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Smedley: "we will be bringing our major stuff over there [on PS4], including Everquest,"

BidwoodBidwood Member Posts: 554

http://ca.ign.com/articles/2013/11/12/sony-on-the-future-of-ps4-everquest-next-and-the-agency

“Although we haven’t specifically made any announcements, we will be bringing our major stuff over there [on PS4], including Everquest," Sony Online Entertainment president John Smedley told IGN. "We’re not talking exactly about what it would be, but let’s just say it would closely resemble Everquest Next.” Its ForgeLight Engine, Smedley says, is running plenty fine on PS4, and has been for some time. SOE recently revealed EverQuest Next Landmark, a tool set separate from the MMO proper -- perhaps we'll see it, or something similar, make its way onto PS4.

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Comments

  • HorusraHorusra Member EpicPosts: 4,411
    Something about crossover games on PC and consoles turns me off.  image
  • BidwoodBidwood Member Posts: 554
    The question is... is this a round-about way of confirming EQN for PS4, or will it be a different product? Seems like a missed opportunity from a business perspective to milk the one game for all it's worth. And if PS4 isn't powerful enough to run the game smoothly, then a lot of PC gamers will be unable to play the game without serious upgrades.
  • BidwoodBidwood Member Posts: 554
    BTW...  I think Landmark would make less sense on PS4 because of the controls. Unless they've got a solution for that...  like PS4's proprietary motion-capturing camera?
  • AeliousAelious Member RarePosts: 3,521

    I think you're spot on but don't think SoE will have to change any gameplay features.  While it's true that the building/sculpting tools may be harder on a game pad you can use a keyboard/mouse setup:

     

    https://support.us.playstation.com/app/answers/detail/a_id/5087

     

    I could see EQN and LM being put on PS4 as is (well, visually, not coding image).  The huge question would be server structuring and whether PC could share with console.  Since KB/mouse and gamepad are available on both I don't see a need to separate the server types for "fair play".

  • BidwoodBidwood Member Posts: 554
    Originally posted by Aelious

    I think you're spot on but don't think SoE will have to change any gameplay features.  While it's true that the building/sculpting tools may be harder on a game pad you can use a keyboard/mouse setup:

     

    https://support.us.playstation.com/app/answers/detail/a_id/5087

     

    I could see EQN and LM being put on PS4 as is (well, visually, not coding image).  The huge question would be server structuring and whether PC could share with console.  Since KB/mouse and gamepad are available on both I don't see a need to separate the server types for "fair play".

    SOE seems to have a history of segregating Playstation and PC users. It sorta makes sense in Planetside 2 where a split-second makes a huge difference and keyboard+mouse comes out on top. I get the sense Sony is reluctant to go with keyboard+mouse though and personally would be happier if they came up with other solutions. I bet the trackpad could be used for a lot of the resizing of stuff in Landmark.

  • BraindomeBraindome Member UncommonPosts: 959
    Originally posted by Bidwood
    BTW...  I think Landmark would make less sense on PS4 because of the controls. Unless they've got a solution for that...  like PS4's proprietary motion-capturing camera?

    EQN and Landmark both seem to be looking to dumb down and simplify Everquest in general so they are actually a perfect fit for consoles. 

  • QuillimQuillim Member UncommonPosts: 83
    Originally posted by Bidwood
    BTW...  I think Landmark would make less sense on PS4 because of the controls. Unless they've got a solution for that...  like PS4's proprietary motion-capturing camera?

    I take it you didn't watch the Livestream.

     

    There are very few controls in Landmark. Adapting it for a controller or touch would be child's play, as it was largely built with those interfaces in mind.

    Obviously a KB/Mouse would give you the most fidelity, but manipulating that stuff on a PS4 or Smartphone would also work fine.

  • jmd10222jmd10222 Member Posts: 427
    Was debating on playing this on my PS4 , but don't want to play "watered down" version. Think I'll just build a new rig.
  • BidwoodBidwood Member Posts: 554
    Originally posted by Quillim
    Originally posted by Bidwood
    BTW...  I think Landmark would make less sense on PS4 because of the controls. Unless they've got a solution for that...  like PS4's proprietary motion-capturing camera?

    I take it you didn't watch the Livestream.

     

    There are very few controls in Landmark. Adapting it for a controller or touch would be child's play, as it was largely built with those interfaces in mind.

    Obviously a KB/Mouse would give you the most fidelity, but manipulating that stuff on a PS4 or Smartphone would also work fine.

    I saw the livestream after posting that ;) It could really work!

  • MightykingMightyking Member UncommonPosts: 235

    Can still remember him saying on August 2nd how much he likes PC's and thinks consoles are inferior. Everquest Next will be made for PC! Right, on the grass-is-blue-convention Smed's grass is definitely blue.

    Here I was hoping Everquest Next could be fun, but now... don't think so.

  • RexNebularRexNebular Member Posts: 259

    People had such high hopes for EQN.

    At last, "the return of sandbox".

    Then the reveal happened.

