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MMO without a persistent virtual world

nariusseldonnariusseldon Member EpicPosts: 27,775

The question is how many, and which, MMOs, as defined by the "MMORPG Gamelist - All MMO Games" page (http://www.mmorpg.com/gamelist.cfm) on this site, have no persistent virtual world?

Here the ones i have counted:

- Diablo 3

- LoL

- WoT

- Vindictus

- Gundam Capsule Fighter

- Marvel Heroes? (It does have public zones though, does this one count?)

- Hearth Stone: Heroes of War

- Path of Exile? (Does it count? It also have public town zones)

. .....

 

 

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Comments

  • goldtoofgoldtoof Member Posts: 337
    D3, lol, wot & poe

    ARE NOT AND NEVER WILL BE MMOS

    don't know about the others never played them.
  • immodiumimmodium Member RarePosts: 2,610

    IMO a basic MMO can just be a chat room with loads of instanced card/casino games.

    I don't think it states anywhere how many of the people within the game I have to be interacting with for it to be classed Massive.

    image
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Also...

    Continent of the Ninth Seal (C9)

    Rusty Hearts

    Dragon Nest

     

    IMO, all these instanced "mmos" arent mmos. Just lobby based online coop games like GW1.

    LoL isnt an mmo, its a multiplayer battle arena (a team deathmatch game)





  • Loke666Loke666 Member EpicPosts: 21,441

    Most of those games are CORPGs, games with only some outposts persistent (Like DDO and Guildwars 1). They are generally considered a sub group to MMOs if not full MMOs.

    I have no idea what Diablo 3 does here though, it's only MMO feature is probably the auction house. My guess is that a large bunch of Blizzard fans demanded it before release.

  • AmarantharAmaranthar Member EpicPosts: 5,801
    Originally posted by immodium

    IMO a basic MMO can just be a chat room with loads of instanced card/casino games.

    I don't think it states anywhere how many of the people within the game I have to be interacting with for it to be classed Massive.

    It's not "massive", it's "massively multiplayer". As opposed to just "multiplayer".

    Edit to add: Or even "kinda big multiplayer".

    Once upon a time....

  • KyleranKyleran Member LegendaryPosts: 43,508

    Don't fall for the bait folks, this thread really isn't about which titles lack a persistent game world, it's just another twist on one of the favorite subjects of the OP, what is the definition of a MMO and who gets to decide when one is or is not.

     

     

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  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by immodium

    IMO a basic MMO can just be a chat room with loads of instanced card/casino games.

    I don't think it states anywhere how many of the people within the game I have to be interacting with for it to be classed Massive.

    But that's where everyone seems to get it wrong. Technically the word massive is NOT one of the words that MMORPG stands for. The first world is massively which describes the second word - multiplayer. A massively multiplayer game is not one where you have 1 billion games with 4 players in each. 

    @OP, none of these are MMOs (not sure about vindictus and WoT, don't know anything about them). I don't think that POE and Diablo 3 or Hearthstone were ever implied to be MMOs by MMORPG. The game list on this website is just that - a list of games. Not all of them are MMOs. But that list doesn't say a list of MMOs now does it. 

    Originally posted by rojo6934

     

    LoL isnt an mmo, its a multiplayer battle arena (a team deathmatch game)

    LOL is a dota style game. A multiplayer battle arena game is just a made up term for a genre by one company which didn't have the balls to admit they copied another game.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by Kyleran

    Don't fall for the bait folks, this thread really isn't about which titles lack a persistent game world, it's just another twist on one of the favorite subjects of the OP, what is the definition of a MMO and who gets to decide when one is or is not.

     

     

    Yes, pretty much this.

     

    MMORPG:  Persistent world meaning if there are 0 players logged on its still there.   Persistent characters meaning they're not reset every match.  Hundreds or more players in the same server.  

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by Amaranthar
    Originally posted by immodium

    IMO a basic MMO can just be a chat room with loads of instanced card/casino games.

    I don't think it states anywhere how many of the people within the game I have to be interacting with for it to be classed Massive.

    It's not "massive", it's "massively multiplayer". As opposed to just "multiplayer".

    Edit to add: Or even "kinda big multiplayer".

    Ok.

    So how many people you are actually playing with within an MMO is irrelevant?

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by goldtoof
    D3, lol, wot & poe

    ARE NOT AND NEVER WILL BE MMOS

    don't know about the others never played them.

