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MMO where you can be UNIQUE Character ?

13

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  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    Lobotomist... if you graduated school before 1990, you may have missed the memo:
    "Everyone is equal and everybody wins."

    Being unique is now frowned upon... (and unfair to others.)

    Ungood

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • JianyuJianyu Member UncommonPosts: 42
    So I'm at work and I'll have to defend this recommendation better in a few hours, but I'd say (can you guess?) Ryzom. If you enjoy directionless play and can deal without quest hubs and instances, Ryzom offers plenty of opportunites for uniqueness down to SWG-esque resources impacting gear stats, and even the ability to create/customize your own skills. The mechanics of the game definitely support the ability to be a unique player, especially considering that without linear gameplay there are many opportunities to fill helpful niches that just don't exist elsewhere.

    Check out my blog, Adventures in Atys!

  • LobotomistLobotomist Member EpicPosts: 5,965
    Originally posted by AlBQuirky

    Lobotomist... if you graduated school before 1990, you may have missed the memo:
    "Everyone is equal and everybody wins."

    Being unique is now frowned upon... (and unfair to others.)

    Hehe,

    Guess you are right



  • monochrome19monochrome19 Member UncommonPosts: 723
    I hate that. I hate everyone being the same. I hate dumbing down content. I hate not being unique. Honestly, I could not care less if another player learned some awesome exclusive ability. Good for them. People are so selfish and whiny nowadays it saddens me. If I ever make an mmorpg a lot of people are gonna be upset.
  • DarkBluePRDarkBluePR Newbie CommonPosts: 1
    Originally posted by hakired
    yeah watching Sword Art Online gave me delusions on what to expect from MMORPGs as well.

    LOL , so right ...

     

    DMKano said:
    Originally posted by Lobotomist

    No, I want to be that guy that is only guy on server that can craft item X , or a guy to go when you need material Y ,

    Or a guy that is specialist for tanking , or crazy guy that only grows cabbage all day, or only guy that uses this special weapons or skills, or only one that can talk to this faction , whatever  .... something that sets you apart

    A system like this would be impossible for any MMORPG game as it would have to exclude all other players once you unlock a specific ability/skill/recipe to keep it truly unique to you (and block all other players from being able to unlock it).

    What if you unlock material X and you only play 1 day per month - the rest of the server would be screwed, as this would be unique to you.

    Not possible - MMORPGs are built around inclusiveness principle, give all players a chance at succeeding and progressing, not locking players out just because somebody else got it first.

    Think about a player who starts your game 6 months after release on a busy server - all good stuff will be blocked for his character already, again blocking progression and options from players is *BAD*

     

    As a penalty for not playing  for certain time he loses the unique ability and someone else  can have it...its not impossible 
  • Morgenes83Morgenes83 Member UncommonPosts: 286
    edited February 2020

    Damn...I have been roaming this site since 2004. Played every MMO there is... Looking for something ... never finding it.

    Finally I gave up on subscriptions , and than on MMOs all together

     

    But lately I got again started looking for it.

    So I sit down and made a list of what I am looking for in MMO.

    Sandbox , crafting , complexity ... etc

     

    And than it downed on me. What I was looking all these years for. One single thing:

    MMO where you can be unique as a character !

     

    Not just another lvl 80 warrior with set of raid gear , with cool looking cosmetics and skills you can change on the fly to adapt to any party.

     

    No, I want to be that guy that is only guy on server that can craft item X , or a guy to go when you need material Y ,

    Or a guy that is specialist for tanking , or crazy guy that only grows cabbage all day, or only guy that uses this special weapons or skills, or only one that can talk to this faction , whatever  .... something that sets you apart

     

    What ever it is. I guess that the game has to be sandbox and skill based , have pretty wide range of activities and not be on the rails(themepark) - otherwise everyone is the same.

     

    So what do you say people , can you suggest MMO that is even remotely close to this ?

     

     

     

     

     

    Problem is, there are 10.000 people on your server that also want to be that guy.
    Only possibility to have it beeing down to a few people is either making it really difficult or make it need a lot of effort.

    Archeage is kinda like that. You can become a hero. Or be a famed crafter.
    Sadly this leads to different problems.
    1. A lot of grind
    2. Crafting the best stuff is expensiv so that noone will buy it.

    You can also become pretty infamous through different actions.

