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In response to many of the critical articles posted today, I've seen multiple people say "Well, you can't just play it like you play XYZ game". (like a themepark, like skyrim, like wow, etc.)
Here is the thing though. Any game is a directed experience. It motivates you to play it a certain way. It doesn't matter if it's sandbox or themepark or any other label you pick. If a game is a sandbox (like Skyrim), it motivates you to play it as a sandbox - it motivates you to go randomly into the mountains by placing into every mountain an explorable cave/dungeon that probably has interesting mobs, interesting story and interesting loot. The presence of these things "directs you" to go randomly and explore.
The same can be said for a typical quest-hub themepark MMO, it motivates you to go to the next quest hub - it motivates you by giving 90% of xp for quests, by having one quest lead into the next hub, but having quests provide majority of gear upgrades, but having very little to discover beyond where the quests take you, by having little or no reward for just killing stuff and exploring.
These are just examples. They don't talk about beta - which i can't due to NDA.
But for those that say "the reviewer played it wrong", i say - the game probably motivated the reviewer to play itself that way. I don't mean to excuse bad reviews or stupid players - i'm sure both exist in abundance. But you should consider - if the game had all these things that the reviewer missed - why wasn't the reviewer motivated by the game to go do them?
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO