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I am surprised WildStar gets a pass on this, they are releasing with 4 instance dungeons at launch. How is that acceptable? SWTOR had 12 at launch. GW2 had 8 at launch. Neverwinter had 11 at launch. And all these MMOs were looked upon as MMOs that lacked content and generally were considered sub par. ESO is going to release with 16 instance dungeons. Even WoD which cut back on 5 mans will have 7 at launch.
Before people bring up the 6 adventures they have. Other games have similar type of content, like WoD's several scenarios and ESO's 16 additional public dungeons.
I want WildStar to succeed and I don't think it is a bad game, but I don't see how it is possible with a limited choice of dungeons, which to me is the soul of a MMORPG. I think it has other faults, but this to me might be the biggest one along with the bad combat mechanics of the game.