    Thats also the only reason I still play this game.
    Mega-server tech like in ESO make everything so anonymous, while in Archeage there are well known players on each server everyone knows, not only the 24/7diehards but also the casuals.


    Yes and as the guy above me. Vanguard also was like that. 
    Both games were Sandpark-games. Afaik they are the only two to ever exist as sandpark.
    Myself would totally prefer Vanguard over AA if it had more players as VG has way less Powercreep than AA.
    AlBQuirky

    1997 Meridian 59 'til 2019 ESO 

    Waiting for Camelot Unchained & Pantheon

  • ultimateduckultimateduck Member EpicPosts: 1,269

    Damn...I have been roaming this site since 2004. Played every MMO there is... Looking for something ... never finding it.

    Finally I gave up on subscriptions , and than on MMOs all together

     

    But lately I got again started looking for it.

    So I sit down and made a list of what I am looking for in MMO.

    Sandbox , crafting , complexity ... etc

     

    And than it downed on me. What I was looking all these years for. One single thing:

    MMO where you can be unique as a character !

     

    Not just another lvl 80 warrior with set of raid gear , with cool looking cosmetics and skills you can change on the fly to adapt to any party.

     

    No, I want to be that guy that is only guy on server that can craft item X , or a guy to go when you need material Y ,

    Or a guy that is specialist for tanking , or crazy guy that only grows cabbage all day, or only guy that uses this special weapons or skills, or only one that can talk to this faction , whatever  .... something that sets you apart

     

    What ever it is. I guess that the game has to be sandbox and skill based , have pretty wide range of activities and not be on the rails(themepark) - otherwise everyone is the same.

     

    So what do you say people , can you suggest MMO that is even remotely close to this ?




    Most of what you want doesn't necessarily come from the game itself. It comes from the community within the game. Being known as a good crafter with fair prices or the go to tank for heavy raids is a community thing.

    That in mind, I agree with disliking everyone having the same set gear they got from the same massive raid where everyone just DPS'd until they got it. I enjoyed purpose built group to kill a dragon or complete a dungeon over everyone just joining an open group with no skill or organization. There have been very few games that gave the player the freedom of a unique gear setup.
    AlBQuirky
  • UngoodUngood Member LegendaryPosts: 7,530

    Damn...I have been roaming this site since 2004. Played every MMO there is... Looking for something ... never finding it.

    Finally I gave up on subscriptions , and than on MMOs all together

     

    But lately I got again started looking for it.

    So I sit down and made a list of what I am looking for in MMO.

    Sandbox , crafting , complexity ... etc

     

    And than it downed on me. What I was looking all these years for. One single thing:

    MMO where you can be unique as a character !

     

    Not just another lvl 80 warrior with set of raid gear , with cool looking cosmetics and skills you can change on the fly to adapt to any party.

     

    No, I want to be that guy that is only guy on server that can craft item X , or a guy to go when you need material Y ,

    Or a guy that is specialist for tanking , or crazy guy that only grows cabbage all day, or only guy that uses this special weapons or skills, or only one that can talk to this faction , whatever  .... something that sets you apart

     

    What ever it is. I guess that the game has to be sandbox and skill based , have pretty wide range of activities and not be on the rails(themepark) - otherwise everyone is the same.

     

    So what do you say people , can you suggest MMO that is even remotely close to this ?

     

    Dragon Realms, a Text Based MUD, had exactly this.
    katzklaw
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UtinniUtinni Member EpicPosts: 2,209
    AlBQuirky said:

    Lobotomist... if you graduated school before 1990, you may have missed the memo:
    "Everyone is equal and everybody wins."

    Being unique is now frowned upon... (and unfair to others.)

    Being old must suck  :*
    AlBQuirky
  • ultimateduckultimateduck Member EpicPosts: 1,269
    edited February 2020
    Utinni said:
    AlBQuirky said:

    Lobotomist... if you graduated school before 1990, you may have missed the memo:
    "Everyone is equal and everybody wins."

    Being unique is now frowned upon... (and unfair to others.)

    Being old must suck  :*

    Sorry, before 1990 we had 1st, 2nd and 3rd place ribbons. Everyone didn't win... but being unique was heavily frowned upon.
    Post edited by ultimateduck on
    AlBQuirky
  • UtinniUtinni Member EpicPosts: 2,209
    Utinni said:
    AlBQuirky said:

    Lobotomist... if you graduated school before 1990, you may have missed the memo:
    "Everyone is equal and everybody wins."

