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Question is in the title, though I'm not referring to the click-to-move system. I don't mind that.
What I'm referring to is the wonky, drunken way your character gets around. Click on a location straight ahead of you, and they run in a zig-zag, starting and stopping.. turning and running into nearby walls or fences, then turning and going the correct way.
The new graphics look great (considering the platform/language the game is built on). The new camera is smooth and very nice. But I can't understand why they haven't improved the character navigation in the world itself? It seems like there's a grid of navigation nodes or something, and your character finds its path by moving between them. It actually makes playing the game extremely unpleasant.. for me anyway. I suppose you get used to it after a while, but I'm not sure why they'd want to keep it that way deliberately?