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World of Warcraft: Rumor of the Day: Scaled Dungeons & Experience?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

WoW Insider is sporting a fascinating new video that reportedly shows level ninety player entering a level 40-something dungeon with his item levels and health suddenly dropping to the same level as the dungeon. Are the days of soloing low-level dungeons over? Perhaps this is something we'll hear more about at Blizzcon. Would you support such a move, to find great (and underused) old content challenging again?






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Comments

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    I don't see what's wrong with how it is now. It's been like this for years where you could take a higher level in a dungeon with you to help run through for gear/gold/xp/achievements...why change it now? Makes no sense.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • AmjocoAmjoco Member UncommonPosts: 4,860
    I like the idea! It worked for me in GW2 so why not here! :) Will they do scaling through the entire world someday? It would make the game better imho.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • GravargGravarg Member UncommonPosts: 3,424

    Epic Win!!!!

     

    I would love to run through Kara, MC, BT in appropriate stats.  My guild ran Kara for years after Kara was old, and the only requirement was you had to have appropriate gear.  Now with level 90, even with the lower gear, it's too easy, so we don't do it anymore :(

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by The1ceQueen
    I don't see what's wrong with how it is now. It's been like this for years where you could take a higher level in a dungeon with you to help run through for gear/gold/xp/achievements...why change it now? Makes no sense.

    Only thing that would make a difference is you could gain xp and items comparable to your level. I'm not sure what a level 90 would do with xp, but it would work in other levels. /shrug  No matter what, change is good to the genres leader.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • MaelzraelMaelzrael Member UncommonPosts: 405
    They should just make heroic versions of all raids and dungeons once they hit the final level cap. Scaling works in Gw2 because the whole game is designed that way. In WoW, everyone will be upset because they can't solo old raids for Xmog gear(unless the system doesnt affect raids...?).


  • AvarixAvarix Member RarePosts: 665
    I imagine this would be a good move. It could effectively recycle old content. If it truly downgrades you and your gear, it would be like experiencing these raids/dungeons when they were first released. If the drops were right then players would be lining up to complete these again. I imagine all the old stuff doesn't see much use these days? I don't play WoW so someone may enlighten me how this is a bad move, outside of the players that now solo all this.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Off topic but I would love to see dynamic events make their way into Azeroth. I think that kind of content would surely suck me back in. The world is still one of if not the most beautiful in an MMO. Give us stuff to do in it!!

    image
  • CacolacoCacolaco Member UncommonPosts: 99
    Make it optional.

    I'm just waiting for a F2P overhyped sandbox WoW clone with full PVP, epic raid bosses, instanced group content, and Crysis-quality graphics to come out. That, or something fun.

  • TekaelonTekaelon Member UncommonPosts: 604
    I honestly don't think this would work for WoW. Also it got old on GW2. I don't like be scaled down after hitting max level. It makes the entire game world so generic, like you really never accomplish anything at all.
  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by Amjoco
    Originally posted by The1ceQueen
    I don't see what's wrong with how it is now. It's been like this for years where you could take a higher level in a dungeon with you to help run through for gear/gold/xp/achievements...why change it now? Makes no sense.

    Only thing that would make a difference is you could gain xp and items comparable to your level. I'm not sure what a level 90 would do with xp, but it would work in other levels. /shrug  No matter what, change is good to the genres leader.

    If you could get equipment for your appropriate level I'd have no problem with it.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • NadiaNadia Member UncommonPosts: 11,798

    optional downscaling (including gear) has been in EQ2 for 8 years

    I welcome it in more mmos

  • Swedish_ChefSwedish_Chef Member Posts: 213

    Only if it's not mandatory as it is in GW2 & FFXIV (although the scaling is nowhere near as drastic in the latter). To me that's the biggest fault of both those games. A lot of entertainment can be had from seeing just how much of old content can be solo'd, or even coming up with creative ways to get through content designed for a (lower level) group. Not to mention the satisfaction of gaining a few levels & heading back to kick the crap out of an enemy or area which gave you trouble not too long ago.

    And of course, speed & quest runs for lower level characters were always a good time.