    Being unique is now frowned upon... (and unfair to others.)

    Being old must suck  :*

    Sorry, before 1990 we had st, 2nd and 3rd place ribbons. Everyone didn't win... but being unique was heavily frowned upon.
    What sport/competitive event stopped having placements in 1990?
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    edited February 2020
    Utinni said:
    Utinni said:
    AlBQuirky said:

    Lobotomist... if you graduated school before 1990, you may have missed the memo:
    "Everyone is equal and everybody wins."

    Being unique is now frowned upon... (and unfair to others.)

    Being old must suck  :*

    Sorry, before 1990 we had st, 2nd and 3rd place ribbons. Everyone didn't win... but being unique was heavily frowned upon.
    What sport/competitive event stopped having placements in 1990?
    It may have been a little later than 1990, but track, soccer (football), pinewood derby, and even science fairs stopped awarding prizes for "winning." In pee-wee league team sports, scores were not kept track of. Imagine playing basketball or T-Ball without a sense of achievement...

    And all because a few "losers" felt bad...

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • UtinniUtinni Member EpicPosts: 2,209
    AlBQuirky said:
    Utinni said:
    Utinni said:
    AlBQuirky said:

    Lobotomist... if you graduated school before 1990, you may have missed the memo:
    "Everyone is equal and everybody wins."

    Being unique is now frowned upon... (and unfair to others.)

    Being old must suck  :*

    Sorry, before 1990 we had st, 2nd and 3rd place ribbons. Everyone didn't win... but being unique was heavily frowned upon.
    What sport/competitive event stopped having placements in 1990?
    It may have been a little later than 1990, but track, soccer (football), pinewood derby, and even science fairs stopped awarding prizes for "winning." In pee-wee league team sports, scores were not kept track of. Imagine playing basketball or T-Ball without a sense of achievement...

    And all because a few "losers" felt bad...
    So wait... You're talking about young children's sports? Uhh.. :# :# :#
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Utinni said:
    AlBQuirky said:
    Utinni said:
    Utinni said:
    AlBQuirky said:

    Lobotomist... if you graduated school before 1990, you may have missed the memo:
    "Everyone is equal and everybody wins."

    Being unique is now frowned upon... (and unfair to others.)

    Being old must suck  :*

    Sorry, before 1990 we had st, 2nd and 3rd place ribbons. Everyone didn't win... but being unique was heavily frowned upon.
    What sport/competitive event stopped having placements in 1990?
    It may have been a little later than 1990, but track, soccer (football), pinewood derby, and even science fairs stopped awarding prizes for "winning." In pee-wee league team sports, scores were not kept track of. Imagine playing basketball or T-Ball without a sense of achievement...

    And all because a few "losers" felt bad...
    So wait... You're talking about young children's sports? Uhh.. :# :# :#
    "School kids", yes.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • katzklawkatzklaw Member UncommonPosts: 101
    Ungood said:
    Dragon Realms, a Text Based MUD, had exactly this.
    i was about to say this, but you beat me to it. 

    it's text based, yes... it's older than dirt (dates back to AOL dialup days), but it's still going, still has around 200-500 active players even after all this time, and it actually ticks off almost every box you mentioned in your OP.

    1. there is almost no instant travel. the few exceptions are 1. magical portals to special event areas, and 2. one of the many classes can cast a "moongate"... a portal from one area to another. even that is difficult and not 100%. the distance from one end of the gate to the other increases with the mage's skill, and a gate can only be placed and opened if one of the 3 moons are up in the sky... with their current moon phase also playing into how easy or hard it is for the mage to open said gate.   for everything else, you're walking, riding a trader's caravan (if they'll let you. they're PCs too!), or riding a horse.

    2 & 3. there technically *are* healing spells, but they can only be used by one class (the empath), and that class (for the most part) can't fight. it exists in a practically symbiotic relationship with all the other adventurers. they return from the fields wounded, the empath takes their wounds from them, which transfers the wounds to his or her own body... making healing someone a dangerous task if you've neglected to heal yourself between patients. wounds CAN be healed by herbs, and there is an expansive alchemy system in place.  the only unbreakable weapons are a very few special magical festival or special event items. otherwise you have to on a semi regular basis bring your gear to shops for repairs... and the same shop that will fix your leather armor and your hide shield can't fix your steel broadsword. they are different materials afterall. 

