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The bad aspects of FFXIV

13

Comments

  • Mtibbs1989Mtibbs1989 Member UncommonPosts: 3,160
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • AoriAori Member EpicPosts: 4,177
    Originally posted by Mtibbs1989
    Originally posted by Aori
    Originally posted by k11keeper
    Originally posted by Hyanmen
    Originally posted by Dagon13
    Originally posted by Hyanmen
    Originally posted by k11keeper

    There is a huge problem with gil circulation. Gear repair and teleports just take too much gil out of the economy and like mentioned above the only real way to introduce gil into the economy is via the storyline. Which can only be done once. Leves and guildhests do give some good cash reward but not enough to be significant for the economy as a whole.

    People are still making up this crap? Oh my god haha.

    When no problem exists, invent one instead!

    Please be constructive rather than take one paragraph out of context and criticize it.

    The person has no data on any of this. He is literally making stuff up out of his head.

    I don't know how much I should respect an argument like that.

    Each FATE taking place supplies the economy with 50gil for every participant. For FATE's with lots of participants, it can go up to thousand gil per FATE.

    Just to name one.

    You're going to use fates and an example? I spend more gil on teleports during fate grinding then fates will ever give me ack band so do a lot of other people. So keep dreaming dude.

     If you teleport for every fate you do, you're doing it wrong. You can easily earn Gil doing fates without compromising your leveling, however miniscule the Gil gained per person is. Also levequest give a good amount of Gil for time spent if you really need it (you also get item chests). Dungeons also give Gil, while not a lot for what people are used to, its enough to keep the market going.

    Plenty of Gil generating sources that don't require crafting. Obviously gathering or crafting will be #1 at Gil generation as it should be.

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

     Crafting/Gathering Leve actually give the most Gil per turn in, if you Craft HQ then the amount of Gil is at max potential generator in game.

    Edit:mtibbs your red in the other post is a bitch to read.. ouch on the eyes.

  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

  • Mtibbs1989Mtibbs1989 Member UncommonPosts: 3,160
    Originally posted by Aori
    Originally posted by Mtibbs1989
    Originally posted by Aori
    Originally posted by k11keeper
    Originally posted by Hyanmen
    Originally posted by Dagon13
    Originally posted by Hyanmen
    Originally posted by k11keeper

    There is a huge problem with gil circulation. Gear repair and teleports just take too much gil out of the economy and like mentioned above the only real way to introduce gil into the economy is via the storyline. Which can only be done once. Leves and guildhests do give some good cash reward but not enough to be significant for the economy as a whole.

    People are still making up this crap? Oh my god haha.

    When no problem exists, invent one instead!

    Please be constructive rather than take one paragraph out of context and criticize it.

    The person has no data on any of this. He is literally making stuff up out of his head.

    I don't know how much I should respect an argument like that.

    Each FATE taking place supplies the economy with 50gil for every participant. For FATE's with lots of participants, it can go up to thousand gil per FATE.

    Just to name one.

    You're going to use fates and an example? I spend more gil on teleports during fate grinding then fates will ever give me ack band so do a lot of other people. So keep dreaming dude.

     If you teleport for every fate you do, you're doing it wrong. You can easily earn Gil doing fates without compromising your leveling, however miniscule the Gil gained per person is. Also levequest give a good amount of Gil for time spent if you really need it (you also get item chests). Dungeons also give Gil, while not a lot for what people are used to, its enough to keep the market going.

    Plenty of Gil generating sources that don't require crafting. Obviously gathering or crafting will be #1 at Gil generation as it should be.

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

     Crafting/Gathering Leve actually give the most Gil per turn in, if you Craft HQ then the amount of Gil is at max potential generator in game.

    Edit:mtibbs your red in the other post is a bitch to read.. ouch on the eyes.

    Sorry, let me change the colors ;)

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • EdliEdli Member Posts: 941
    Originally posted by Mtibbs1989

     There aren't really any gil fountains, which is the issue. 

    Currently it isn't. If you add more gil into the game all you're going to do is just increase the prices in the market. Nothing will really change. Leves give 10x more gil, items in the market will go up in price by x 10. 

     

  • Mtibbs1989Mtibbs1989 Member UncommonPosts: 3,160
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

    The most beneficial gil fountain at the moment is the gathering guildleves. I'll give you that. However, they produce nothing but minuscule amounts of gil that barely cover the costs of repairs even after the repair cost nerf. ;)

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    How do you define a gil fountain?