  • newbinatornewbinator Member Posts: 780
    This could be amazing. Depending on how it's implemented. Guess we'll find out at Blizzcon.
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    I'd love to see this if, by being leveled down, you stood a better chance at some of the epic pet and mount drops. :) I mean, I'm still grinding away for an Onyxia mount! :D


    ¯\_(ツ)_/¯ 


  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by SBFord
    I'd love to see this if, by being leveled down, you stood a better chance at some of the epic pet and mount drops. :) I mean, I'm still grinding away for an Onyxia mount! :D

    It also can be as simple as this too, I have a level 73 rogue I have been playing and while using the random dungeon finder I missed the Dead Mines earlier on. Not a big deal, but the only reason to go back and complete it is to put a check mark on my achievements. With something like this system I would have more incentive to go back with friends and conquer it.

    Sorry for those that didn't like the system in GW2, but it makes the world so much bigger when you have a reason to go back and visit it when there is a challenge and reward.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Not understanding why would a high level want to run low level dungeons ?  The gear in low level dungeons are outdated...
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  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Originally posted by ThomasN7
    Not understanding why would a high level want to run low level dungeons ?  The gear in low level dungeons are outdated...

    If drops are geared to your true level? Seems like a win-win.

     

    Right now the only reason to go back and run lower-level dungeons and raids is for epic pet and mount drops, ultra rare kills, achievements, all of which are fun. Still, it would make some of the best and grandest content in the game alive again. No more wind howling down the empty corridors of the Black Citadel. All those lonely monsters would have a reason to get up every morning again. :)

     


    ¯\_(ツ)_/¯ 


  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by The1ceQueen
    I don't see what's wrong with how it is now. It's been like this for years where you could take a higher level in a dungeon with you to help run through for gear/gold/xp/achievements...why change it now? Makes no sense.

     

    If the things which have been in place for years result in losing 4 million paying customers in the last 2 or 3 years, I think it makes perfect sense to look at changing things.

  • RebelScum99RebelScum99 Member Posts: 1,090
    Originally posted by Cacolaco
    Make it optional.

    That's how I feel.  I'm just not sure it's a great  idea due to transmog.  Then again, I'd have to wonder what kind of rewards would be available for those that go into lower level dungeons.  There has to be something to make it worthwhile.   

    Still, I get kind of giddy thinking about the possibilities if they do this for old-school raids too.  Being able to go into Black Wing Lair and AQ again with your life on the line?  Oh hell yes...sign me up.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by SBFord
    Originally posted by ThomasN7
    Not understanding why would a high level want to run low level dungeons ?  The gear in low level dungeons are outdated...

    If drops are geared to your true level? Seems like a win-win.

     

    Right now the only reason to go back and run lower-level dungeons and raids is for epic pet and mount drops, ultra rare kills, achievements, all of which are fun. Still, it would make some of the best and grandest content in the game alive again. No more wind howling down the empty corridors of the Black Citadel. All those lonely monsters would have a reason to get up every morning again. :)

     

    Yeah that makes sense but that is if drops will be geared for your true level. :)

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  • YaevinduskYaevindusk Member RarePosts: 2,094

     

    I do recall there to be a new dungeon feature that was added in the 5.4 data files.  It was something along the lines of "Timeless walker" or something.  It seemed like an option to be clicked much like the "heroic" or "normal" options you have when you right click your portrait in game.

     

    This would be a major plus for those of us who played the game since it started; many a day I want to play the old dungeons, but no longer want to level up a character to get the full experience and not just blast through the dungeon.  In addition to that, we will now be able to play with friends and not just have them afk follow us with little interaction or anything to do themselves for that time.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by Zorgo
    Originally posted by The1ceQueen
    I don't see what's wrong with how it is now. It's been like this for years where you could take a higher level in a dungeon with you to help run through for gear/gold/xp/achievements...why change it now? Makes no sense.

     

    If the things which have been in place for years result in losing 4 million paying customers in the last 2 or 3 years, I think it makes perfect sense to look at changing things.