    4. no big usage of potions... but the few that exist are either high level alchemy, or special event/festival items

    5. you can *technically* log off anywhere... but you might not like what greets you when you log back in! 

    6. technically, there are no "guards" that fight mobs in this game. there are city guards who will haul your arse to jail if you commit a crime within city limits, but if an invasion happens, they do nothing to fight. that said, barring special events, for the most part all of your guild halls are considered safe, both from combat, and from theft (yes, you can steal from NPCs AND other PCs in this game).

    7. eh. it's text based. the speed you can move depends on how good your script is.

    8. gear is not really customizable outside of festivals where an "alterer" can change the physical appearance of your item to make it nicer (for instance, you can change a "steel longsword" into something like a "slender steel longsword with a gold cross-shaped hilt set with a star ruby in the pommel"... as long as you provided the alterer with a star ruby. lol ) altho you can dye it yourself at any dyer (there are a few around). that said, the best *looking* gear (that hasn't already been altered) tends to come from festivals, but the gear with the best stats is made by other players.

    9. nah. for the most part mobs stay in their hunting areas, altho there is an occasional invasion, where strong monsters attack a nearby town or city and people have to band together to fight them off. sometimes when these happens the mobs get stronger in waves.

    10.  yep

    11. most tournaments (like almost all events in game) are player organized.  pvp is technically possible anywhere in game, but is for the most part governed by a complex system of rules and "consent". there is still the occasional ganking, but it's not anywhere near as widespread as most "open world pvp games" nowadays.

    12. no problems here. occasional tinkering and balancing, but nothing seemingly crazy that i can remember (it's been a few years since i played last)

    13 -14. you can't rent an NPC's store. but a trader can rent a booth or table in the market tent to sell their wares. NPCs only sell basic stuff for the most part. 

    15. no mail.

    16. ok. they USED to have a cool system where you had to gain favor with your deity of choice by sacrificing gained experience it to save yourself from "walking the starry road" (permadeath). as long as you had favor, you were safe, but if you died in a bad spot and ended up dying multiple times going back for your gear... or you pissed off the wrong person and they (within the rules) slaughtered you multiple times, you could easily die for keeps and have to start over.... they still have "favors" but now all they really do is save the cleric a lot of effort (they don't heal you, but they restore your memories (exp) when you die so you don't take as much of a loss, and if they are skilled enough, they can resurrect you). 


    UngoodAlBQuirky
  • GeminiDragonGeminiDragon Newbie CommonPosts: 1
    Im actually looking to make an MMORPG that allows you to be whatever character you want to be and also aloow you to create things unique to your character like weapons or even things like npcs to aid you in combat while also still feeling like an MMORPG like the anime overlord where the main character has an army of strong npcs with there own skills abilities and personalitites but its going to take a while so i hope you can be patient cause im also looking to see if i can incoporate the dive technology like in Sword Art Online.
  • AdamantineAdamantine Member RarePosts: 5,085
    Lucioon said:

    To have a truly unique experience and a Truly Unique Character there will have to be a few requirements in an MMO

    My personal requirement

    1) Instant travel is rare and getting from one region to another would take a long time[...]

    these are just some of the requirements that I think would satisfy any player that is seeking a truly unique experience and won't be horrible for the Casual players.

    I would summarize this list to "if the game was a job and not a game".

    I fail to see why any casual player would tolerate a game like that.

  • TheocritusTheocritus Member LegendaryPosts: 9,751
    Ultime Online was the first thing that popped in my head, but it is just too dated...If you can find something like that, then you are in business.
  • IsilithTehrothIsilithTehroth Member RarePosts: 616
    Lucioon said:

    To have a truly unique experience and a Truly Unique Character there will have to be a few requirements in an MMO

    My personal requirement

    1) Instant travel is rare and getting from one region to another would take a long time

    2) No healing spells or weapons that doesn't break

    3) Healing requires Herbs/potions , weapons needs to be repaired (durability/sharpness) consumables

    4) Potions , repair stones can be crafted easily ( upper tier requires more items )

    5) Camping required to log off ( Shelter needs to be found )

    6) No Safe zones after the Castle with Guards

    7) Travel equipments have different speeds and parts for customization

    8) Gear have parts for customization ( Short range, long range, damage, accuracy , size , requirements ( Higher level more room )

    9) Mobs migrate and mate, creating more different mobs as time goes by ( if no one is at a zone, they over populate and decimate the area )

    10) One Server

    11) PVP is tournaments , no more meaningless fights ( each character gets to select skills for their tournament roles , so regardless if you are healer or tank, you get in there with roles to play) You get famous for doing good at the role you play

    12) Developers that won't mind that not everyone is created equal and is okay that some players is better than others and will become more famous than other players.

