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I dont know how this is popular.

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Comments

  • GrailerGrailer Member UncommonPosts: 893

    Only reason im stil playing this game is because I don't know what else to play .

     

    Really hope some other MMO comes out soon that is going to blow this game out of the water .

     

    It's got really nice graphics, the story is shit I skipped 99% of it . I enjoy the trinity part ,  tanking is ok .

     

    Kinda looking forward to WildStar but maybe that will turn out to be another over hyped pile of garbage who knows.

     

    Even considered the new WOW expansion since you can get lvl 90 instant to avoid most of the boring grind but I really would be at the bottom of the barrel to have to go back to WOW .

     

     

  • PsistormPsistorm Member UncommonPosts: 46

    I've played the game for quite a while, and am looking to play for a bit more, but I will be taking it slow, since I don't have a huge drive to get to cap. So I'll just do a good/bad kind of listing here to talk about my own opinion of the game.

    The good:

    • The aesthetics are absolutely amazing. squeenix knows their graphics and art style, and I have to hand it to them, they did a damn good job on making a beautiful game.
    • It does a reasonably good job at a personal story, and in general you have a good idea of what's going on and what your motives etc are
    • Dungeons, while mandatory for story progression, are nicely done. Fairly straightforward mechanics wise, but enjoyable, and can be challenging
    • The combat is pretty good as far as your regular tab-target MMOs go. They use telegraphed attacks on enemies every now and then, which adds a little dynamic to the fight, since tank and spank isn't the optimal way any more. It breaks up encounters just a little bit, which is nice. Telegraphs really should lay down more hurt though if you eat them in the open world.
    • Crafting is definitely more advanced than most MMOs, you don't just click tof arm mats, then click to make epic items. Crafting CAN make the best items in the game, and the best items for a given level, that much is true. And the minigame crafting is a pretty welcome change from the one-click epic item crafting WoW and friends have made popular. Also crafting gear is present, further fleshing out those jobs
    • The armory chest. Best. Equipment. Management. Ever. Hands down. It makes it very comfortable and easy to manage gear for your various jobs, I hope this system inspires other developers.
    The bad:
    • While crafting does sport good features and CAN make the best items, it also is VERY slow and grindy to level, even using levequests. We are talking easily twice the amount it takes to max a combat job, since you also have to gather your own mats if you want to be efficient. Furthermore, those best items... don't matter unless you are max level. Sure you get a good deal more stats, percentage wise. But you won't really feel a lick of difference whether you wear NQ or HQ items. They look exactly the same, too.
    • No appearance system. So if your level range gives you an ugly set of armor, you are stuck with it until you outlevel it.
    • Absolutely NO class customization whatsoever. If you are a gladiator, you will be 100% identical to every other gladiator in the world, guaranteed. The toolsets you are given work for the role the jobs fulfill, but don't expect any diversity or way to set yourself apart.
    • Lack of repeatable quests leading to FATEs being overused. Dungeons can be an alternative, but it seems few people really re-run dungeons. But you can gear through them as well if you want. FATEs definitely are nothing but a zergfest where most dps = win, and where barely any contribution is needed to get a gold metal.
    • The story... has its special moments. Like when you find a plant to give to a guy who is a friend of a guy who sent you to that guy. That second guy can then talk to a third guy to give you wine for a fourth guy who knows a fifth guy and will only tell you where that fifth guy is if you do other menial tasks for guy number four. And what is fifth guy's big deal? He knows how to defeat the primal that is about to attack one of the main cities. Yes, I'm not making this up. A few thousand lives are in danger and this one guy (Weiskaet or something, I want to stab him repeatedly) will literally make you get wine and cheese for him before he tells you how to save the world. It is truly baffling how lazy the quest can get in order to inject some meaningless filler. That episode felt like outright trolling, because you have to do not one, but about 4-5 long and convoluted excursions to find stuff for him. Made me really stop caring about it ultimately, i just wanted to please continue with the STORY rather than filler.
    • Endgame. I cant speak much about it, but from what I was told, pure grind. Run dungeons for tokens, run dungeons for bigger tokens, run Coil for final tokens. and 2.1 adds sadly nothing of interest. PvP in a game that isn't suited for it, a raid that is easier than Coil, and housing for FCs, which is utterly irrelevant to players because people wanted personal housing, which by this point, will happen some time around 2014.
    So what's my verdict? If you need an MMO to play, give it a shot. You can play 30 days without having to subscribe in order to receive that game time (unlike most other games have you do from my experience), and it's rather pretty and has some neat classes. But since it has a personal story and little customization, probably you will just enjoy it for that, another MSORPG where you occassionally play with other people when you need to run a dungeon. If you hate yourself, play DPS and queue forever, otherwise learn to tank or heal.
    It gets a 6/10 for me. It could've been much more.
  • OtakunOtakun Member UncommonPosts: 874
    Originally posted by vandal5627
    Originally posted by Otakun
    Originally posted by vandal5627
    Originally posted by Otakun
    FFXIV is only doing decently well atm cause it came out in a time where no new MMOs are coming and wont be for probably 6 more months. It is just a case of a well timed release, that is all. 

