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One of the recurring nitpicks about The Secret World is the combat. Well, what if the combat didn't take as long? Instead of four minutes in combat getting to your objective, you only spend two minutes in combat. It doesn't have to be easier, if your build or the skills you use aren't optimal, the mobs will still kill you, but the win state just doesn't take as long to get there.
Would you find the game more playable and enjoyable if it didn't take as long to kill stuff, or to find out that you shouldn't have tried to kill that stuff?
If you feel like it, how much shorter (or longer) would you like the combat to be?
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I don't think it's just how about the lenght of the combat but the general feel and mechanics of it. The animations, the sound design and just feels somewhat clunky (Even looking at the videos). I still think it's abit better than standart combat, but would prefer if it was more like GW2 or maybe WS (haven't played, but looks good).
I still like the game, but would a revamped combat make me love it 10x more? Yes. Would it make me a more permanent player? No, but i'd really want to have it.
Well yeah. I'd prefer a combat revamp too. I think even people who are OK with the combat wouldn't mind a combat revamp. I'm wondering if shortening the combat would take some of the focus off of it, letting the rest of the game shine through, so to speak.
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Agreed.
Its the core combat design, not the speed. Although some encounters could do with a speed up. Rift did a fantastic combat update (going from completely dull and uninspired to fairly fun and playable), if Funcom could pull off something like that I would be quite impressed.
I don't think it would make much difference. Reducing combat time, agroo radius, etc so players can spend more time enjoying the story and questing is nice, but in the end, combat is the major activity. I assume this is what you tried to ask.
Since one still has to engage in confrontation, it needs to be fun. Like i said, i don't "hate" TSW's combat, but would indeed prefer a revamp instead of just "speeding it up".
If they shortened combat time, chance of aggro(either through thinner mob pop or reduced radius, or a better idea), and decreased mob pursuit time(I've had mobs literally chase me across the entire map), then I would enjoy the game more. I might even play more than once every update.
I for one do not want them to shorten persuit time or shorten combat time, this will make the game too easy and kill inmersion, according to the lore of the game, the world is is chaos/etc it should feel dangerous to roam around alone. The best thing about the game is how little hand holding they have and how it feels to walk around the game.
This is a good thing you should become aware of your environment and enemy thread should be apparent ( enemy stop chasing after a while anyways).
combat does not need to be speed up in any way also, I prefer slower paced/ more tactical approach to games such as FF11 to name a few. Some of the core does need a bit of tune up but its ot as bad as people put it.
when o started TSW i found combat a bit weird at first but after giving it a try i enjoyed it and "got it".
this mmorpg has a niche player attraction, if it starts become yet another easy mode boring mmorpg it will kill the game for those that allready enjoy it.
I had fun once, it was terrible.
I love the setting, love the quests, hate the combat.
The speed is only part of it. It's the lack of good animations, it's clunky, the spamming of the same attacks (builders), etc. I would play again with a combat revamp.
Every time I hear about a game that I like getting a Combat Upgrade, I get shivers down my spine...
That just went oh so well on my first MMO in 2005. It ruined another great skill-based game, which was also not locked into levels and set-in-stone classes.
It's more than just the duration of combat. It's the sheer repetitiveness of it as well. Use a builder 5 times, then use two finishers (one for each weapon). Do that 3 or 4 times just to kill the standard guy. It's just not fun.
You make me like charity
It might have made me play a little longer but the speed of combat isn't the real problem. It is repetitive and very clunky feeling.
It's definitely "clunky". I haven't played a game where the combat didn't eventually get repetitive though. Unless the developer changes something and rebalances the game's combat, eventually players work out an optimum set of responses for a given scenario.
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TSW is a clunky game.
Fast or slow would make no difference
I got your Deliverance!
Where's my banjo?!!
They really need to move to more of an action combat style to improve it but having said that they need to radically alter the combat mechanics and have 3 different styles. ARs, Pistols and Shotguns should use FPS/TPS style mechanics with leftclick as fire and right click as zoom - hotbars to be used for your gadgets. Melee combat left click hit and right click block with hotbar for combo's. Leaving magic as left click primary and right click secondary - hotbar could be for short durations buffs and debufs.
I'm sure everyone will disagree on the above paragraph but I think most will agree that speeding up the combat is not enough.
They have a pretty limited developer staff, and they don't want to alienate their current players without a guarantee that they would gather in more players than they lost by changing things up drastically. I'm not even sure they'd want to change things at all. This thread is just based off my personal experience with the game.
I can not remember winning or losing a single debate on the internet.
Yeah I know... cost is always an issue and it would cost far to much to overhaul it. We are stuck with what we have now.
Faster wasn't the problem for me, I don't mind slower paced combat one bit. TSW's progression was give mobs in the next zone a crap ton more hit points, but don't give the player anything new to deal with it, just do the same thing you were doing in the previous zone 10 time more and the mob will die. There just wasn't enough active skills available to keep it interest for the amount of damage you had to deal to drop mobs later in the game. It just got super repetitive.
The early zones were amazingly fun and far more balanced.
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