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So looking forward to TESO - all I keep hearing from the doom and gloomers is that the PvP will be similar to GW2, which isn't an issue in my opinion.
Does GW2 offer the best possible pvp/wvw experience? No
Does it FAR outshine everything else on the market currently? yes
As far as I'm concerned GW2 is only second to a few long dead MMOs: Dark Age of Camelot and Shadowbane, and to a lesser extent Darfall 1 right at release (before the hacks and exploits and l3et guilds took over), and Original Ultima Online.
I've been around a long time in MMOs, since early Ultima Online. I've played every hyped (and many non-hyped) games since 1998. I've played so many PvP systems. One thing I've learned is that setting the bar SUPER high in regards to PvP ALWAYS fails. GW2 has always struck me as having nice balance, and its constantly improving, being added to - whereas many of the past games I've played the devs were in so far over there head that they spent the next 3 years (*Cough mortal online*) trying to fix and implement all the crap they promised at release.
The only current game I can think of that might be on par is EvE, but personally I place that game in its own category.
So here is my question: What game CURRENTLY on the market has better PvP? Not just mechanics, all around (An actual population to engage in the pvp with).
For example: Mortal Online (minus the hacks and exploits) had some fun PvP, however the game is empty, and you can't pvp if there is no one around to PvP with.
Everyones a critic, but no one gives GW2 the credit it deserves for at least finding a decent balance in regards to their WvW mechanics.
So from a holistic perspective, I would love to hear about better examples of solid PvP systems that are currently on the market.
I would much rather have a fluid, bug free, and reasonably casual PvP system in place than some super high ideals that never make it in, and what turns out is a buggy, exploit/hack filled joke (Like Darkfall and Mortal) or some 5 vs 5 arena crap.
Clearly TESO Devs are trying to find that balance, trying to give everyone a little of they want without becoming one of the bazillion failed *niche* games on the market.