    Or maybe it's actually a good game and people actually enjoy it?  Is that so hard to believe?

    Not debating if the game is good or not from that statement. There have been plenty of good games that don't last decently well but get dropped due for the next big game release. It's just how people's mentalities are with MMO gaming. Though, to consider FFXIV a good game? Hardly, it was a horrible game that was remade to be playable. That is all. 

    Even though you're not debating in that statement, my response to your statement is that maybe the game doing well has more to do with it then just good timing?  I agree with you on the initial lauch of the game, it was horrendous.  I can't even say it was a good game without a straight face but with ARR, I can honestly say the game is good to me with a straight face.  :)

    The problem is that you are only speaking for yourself which isn't the issue at hand. The issue is, in basic, why are people still playing FFXIV and I gave a reason based on previous experience. Now, just reinforced with Grailer's post. Which I can assume is the same reason of at least 40% of the current playerbase. 

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Otakun
    The problem is that you are only speaking for yourself which isn't the issue at hand. The issue is, in basic, why are people still playing FFXIV and I gave a reason based on previous experience. Now, just reinforced with Grailer's post. Which I can assume is the same reason of at least 40% of the current playerbase. 
    You almost got it.
  • vandal5627vandal5627 Member UncommonPosts: 788
    Originally posted by Otakun
    Originally posted by vandal5627
    Originally posted by Otakun
    Originally posted by vandal5627
    Originally posted by Otakun
    FFXIV is only doing decently well atm cause it came out in a time where no new MMOs are coming and wont be for probably 6 more months. It is just a case of a well timed release, that is all. 

    Or maybe it's actually a good game and people actually enjoy it?  Is that so hard to believe?

    Not debating if the game is good or not from that statement. There have been plenty of good games that don't last decently well but get dropped due for the next big game release. It's just how people's mentalities are with MMO gaming. Though, to consider FFXIV a good game? Hardly, it was a horrible game that was remade to be playable. That is all. 

    Even though you're not debating in that statement, my response to your statement is that maybe the game doing well has more to do with it then just good timing?  I agree with you on the initial lauch of the game, it was horrendous.  I can't even say it was a good game without a straight face but with ARR, I can honestly say the game is good to me with a straight face.  :)

    The problem is that you are only speaking for yourself which isn't the issue at hand. The issue is, in basic, why are people still playing FFXIV and I gave a reason based on previous experience. Now, just reinforced with Grailer's post. Which I can assume is the same reason of at least 40% of the current playerbase. 

    Assume away all I'm saying is that I don't agree with you nothing more nothing less.

  • Covet78Covet78 Member UncommonPosts: 149

    Bought it, Got my blackmage to level 50, got weaving, lumberjack and mining to 50, grind one dungeon over and over and over and over and over and over and over and over......

     

    quit game.

    Combat doesn't feel fluid. It's basically your traditional global cooldown based combat like wow,swtor,rift etc.. except is feels very clunky. Wow, which has a horrible boring endgame is does it better. FF14 is basically wow with less stuff to do. 

    Yes you can say (you can go back and level up other classes and jobs in ff14, it has tons of stuff to do). but that's just a lame trick to make it look like more to do. It's no different then creating a new character in wow,swtor,rift and leveling it up. 

    Graphically it's very nice. Music and sound is great too. Weather effects are awsome. If the wind is blowing west, your hair and robes blow to the west regardless of which direction your are facing. They did a really good job with the graphics and effects.

    It's just the gameplay and endgame. Imagine if world of warcraft's next expansion had only one endgame dungeon and one small raid. But before you can raid, you have to grind that one dungeon over and over, more then 100 times before you can do coil (the raid) That's pretty much FF14. I know someone's going to say "what about the primals!" but yeah... no... it's just a group quest that gives a weapon, nothing more. 

    World isn't openworld. Small zones cornered off by loading screens. Swtor and age of conan did the same, but those zones are at least 5x bigger then ff14 zones. ff14 feels very cornered off and small. 

    The fate system is like a very poor version of rifts 'rift' system. rift does is 100x better. with effects, and stages and atmosphere and endgame rifts. The fates in ff14 and just a bunch of respawning monsters that don't really do anything. or an escort with a little bit of not very special monsters that don't really do anything. There is the odd fate that is a 3 part chain of fates with a boss at the end. but those are extreamily rare, few and far between and almost no one dies from them as well.

    Fates are there for two reason, to help you level your other classes/jobs because no more quests from your first playthrough, and to get company seals to level up next to meaningless crafting. Only alchemy and cooking are worth it. Crafting is also used to enchant your gear, but why bother spending the time leveling it up. You rarely change gear at max level. Your time is better spend grinding that one dungeon over and over again and just pay someone to put in the materia into your gear. You will save a ton of time and gil(money) by not bothering to level it.

    This is just my humble opinion. Take it how you will :)

     

    Nothing special about this game but the graphics and sound.

    Lots of work needs to be done. The combat needs to smoother, the endgame... well, needs a real endgame for this themepark. It's basically a themepark with only a marry-go-round. No rollarcoasters yet. 

This discussion has been closed.