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The latest Age of Conan Producer's Letter has been published. In it, Joel Bylos takes a look at what the team has been working on. Most notably, he tells players that the Twelve Portents, world events of which there are currently three live, have been a huge success. Additionally, Bylos touches on the team's efforts to bring rebalancing Tier 4 PvP rewards.
These changes are not designed to nerf one class or another beyond playability. We are making careful, considered adjustments in order to foster a competitive atmosphere in the game. It’s certainly not our intention to reduce the viability of classes in PvE – but even PvE players need to stop and take pause when tank classes are topping the DPS parsers.
At the end of the day, be patient as we do our work. The beauty of an MMO is that adjustments can be made on an ongoing basis and we have and will continue to listen to feedback.
Read more on the Age of Conan site.
Comments
I actually enjoyed this game very much, probably because i played it a year after it's horrible launch where most of it's playerbase jumped ship. Even so, I've gone back to the game 4 times over the years and found it to be the only real Mature rated mmo in all aspects ( combat, story, graphics, etc.) that I've ever found. I recently tried to get back into it again, but simply found myself playing a single player rpg (85% of the time) in an mmo world.
I'm glad to see they still add a continueing stream of content to the game though. AoC was/is a classic example of what can happen when you release a game too soon, should of been so much more.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
More bags, always a good thing. World bosses are fun. An another inch forward of tradeskills is good too, but inching is slowed down a bit I guess
However, pvp? I wrote under the WAR closing column too, that AoC's still here because they came to their senses and stopped ruinig the game with the pursuit of the [redacted] pvp balance, and refocused to pve... The game is in great shape right now, Crom is full, and you think now is the perfect time to start ***ing around with pvp again? Sad news...
"These changes are not designed to nerf one class or another beyond playability." yep, you said that around the late 2000s as well, yet pve folks left the game by the hundreds, while you couldn't satisfy the pvp need for the "holy balance" either - because it doesn't exist... I hope it will be just an another "detour" which we will forget soon, just like the previous balancing attempts...
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Nope, but it's getting closer to release yet again, by an inch... seems good work takes time... a LOT of time apparently