It looks like you're new here. If you want to get involved, click one of these buttons!
So been playing this a while and figured I would share this mod is pretty great for anyone into Minecraft and liked certain open world games. I have been pretty burnt out from MMO's for a while now but this has had me hooked for a while now. Tonight 9pm PDT they start a new map with a new phase and tons of updates and changes to the game so figured this was a good time as of any to share with anyone else burnt out from current MMO's to at least find something fun to do.
You can find more information here http://www.civcraft.net this uses Vanilla MC by the way.
Here is the update notes so far.
With all of the new gear, we’ve had to make some significant changes to the balance of PvP in Minecraft. Since gear can now get very expensive, you have the ability to enhance your gear with a “Soulbound” ability. This prevents the gear from dropping when you die. We’ve found that losing very valuable gear makes PvP less fun, since it becomes “whomever dies first loses”. When you die with soulbound however, it takes a lot of durability away from your item, and your items can break if they’re not repaired.
A big part of CivilizationCraft is city management, so we’ve introduced a new Happiness mechanic which increases the challenges of city management in game, especially for larger towns. The more players you have in your town, the harder it will be to keep it happy. Certain structures can increase (Monument, Temple) or decrease (Blacksmith) happiness in the town. Which structures you build, the locations you build them, and the towns you choose to build them in are now much more important decisions. ( Town of Excella in Rubicon on the Grenard server )
The locations of Civilizations matter. The land around towns allows them to differentiate and specialize from each other. Towns built in plains experience more growth than towns built in tundra. Certain structures such as the Cottage, the Farm and the Mine, exploit the terrain they are built next to and yield bonuses based on the biomes around them. Building next to rivers and beaches give Happiness bonuses, building next to tundra and ice give science bonuses, and building next to mountains and hills give Production(Hammer) bonuses. See more at the wiki: http://civcraft.net/wiki/index.php?title=Culture
A lot of CivilizationCraft’s content is the most interesting at the early stages of the game. Additionally, players wanted to be able to use culture, diplomacy, and science to help them achieve victory. So we’ve added Diplomatic, Cultural, Conquest, and Science victory conditions. For more information about end game conditions check the wiki page here: http://civcraft.net/wiki/index.php?title=Winning_The_Game ( Pictured above is the Council of Eight, The Diplomatic End-Game Wonder )