Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Pathfinder Online's Ryan Dancey on crowdforging a 'minimum viable product'

MumboJumboMumboJumbo Member UncommonPosts: 3,219

MassivelyPathfinder Online's Ryan Dancey on crowdforging a 'minimum viable product'

 

In response to our recent editorial questioning whether we are in fact in the middle of a sandbox renaissance, Goblinworks CEO Ryan Dancey has penned a Massively-exclusive dev blog to explain why his game, Pathfinder Online, is indeed at the center of such a renaissance. Pathfinder was specifically mentioned in our article as a possible example of those pseudo-sandboxes that rely too heavily on creating a space for players to butcher each other without bothering to create the mechanics for anything else.


Dancey hopes to clarify his game's outlook today. Read on for his dev blog, in which he discusses what he means by "minimum viable product," distances Pathfinder from the cripplingly expensive graphical arms race plaguing the industry, and elaborates on just how Goblinworks plans to roll out this "crowdforged" MMO.

Continued.

 

Sign In or Register to comment.