    And now this.

  • jdnycjdnyc Member UncommonPosts: 1,643

    What's wrong with MMOs on console?

    I thought Everquest Online Adventures was pretty good.  And I've heard that Final Fantasy 11 was pretty good.

    I've heard mixed views on the FF14:ARR.  Most of it seems to deal with the controller and lower end graphics.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by jdnyc

    What's wrong with MMOs on console?

    I thought Everquest Online Adventures was pretty good.  And I've heard that Final Fantasy 11 was pretty good.

    I've heard mixed views on the FF14:ARR.  Most of it seems to deal with the controller and lower end graphics.

    The gamepad controls for FF14 is amazing in my opinion, very intuitive and smooth.

  • NadiaNadia Member UncommonPosts: 11,798

    SOE also said they working on PC only for now

    http://www.cinemablend.com/games/EverQuest-Next-Could-Come-PS4-58039.html

    "We need to make sure that it's a kickass game on PC before we do anything else," EQ franchise director Dave Georgeson

     

    some history:

    Free Realms, launched on PC first in 2009, came to consoles 2 years later in 2011

    DCUO simultaneous launch for PC / consoles

    Planetside 2, launched on PC first in 2012, coming to consoles in 2014

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    This new generation of consoles we are going to be seeing more and more mmos on them than ever before.  I think its because of this that mmorpgs and mmos in general will start to bring out more innovation for the genre in the coming years.  Because in my opinion and based on my experience with a long history of gaming on both PC and consoles, its always been the console developers to show the most creativity in gameplay with very intuitive control schemes and player to environment interactions.  The Assassins Creed series is a great example.  This is why im looking forward to The Division and Destiny. The graphics and physics on those games are stunning as well.
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by ElRenmazuo
    This new generation of consoles we are going to be seeing more and more mmos on them than ever before.

    true

    http://massively.joystiq.com/2013/07/24/coming-soon-to-a-console-near-you-mmos/

     

  • adam_noxadam_nox Member UncommonPosts: 2,148

    Some of you are living in the stone age.  The ps4 controller has a functioning trackpad, and you can use sixaxis to move a pointer around pretty easy as well (try it with text entry).

     

    It doesn't even make sense to call things crossovers this gen.  Windows is the lame duck here. 

  • GrixxittGrixxitt Member UncommonPosts: 545
    I thought this had already been confirmed months ago

    The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

    -The MMO Forum Community

  • GrixxittGrixxitt Member UncommonPosts: 545
    Originally posted by RexNebular

    People had such high hopes for EQN.

    At last, "the return of sandbox".

    Then the reveal happened.

    And now this.

    Hey man, at least its free, right?

     

    ......right? 

     

     

     

    image

    The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

    -The MMO Forum Community

  • HedeonHedeon Member UncommonPosts: 997
    Originally posted by ElRenmazuo
    Originally posted by jdnyc

    What's wrong with MMOs on console?

    I thought Everquest Online Adventures was pretty good.  And I've heard that Final Fantasy 11 was pretty good.

    I've heard mixed views on the FF14:ARR.  Most of it seems to deal with the controller and lower end graphics.

    The gamepad controls for FF14 is amazing in my opinion, very intuitive and smooth.

    on ports its not the gamepad controls that is an issue, its the mouse and keyboard, it always feels clunky on PC with mouse and keyboard - goes for FF14: ARR as well and any other port Ive tried. also I ve actually mildly enjoyed FF 14, even if it feels very half done even now after its "re make", actually have had great pickup groups, some more fun than others ofc.

     

  • XthosXthos Member UncommonPosts: 2,740

    I don't care if it ends up there, but I do not want the development to suffer to make it happen.  I will always play mmos on a computer, don't see me ever doing it on a console.  I play shorter games on the console, but I do not want to play something for hours holding a game pad personally.

     

    So if they can make it to where both groups are happy, more power to them...I just wouldn't get too sure about anything till it is official.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Nadia
    Originally posted by ElRenmazuo
    This new generation of consoles we are going to be seeing more and more mmos on them than ever before.

    true

    http://massively.joystiq.com/2013/07/24/coming-soon-to-a-console-near-you-mmos/

     

    And don't forget this badboy http://www.worldsfactory.net/2013/11/19/black-desert-coming-next-gen-but-not-now

    ALso see this https://www.youtube.com/watch?v=1n5HVzb59rY

    People need to suck it up, console MMOing is truly on the map now not just your odd couple but truly on the map.

    I have a PS4 and a top end PC, games like Black Desert and EQN i'll play on PC but TESO i'll be getting for the PS4.

     




  • noncleynoncley Member UncommonPosts: 718
    Smed has been trying to pimp a fabled PC/console crossover  MMO for years. That was the core reasoning behind the dumbing down of SWG - a simpler game with simpler, console-ready commands. Of course, the fat man killed the game.
  • KostKost Member CommonPosts: 1,975
    I'll be staying far away if that's the case, not interested in cross platform garbage.
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