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Will there be specific class types that are only good at solo or grouping, but not both?
So lets so I wanted to play a pure rogue. Some games make rogue sneaky and back-stabby. Others make them a high dps low armer tank. What will be done with Rogue to make it viable for both solo or group content?
Groups usually rely on a synergy between classes to form a more powerful and efficient unit. Some classes may be healing and adding crowd control. Others may be adding reactives and dpsing, Others still may be absorbing buckets of damage.
These are all fun and viable. Just curious to see what is done in EQ Next to make different play-styles attainable.
Would like to see the return of AOE specialist groups, well balanced groups, pet oriented groups, and other fun forms of play that made EQ so much fun. And of course the soloing is very important as well. Need to have that option in case friends or others aren't around or some way to offset this with hirelings perhaps.
Also, how are we going to be able to tell mob difficulty in this new game? Will it be a simple con system or target color or will it have UP arrows noting differences between single person, more than one person, group, raid?
PS...bring back quad kiting, feign death....etc