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Hey folks! I’m Trick Dempsey, the creative lead for Defiance. Our Arkbreaker DLC is coming out in just a few days on December 10th, and I’m here to answer your questions about Arkbreaker, Defiance, and the wild world that is video game development.
A bit about me: You may have heard of some of the previous games I worked on while I was at Rockstar San Diego: Red Dead Redemption, Undead Nightmare, and Max Payne 3. Prior to that I worked on titles for Ignition Entertainment and Gearbox Software. I had a weird path getting to the games industry. I’ve been a stuntman, a set designer, a production assistant, and even a costumer. There’s a lot of film and theatre in my background. So, if you linger in obscurity with a liberal arts degree, I can feel your pain. Oh! For people who keep track of folk from the gaming schools: I am graduate of the Guildhall at SMU, which is a fine and difficult program to survive.
Defiance has been an interesting project to work on the past few years, and it is one of my favorites.
For some context, check out the blog posts and announcements surrounding Arkbreaker –
Arkbreaker Features: http://community.defiance.com/
Summoning Arkfalls: http://community.defiance.com/
Evolution of Coop: http://community.defiance.com/
So post your questions and I will answer them here over the next few hours.