be able to do. There is no point in spreading them out among different characters because as you point out, he'll never have time to do them all anyway. So specialize in one, but if you have to make something from the other two, at least you already have all the racial styles. Or, after you get one of them to where you want it after 6 months to a year, start working the other one up.
Meh, no worries. I read what you meant.
OK, so it is important to understand that the skills (and their corresponding skill lines) you have in your hotbar at the moment you gain exp are what will actually gain experience. Ideally, you never want your hotbar to be empty (having empty slots does not increase the amount of exp gained by the remaining slotted skills). Also, the more skills you have from a single skill line in your hotbar, the faster that skill line will level. Finally, when turning in a quest, make sure to slot exactly the skills you want to level because regardless of what skills you used to complete the quest, all that matters is what skills are in your hotbar the moment you gain xp for turning it in.
I didn't realize this stuff during beta.
Edit: Oh, one more thing . . . the skills in your secondary hotbar (i.e., your second weapon set hotbar) will NOT gain xp, only the skills in your active hotbar gain xp.
that is? :-)