What's funny about this is I actually totally agree with you. I have never been a fan of restricting content to a certain play style, and if it were up to me, I'd have all content in-game open to anyone and everyone -- regardless of the size of the group. I would, however, implement a scaling system that would change the difficulty of course, and maybe increase certain drop rates in relation to the challenge/difficulty.
All in all, I don't think anything should be restricted to anyone, but as I'm not designing the game, there's nothing I can do about it. Nonetheless, I still see no reason to arbitrarily add insult to injury by making it difficult to group with your friends at any time, when there really doesn't seem to be a need for it. I'm really not worried about it though, to be honest. I'm fairly certain they will add the ability for players in different phases to see each other while grouping (if they so choose), at some point in the probably-not-so-distant future. The fact that it isn't like that already is what I find baffling.
I agree, content scaling would probably be the ideal way to handle things. Doing it well for *all* content in a game would probably be prohibitively hard with today's technology though, ideal tends to be complex, and developers tend to prefer simple. The simple way to cater to all playstyles is to give each of them their own content.
In a situation where playstyles get tailored content, it just doesn't seem reasonable to me for people to complain about some content being solo only (whether that was the intention of the design or not) *unless* they also complain about some content being group only, and are complaining out of categorical opposition to the non-scaling approach to content. If someone has a problem with one scenario and not the other, he is just acting like an entitled ass who thinks his playstyle should receive better treatment than other playstyles.
So, to me, there are two reasonable approaches. Either you advocate for both playstyles to get exclusive content, or you advocate for a scaling system where neither playstyle gets exclusive content. Anything else is just bad form.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
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I agree, content scaling would probably be the ideal way to handle things. Doing it well for *all* content in a game would probably be prohibitively hard with today's technology though, ideal tends to be complex, and developers tend to prefer simple. The simple way to cater to all playstyles is to give each of them their own content.
In a situation where playstyles get tailored content, it just doesn't seem reasonable to me for people to complain about some content being solo only (whether that was the intention of the design or not) *unless* they also complain about some content being group only, and are complaining out of categorical opposition to the non-scaling approach to content. If someone has a problem with one scenario and not the other, he is just acting like an entitled ass who thinks his playstyle should receive better treatment than other playstyles.
So, to me, there are two reasonable approaches. Either you advocate for both playstyles to get exclusive content, or you advocate for a scaling system where neither playstyle gets exclusive content. Anything else is just bad form.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.