    I am not interested about your opinion of what a MMO is. I am using the definition given by the list i referenced, and asking what games on that list has no persistent world.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by immodium
    Originally posted by Amaranthar
    Originally posted by immodium

    IMO a basic MMO can just be a chat room with loads of instanced card/casino games.

    I don't think it states anywhere how many of the people within the game I have to be interacting with for it to be classed Massive.

    It's not "massive", it's "massively multiplayer". As opposed to just "multiplayer".

    Edit to add: Or even "kinda big multiplayer".

    Ok.

    So how many people you are actually playing with within an MMO is irrelevant?

    The "MMO" list on this website seems to think so. In D3, you play with 4. In WOW, you play with 5 to 25 (in pve) mostly.

     

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Kyleran

    Don't fall for the bait folks, this thread really isn't about which titles lack a persistent game world, it's just another twist on one of the favorite subjects of the OP, what is the definition of a MMO and who gets to decide when one is or is not.

    Yup. That about covers it in one sentence.

    Hopefully the OP will be dealt with image

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by fivoroth
    Originally posted by immodium
    Originally posted by rojo6934

     

    LoL isnt an mmo, its a multiplayer battle arena (a team deathmatch game)

    LOL is a dota style game. A multiplayer battle arena game is just a made up term for a genre by one company which didn't have the balls to admit they copied another game.

    thats ok, battle arena or dota style, my point is that its just a team deathmatch game as i stated in parenthesis.





  • immodiumimmodium Member RarePosts: 2,610
    Didn't think an MMO had to have a persistent world.

    image
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by nariusseldon
    Originally posted by immodium
    Originally posted by Amaranthar
    Originally posted by immodium

    IMO a basic MMO can just be a chat room with loads of instanced card/casino games.

    I don't think it states anywhere how many of the people within the game I have to be interacting with for it to be classed Massive.

    It's not "massive", it's "massively multiplayer". As opposed to just "multiplayer".

    Edit to add: Or even "kinda big multiplayer".

    Ok.

    So how many people you are actually playing with within an MMO is irrelevant?

    The "MMO" list on this website seems to think so. In D3, you play with 4. In WOW, you play with 5 to 25 (in pve) mostly.

     

     

    D3 is not an MMO or MMORPG.  In fact the console versions aren't even on servers.  No WoW has towns and an open world where 1000s play side by side.  

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by immodium
    Didn't think an MMO had to have a persistent world.

    it wouldnt be multiplayer, let alone massively multiplayer if you couldnt play with all of them. Having servers to hold many people doesnt make it massively multiplayer, that just make it online. IMO. Thats how i see it.





  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by rojo6934
    Originally posted by immodium
    Didn't think an MMO had to have a persistent world.

    it wouldnt be multiplayer, let alone massively multiplayer if you couldnt play with all of them. Having servers to hold many people doesnt make it massively multiplayer, that just make it online. IMO. Thats how i see it.

    The only MMO I can play with ALL people playing the game is EvE (maybe TSW?) as most are separated by servers.

    image
  • theAsnatheAsna Member UncommonPosts: 324
    Originally posted by nariusseldon

    The question is how many, and which, MMOs, as defined by the "MMORPG Gamelist - All MMO Games" page (http://www.mmorpg.com/gamelist.cfm) on this site, have no persistent virtual world?

    Here the ones i have counted:

    - Diablo 3

    - LoL

    - WoT

    - Vindictus

    - Gundam Capsule Fighter

    - Marvel Heroes? (It does have public zones though, does this one count?)

    - Hearth Stone: Heroes of War

    - Path of Exile? (Does it count? It also have public town zones)

    . .....

     

     

     

    Well, most MMORPGs do persist your own character's progress. But there is hardly an impact on the game world. While playing your character might have helped some people against some bandits or some other threat. You may have advanced your own quest status but the area might not change (i.e. the bandits / threat is still out there) and the dungeon might be reset after you left.

     

    So the list of MMOs with a persistent virtual world should be rather short.

     

    Even if you consider "Sandbox Games" the interactions between different player driven guilds/factions are not persisted by the game mechanics. Players will log in, play for some time, do some crafting, combat other players, etc. The game might record that a player lost some equipment during a fight. The game might record that some building is now destroyed or abandoned. There will be no traces by which other players may identify what happened. There is no in-game book/scroll which tells other players later on what has happened. The game's lore isn't "updated".

