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I am interested to know what people think about this mechanic in general.
What got me thinking about it is that, in my MMORPG of choice (Runescape) more recently made and revamped quests and activities are frequently featuring scalable combat.
For clarification, this is where the player encounters combat situations in which the monsters have no fixed combat level but adjust themselves according to what is necessary to make the encounter challenging for the player.
So an example would be the new quest "The Death of Chilvary". A day 1, hour 1, newb can play this quest. When they fight the enemies in it, and as a matter of course the boss. They will encounter enemies and a boss adequate for their level (If they were level 4 for instance -the lowest possible level- the enemies would be level 5-6 with the boss likely being around level 9-10). However if a level 200 attempts the quest (max level). The enemies and boss's in it will provide that player with the same degree of challenge as it did with newb, scaled up.
From what I have seen of this. It is a field-of-play-leveler that also seems to serve to slow content inevitably becoming stale. The thing is, I have not seen much of it. I have played a lot of MMORPG's. But, nothing that is relatively new in some time now. My only experience with scalable combat is from my game of choice.
So, more then a general impression of what people think of the mechanic I would also like to know:
- What games have you played that have scalable combat?
- How well do they apply this mechanic (is it lacking somehow in how they choose to use it)?
- Can you see this mechanic being used a lot more in future games?
- Are there any major deficits to over use of this?
- Where a game my elect to employ this mechanic what do you think it's best and highest use is?