    13) AI vendors only offer basic materials and weapons but their stores are open for rent ( Players can rent for a certain amount of time, if time runs out, the store becomes available for others to rent ) You become store owner

    14) Players can buy materials to build their own stores in the wilderness ( monsters can attack at various times )

    15) Mail system takes up to an hour depending on which zone your character is vs where its coming from.

    16) Characters can only die a certain amount of Time ( example: 5 lives per play , every 6 hours a new life is given up to 5 total )

    these are just some of the requirements that I think would satisfy any player that is seeking a truly unique experience and won't be horrible for the Casual players.

     

     

     

    What would be the point in no safe zones if pvp is only tournaments?

    MurderHerd

  • katzklawkatzklaw Member UncommonPosts: 101
    Lucioon said:

    To have a truly unique experience and a Truly Unique Character there will have to be a few requirements in an MMO

    My personal requirement

    1) Instant travel is rare and getting from one region to another would take a long time[...]

    these are just some of the requirements that I think would satisfy any player that is seeking a truly unique experience and won't be horrible for the Casual players.

    I would summarize this list to "if the game was a job and not a game".

    I fail to see why any casual player would tolerate a game like that.

    people tolerated funny stuff 20 years ago when the genre was new and fresh....
    Ungood
  • Po_ggPo_gg Member EpicPosts: 5,749
    OG_Zorvan said:
    Don't fall for marketing gimmicks, there's also a broken in-game economy, the PvE is boring, and most importantly, keep in mind the lesson of Wizardry Online: a full pvp game, with permadeath... not a bright idea.

    (Yep, there are the rumours of that one player who managed to respawn but I'm sure it was just a bug and was probably fixed in a patch, nobody else could reproduce it since. Maybe the respawn point was locked behind a boulder, or an invisible barrier)

    :D
    AlBQuirkyultimateduck[Deleted User]Ungoodcameltosis
  • AdamantineAdamantine Member RarePosts: 5,085
    katzklaw said:
    Lucioon said:

    To have a truly unique experience and a Truly Unique Character there will have to be a few requirements in an MMO

    My personal requirement

    1) Instant travel is rare and getting from one region to another would take a long time[...]

    these are just some of the requirements that I think would satisfy any player that is seeking a truly unique experience and won't be horrible for the Casual players.

    I would summarize this list to "if the game was a job and not a game".

    I fail to see why any casual player would tolerate a game like that.

    people tolerated funny stuff 20 years ago when the genre was new and fresh....

    Yes.

    Those 20 years ago, when the average MMO player was a teenager, and nobody was a casual player.
    UngoodMendelWhiteLantern
  • AkulasAkulas Member RarePosts: 3,006
    Yeah there should be more games where you can be that one guy with an obscure build that can do something that no one else can like cc tanking a boss forever or have the fastest run speed or have really fast regen or w/e you can do that a guy with a regular leveling / end game build couldn't do.

    This isn't a signature, you just think it is.

  • WBadgerWBadger Member RarePosts: 374
    OG_Zorvan said:
    I tried killing rats in order to raise my level and got arrested for it.  Shit game.
    Tuor7[Deleted User]AlBQuirkyCryomatrix
  • UngoodUngood Member LegendaryPosts: 7,530
    katzklaw said:
    Lucioon said:

    To have a truly unique experience and a Truly Unique Character there will have to be a few requirements in an MMO

    My personal requirement

    1) Instant travel is rare and getting from one region to another would take a long time[...]

    these are just some of the requirements that I think would satisfy any player that is seeking a truly unique experience and won't be horrible for the Casual players.

    I would summarize this list to "if the game was a job and not a game".

    I fail to see why any casual player would tolerate a game like that.

    people tolerated funny stuff 20 years ago when the genre was new and fresh....

    Yes.

    Those 20 years ago, when the average MMO player was a teenager, and nobody was a casual player.
    Ironically, we had "Casual Players" back then as well, but they were just, like Super Hardcore, in compairosn to gamers today.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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