     

    Maybe the feature "persistent virtual world" is impossible to realize. In a small PnP session that might hold true to some extent as the players make their own stories and affect the game world (under the Dungeon Master's discretion) and thus write a new chapter in the game world's lore.

  • AmarantharAmaranthar Member EpicPosts: 5,801
    Originally posted by immodium
    Originally posted by rojo6934
    Originally posted by immodium
    Didn't think an MMO had to have a persistent world.

    it wouldnt be multiplayer, let alone massively multiplayer if you couldnt play with all of them. Having servers to hold many people doesnt make it massively multiplayer, that just make it online. IMO. Thats how i see it.

    The only MMO I can play with ALL people playing the game is EvE (maybe TSW?) as most are separated by servers.

    That's beside the point. What counts is if you are multiplayer-ing with a massive number.

    Once upon a time....

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by Amaranthar
    Originally posted by immodium
    Originally posted by rojo6934
    Originally posted by immodium
    Didn't think an MMO had to have a persistent world.

    it wouldnt be multiplayer, let alone massively multiplayer if you couldnt play with all of them. Having servers to hold many people doesnt make it massively multiplayer, that just make it online. IMO. Thats how i see it.

    The only MMO I can play with ALL people playing the game is EvE (maybe TSW?) as most are separated by servers.

    That's beside the point. What counts is if you are multiplayer-ing with a massive number.

    They can be highly instanced or be arena based. Also be on timers or reset. Doesn't technically have to be persistent.

    Whats this massive number anyway?

    image
  • goldtoofgoldtoof Member Posts: 337
    War is peace
  • AmarantharAmaranthar Member EpicPosts: 5,801
    Originally posted by immodium
    Originally posted by Amaranthar
    Originally posted by immodium
    Originally posted by rojo6934
    Originally posted by immodium
    Didn't think an MMO had to have a persistent world.

    it wouldnt be multiplayer, let alone massively multiplayer if you couldnt play with all of them. Having servers to hold many people doesnt make it massively multiplayer, that just make it online. IMO. Thats how i see it.

    The only MMO I can play with ALL people playing the game is EvE (maybe TSW?) as most are separated by servers.

    That's beside the point. What counts is if you are multiplayer-ing with a massive number.

    They can be highly instanced or be arena based. Also be on timers or reset. Doesn't technically have to be persistent.

    Whats this massive number anyway?

    No, they can't be and truly be an MMO.

    You're going to try to pin me to a number? This is where I stop talking, when someone goes idiotic.

    Once upon a time....

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by Amaranthar
    Originally posted by immodium
    Originally posted by Amaranthar
    Originally posted by immodium
    Originally posted by rojo6934
    Originally posted by immodium
    Didn't think an MMO had to have a persistent world.

    it wouldnt be multiplayer, let alone massively multiplayer if you couldnt play with all of them. Having servers to hold many people doesnt make it massively multiplayer, that just make it online. IMO. Thats how i see it.

    The only MMO I can play with ALL people playing the game is EvE (maybe TSW?) as most are separated by servers.

    That's beside the point. What counts is if you are multiplayer-ing with a massive number.

    They can be highly instanced or be arena based. Also be on timers or reset. Doesn't technically have to be persistent.

    Whats this massive number anyway?

    No, they can't be and truly be an MMO.

    You're going to try to pin me to a number? This is where I stop talking, when someone goes idiotic.

    Oh don't you go running of now young sonny Jim. :)

    Your gonna have to explain it better than just No, they can't. I'm all for learning. Tell me why an MMO can not be one huge arena?

    image
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    MMORPG.COM has a problem.

     

    The site name was chosen in an era when MMORPG's where very much the "only (online) game in town". The genre has expanded and blurred and evolved. Now the "Model-T Ford Monthly Review" has to somehow justify covering Ferrari's, Fiat's and SUV's as well.

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by SpottyGekko

    MMORPG.COM has a problem.

     

    The site name was chosen in an era when MMORPG's where very much the "only (online) game in town". The genre has expanded and blurred and evolved. Now the "Model-T Ford Monthly Review" has to somehow justify covering Ferrari's, Fiat's and SUV's as well.

    I can understand a persitent world being important in a MMORPG.

    image
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