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From a Massively article, there is a game engine currently in alpha that doesn't render cities, or hundred mile long islands and call them continents, it renders planets. As in Earth sized planets.
The video was also linked to in the article. From the video, it sounds like you can download the demo and fly around the Earth, and you can also fly around Middle Earth. Each of these worlds is rendered from being able to see a blade of grass to being able to see the planet in orbit and see it from edge to edge. I haven't checked to see if you could render a disc world on the back of a giant elephant, but that would be cool.
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And again, the video doesn't show up. Here's a link.
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That's awesome. I'd definitely love to see something done with this in an mmo sphere.
Have a sandbox type MMO where terrain destruction can come into effect, in addition to creating star ships and reaching other planets. Geez, that'd be awesome.
Like Galaxy of Fantasy from mass effect. Lol.
I thought about a planet sized sandbox too. Ridiculously awesome. I haven't read into the details of what they're doing though, so the world itself may not be something that can be sandboxed very well. For instance, if it's generated procedurally, keeping changes to what's generated procedurally would eventually overwhelm the system. Now, if they can change the underlying data set quickly and easily? That might do it. No idea what kind of servers that would take though.
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Nothing new really, the technology has been around for nearly a decade now. First article for a planet rendering game engine goes back to at least 2006.
http://community.futuremark.com/forum/showthread.php?10044-New-game-engine-renders-ENTIRE-PLANET!!!
With that said there is an MMO, name escapse me ATM, that has been in development for awhile using an engine that does this.
Ah. The difference here is that this company put their videos on Youtube, so people can actually see what's going on. :-)
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It would be a big struggle and might be out of scope for the next few years until prices come down to justify creating a 'super computer' type server. This would definitely be a type of game that would need to share a single mega server instead of having multiple shards. You'd probably need to have a very very big portion of your budget going to that server I imagine.
I wonder how many equivalent square km the engine can handle?
I think a project like this is definitely possible, but it would need to have a high budget for infrastructure alone...
Here's to hoping right?
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actually its completely different you linked a forum post with no content, op linked a video actually showing something.
Pair that Earth Size virtual world with:
I think there is definitely room for such a game in our mmo market.
The MMO in development I know of was "Infinity: Quest for Earth". Was striving to not only generate whole planets but also have space on a dimensional scale that would make it seem very real in scope (not 1:1 but much grander and more realistic than STO or JTL was).
http://www.mmorpg.com/gamelist.cfm/game/241/Infinity-The-Quest-for-Earth.html
Yeah, I was going to make the Dark and Light comparison too. The game was crap but the world was amazing. Would love to see that in a good game.
We have space engine which procedurally renders universes and planets it pretty cool and also I-novae Technology
Many more on the horizon as also unity 3D which is my choice for game development has it as well as Pantheon is being made with unity 3D I think with the same concept for it's world generation but don't quote me on that since Brad McQuaid hasn't specified directly but the middleware has the capability for sure.
That is why you must watch the industry because after such a long wait the technologie is there for entire worlds and even universes to be built for us to explore and play in, pretty exciting!
I have organized some links you might be interested in, i'm in no way trying to promote these but provide information.
1. SpaceEngine http://en.spaceengine.org
2. I-Novae Engine https://www.inovaestudios.com
3. Outerra http://www.outerra.com
"By all means, reach for the stars but you need to build the spaceship first"
Of course, I've heard you can make a great game or a great engine; these folks have an engine. I wonder what the limitations are.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
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Yeah... Infinity Quest for Earth has been doing this since at least that long. This particular tech demo is from 2010.
Bren
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According to the developers, it handles as many square kilometers as there are on the Earth, whatever that is. Not sure about how many square kilometers they can keep loaded for X number of players at a time though. More players is going to mean more stuff being juggled. Having a planet sized world isn't super great if you've only got 10 players.
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They are finally having a Kickstarter sometime in 2014. Infinity has been in development for-freakin-ever. It will be cool if they actually get beyond the demo stage. :-)
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http://www.me-dem.me.uk/ Demo can be got through here. Just downloaded and just from starting it it looks nifty. gonna go walk around virtually lol.
Edit - awww its not a demo of the middle earth game, but the tech demo.
Edit Edit - http://forum.outerra.com/index.php?topic=1491.0 terrain data for middle earth project
http://www.speedtest.net/result/7300033012
very amazing.
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If you go to Outerra's site you have this
progressive download of data
If you ever wondered why this aren't used commonly here it is. It's hard to send 1MB/sec data to a million users worldwide let alone the 10Mbps data connection required on the players end (10Mbps based on EQ:NL recommended requirements which does something similar). I hope even EQ:NL have some optimisations in mind because their recommended Internet requirement is quite ridiculous.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Big world? Two words: Elite: Dangerous.
Thats for all the people who always say that technology isn't advanced enough for a "real world" mmorpg.
We've seen these videos of great world-engines for years. Showing spacecrafts flying from one planet to another, through open space, the various planet's spheres, approaching ground and landing on them -all seamless.
What we get is games with age old crap engines providing 7fps in a open world scenario, objects popping into your face at 20meters (both Rift), fog of war artificially restricting the view (ESO) or the silhouette of a 2D mountain ridge painted on a skybox (Wildstar) as long distance view.