It looks like you're new here. If you want to get involved, click one of these buttons!
WoW Insider is sporting a fascinating new video that reportedly shows level ninety player entering a level 40-something dungeon with his item levels and health suddenly dropping to the same level as the dungeon. Are the days of soloing low-level dungeons over? Perhaps this is something we'll hear more about at Blizzcon. Would you support such a move, to find great (and underused) old content challenging again?
Comments
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Epic Win!!!!
I would love to run through Kara, MC, BT in appropriate stats. My guild ran Kara for years after Kara was old, and the only requirement was you had to have appropriate gear. Now with level 90, even with the lower gear, it's too easy, so we don't do it anymore
Only thing that would make a difference is you could gain xp and items comparable to your level. I'm not sure what a level 90 would do with xp, but it would work in other levels. /shrug No matter what, change is good to the genres leader.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I'm just waiting for a F2P overhyped sandbox WoW clone with full PVP, epic raid bosses, instanced group content, and Crysis-quality graphics to come out. That, or something fun.
If you could get equipment for your appropriate level I'd have no problem with it.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
optional downscaling (including gear) has been in EQ2 for 8 years
I welcome it in more mmos
EQ2 fan sites
Only if it's not mandatory as it is in GW2 & FFXIV (although the scaling is nowhere near as drastic in the latter). To me that's the biggest fault of both those games. A lot of entertainment can be had from seeing just how much of old content can be solo'd, or even coming up with creative ways to get through content designed for a (lower level) group. Not to mention the satisfaction of gaining a few levels & heading back to kick the crap out of an enemy or area which gave you trouble not too long ago.
And of course, speed & quest runs for lower level characters were always a good time.
¯\_(ツ)_/¯
It also can be as simple as this too, I have a level 73 rogue I have been playing and while using the random dungeon finder I missed the Dead Mines earlier on. Not a big deal, but the only reason to go back and complete it is to put a check mark on my achievements. With something like this system I would have more incentive to go back with friends and conquer it.
Sorry for those that didn't like the system in GW2, but it makes the world so much bigger when you have a reason to go back and visit it when there is a challenge and reward.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
If drops are geared to your true level? Seems like a win-win.
Right now the only reason to go back and run lower-level dungeons and raids is for epic pet and mount drops, ultra rare kills, achievements, all of which are fun. Still, it would make some of the best and grandest content in the game alive again. No more wind howling down the empty corridors of the Black Citadel. All those lonely monsters would have a reason to get up every morning again.
¯\_(ツ)_/¯
If the things which have been in place for years result in losing 4 million paying customers in the last 2 or 3 years, I think it makes perfect sense to look at changing things.
That's how I feel. I'm just not sure it's a great idea due to transmog. Then again, I'd have to wonder what kind of rewards would be available for those that go into lower level dungeons. There has to be something to make it worthwhile.
Still, I get kind of giddy thinking about the possibilities if they do this for old-school raids too. Being able to go into Black Wing Lair and AQ again with your life on the line? Oh hell yes...sign me up.
Yeah that makes sense but that is if drops will be geared for your true level.
I do recall there to be a new dungeon feature that was added in the 5.4 data files. It was something along the lines of "Timeless walker" or something. It seemed like an option to be clicked much like the "heroic" or "normal" options you have when you right click your portrait in game.
This would be a major plus for those of us who played the game since it started; many a day I want to play the old dungeons, but no longer want to level up a character to get the full experience and not just blast through the dungeon. In addition to that, we will now be able to play with friends and not just have them afk follow us with little interaction or anything to do themselves for that time.
Where's your proof that the way dungeons are now are the result of lost subscriptions. There are none, no clue what point you're trying to make except change is good. Sometimes change can be, and sometimes it's not. We'll have to see about this one when we get more details.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Not sure where they are going with this.
I would assume if they are going to scale it down to be challenging that they would also be providing rewards. However when you consider that current dungeons aren't even really worth doing it would be strange for them to make old dungeons more rewarding than new ones.(and if they are less rewarding than current dungeons it seems pointless) Either way, I also assume it is optional because otherwise it would be a huge risk, and they are already taking a huge risk with the squish. The next expack will be essential to the future of WoW and if after the initial surge they once again continue losing subs at the pace of 2 million per year that is going to be very problematic(to put it mildly) for the long term health of the game. Considering they are likely getting far fewer new subs than when in their prime, they really need to focus on retaining subs more, and I'm not sure taking away things people enjoy is the way to go, so if they are smart we will see dungeons that are rewarding again and an optional mode for old dungeons that makes them challenging and rewarding as well.
Take it easy .....jeez.
I didn't declare that dungeons were the one and only variable which factually was causing WoW to lose subs....seems like an extreme reading of what I wrote.
My point, which I didn't think was all that muddled:
When you begin losing customers at the rate WoW has, I believe it makes perfect sense to start making significant changes to many existing systems. Dungeons being one of them.
But......I wasn't really talking about your point: which was, power-leveling is just fine as it is.
So if you want my opinion.....
I think there is a well-established trend of those of us who believe that 'power-leveling' is damn near an exploit and absolutely positively no fun for anyone - it is a chore with no action for one and no reward for the other. It completely circumvents the point of an instance - to challenge your group to win against a dungeon of enemies. Power-leveling removes that completely. What skill is there? Who is it fun for? The only point is to level someone quickly - but that is completely unnecessary these days. I mean - you level so fast now I'm not sure that you'd be gaining anything out of power-levelling.
Scaling dungeons makes sense to me because if they can provide the same fast leveling as power levelling; where the leveller is actually able to participate in a effectual way + gives benefits to the higher level friend ....looks like a win/win to me. I mean, what is the down side?
The only one I can see is you can't zerg win anymore. Boo freakin' hoo.
I don't need to offer proof for my opinion either. My opinion is that power leveling is a stupid and lazy mechanic which has needed correcting for years.
Look....now you've gotten me all riled up.
Ice queen is right - could you lend me 20 bucks?
There are a few ways to look at that. Basically it comes down to why they are losing subs.
If you look at the subs over time it looks like a natural curve. Over the course of a game's life they start getting less and less subs as 2 things happen, the games get older, and the market gets saturated.
So the main reason for decline is usually less new subs. That is really, really, really hard to address with an old game. What they have an ability to do though is improve player retention. Extreme change is generally bad for player retention. You run the risk of scaring off a lot of loyal players at a time when you aren't able to attract many new players.
It is a very debatable issue though. However if they make the wrong choice at this stage in WoW's lifecycle it could very easily severely hurt the game.