    Where's your proof that the way dungeons are now are the result of lost subscriptions. There are none, no clue what point you're trying to make except change is good. Sometimes change can be, and sometimes it's not. We'll have to see about this one when we get more details.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • jbombardjbombard Member UncommonPosts: 599

    Not sure where they are going with this.  

     

    I would assume if they are going to scale it down to be challenging that they would also be providing rewards.  However when you consider that current dungeons aren't even really worth doing it would be strange for them to make old dungeons more rewarding than new ones.(and if they are less rewarding than current dungeons it seems pointless)  Either way, I also assume it is optional because otherwise it would be a huge risk, and they are already taking a huge risk with the squish.  The next expack will be essential to the future of WoW and if after the initial surge they once again continue losing subs at the pace of 2 million per year that is going to be very problematic(to put it mildly) for the long term health of the game.  Considering they are likely getting far fewer new subs than when in their prime, they really need to focus on retaining subs more, and I'm not sure taking away things people enjoy is the way to go, so if they are smart we will see dungeons that are rewarding again and an optional mode for old dungeons that makes them challenging and rewarding as well.

     

     

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by The1ceQueen
    Originally posted by Zorgo
    Originally posted by The1ceQueen
    I don't see what's wrong with how it is now. It's been like this for years where you could take a higher level in a dungeon with you to help run through for gear/gold/xp/achievements...why change it now? Makes no sense.

     

    If the things which have been in place for years result in losing 4 million paying customers in the last 2 or 3 years, I think it makes perfect sense to look at changing things.

    Where's your proof that the way dungeons are now are the result of lost subscriptions. There are none, no clue what point you're trying to make except change is good. Sometimes change can be, and sometimes it's not. We'll have to see about this one when we get more details.

    Take it easy .....jeez.

    I didn't declare that dungeons were the one and only variable which factually was causing WoW to lose subs....seems like an extreme reading of what I wrote.

    My point, which I didn't think was all that muddled:

    When you begin losing customers at the rate WoW has, I believe it makes perfect sense to start making significant changes to many existing systems. Dungeons being one of them. 

    But......I wasn't really talking about your point: which was, power-leveling is just fine as it is.

    So if you want my opinion.....

    I think there is a well-established trend of those of us who believe that 'power-leveling' is damn near an exploit and absolutely positively no fun for anyone - it is a chore with no action for one and no reward for the other. It completely circumvents the point of an instance - to challenge your group to win against a dungeon of enemies. Power-leveling removes that completely.  What skill is there? Who is it fun for? The only point is to level someone quickly - but that is completely unnecessary these days. I mean - you level so fast now I'm not sure that you'd be gaining anything out of power-levelling.

    Scaling dungeons makes sense to me because if they can provide the same fast leveling as power levelling; where the leveller is actually able to participate in a effectual way + gives benefits to the higher level friend ....looks like a win/win to me. I mean, what is the down side?

    The only one I can see is you can't zerg win anymore. Boo freakin' hoo.

    I don't need to offer proof for my opinion either. My opinion is that power leveling is a stupid and lazy mechanic which has needed correcting for years. 

    Look....now you've gotten me all riled up. 

    Ice queen is right - could you lend me 20 bucks?

  • jbombardjbombard Member UncommonPosts: 599
    Originally posted by Zorgo
     

    ...snip..

    When you begin losing customers at the rate WoW has, I believe it makes perfect sense to start making significant changes to many existing systems. Dungeons being one of them. 

    ...snip...

     

    There are a few ways to look at that.  Basically it comes down to why they are losing subs.

     

    If you look at the subs over time it looks like a natural curve.  Over the course of a game's life they start getting less and less subs as 2 things happen, the games get older, and the market gets saturated.

     

    So the main reason for decline is usually less new subs.  That is really, really, really hard to address with an old game.  What they have an ability to do though is improve player retention.  Extreme change is generally bad for player retention.  You run the risk of scaring off a lot of loyal players at a time when you aren't able to attract many new players.

     

    It is a very debatable issue though.  However if they make the wrong choice at this stage in WoW's lifecycle it could very easily severely hurt the game.

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