    Because I don't understand how a leve giving you 6k out of thin air is nothing but a gil fountain? Or a FATE that gives you 50 gil? Or a chest giving you allagan pieces?

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

    The most beneficial gil fountain at the moment is the gathering guildleves. I'll give you that. However, they produce nothing but minuscule amounts of gil that barely cover the costs of repairs even after the repair cost nerf. ;)

    Yeah well no...just not true lol 

    I can make 5.4kish by crafting 9 items the repair costs for crafting 9 items are no where near 5+k lol 

  • Mtibbs1989Mtibbs1989 Member UncommonPosts: 3,160
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    How do you define a gil fountain?

    Because I don't understand how a leve giving you 6k out of thin air is nothing but a gil fountain? Or a FATE that gives you 50 gil? Or a chest giving you allagan pieces?

     Erm, those are more like leaky pipes. ;) 

     Anyways, I've got 6-7 crafters in my guild chattering around now stating the many ways to make money off players however there are extremely few solutions to actually push money into the economy.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • Mtibbs1989Mtibbs1989 Member UncommonPosts: 3,160
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

    The most beneficial gil fountain at the moment is the gathering guildleves. I'll give you that. However, they produce nothing but minuscule amounts of gil that barely cover the costs of repairs even after the repair cost nerf. ;)

    Yeah well no...just not true lol 

    I can make 5.4kish by crafting 9 items the repair costs for crafting 9 items are no where near 5+k lol 

     Okay I finally got someone to state that yes, there's a 15-18k fountain every 12 hours in the game. However, you have to HQ all of the material otherwise; not happening.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

    The most beneficial gil fountain at the moment is the gathering guildleves. I'll give you that. However, they produce nothing but minuscule amounts of gil that barely cover the costs of repairs even after the repair cost nerf. ;)

    Yeah well no...just not true lol 

    I can make 5.4kish by crafting 9 items the repair costs for crafting 9 items are no where near 5+k lol 

     You also have to estimate the cost of repairs and materials for that "5k" you're claiming because this "5k" apparently doesn't exist from what my crafters are stating. Okay I finally got someone to state that yes, there's a 15-18k fountain every 12 hours in the game.

    Your crafters do not know what they are talking about than.

    I get all my mats myself so its pure win for me but even if i would buy the mats the fact that i created 5.4k with 1 leve does not change i just would have spend some of it on the AH so the gil i created would still be there.

  • Mtibbs1989Mtibbs1989 Member UncommonPosts: 3,160
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

    The most beneficial gil fountain at the moment is the gathering guildleves. I'll give you that. However, they produce nothing but minuscule amounts of gil that barely cover the costs of repairs even after the repair cost nerf. ;)

    Yeah well no...just not true lol 

    I can make 5.4kish by crafting 9 items the repair costs for crafting 9 items are no where near 5+k lol 

     You also have to estimate the cost of repairs and materials for that "5k" you're claiming because this "5k" apparently doesn't exist from what my crafters are stating. Okay I finally got someone to state that yes, there's a 15-18k fountain every 12 hours in the game.

    Your crafters do not know what they are talking about than.

    I get all my mats myself so its pure win for me but even if i would buy the mats the fact that i created 5.4k with 1 leve does not change i just would have spend some of it on the AH so the gil i created would still be there.

     No they're only dominating the servers crafting market based off of pure stupidity...

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Mtibbs1989

     Erm, those are more like leaky pipes. ;) 

     Anyways, I've got 6-7 crafters in my guild chattering around now stating the many ways to make money off players however there are extremely few solutions to actually push money into the economy.

    In all honesty there doesn't need to be.

    The economy is absolutely fine. There is no problem to be had. The gilfountains that exist, are enough.

    Nobody has any proof that the economy is hurting - none whatsoever. They simply have their opinion and people are taking that at face value.

    There is nothing indicating that the economy is in any sort of trouble.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • Mtibbs1989Mtibbs1989 Member UncommonPosts: 3,160
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Erm, those are more like leaky pipes. ;) 

     Anyways, I've got 6-7 crafters in my guild chattering around now stating the many ways to make money off players however there are extremely few solutions to actually push money into the economy.

    In all honesty there doesn't need to be.

    The economy is absolutely fine. There is no problem to be had. The gilfountains that exist, are enough.

    Nobody has any proof that the economy is hurting - none whatsoever. They simply have their opinion and people are taking that at face value.

     Actually the server economies need the gil fountains and that's why they're adding them in 2.1. Housing will become a major gil sink for server economies.

    As for you stating in the edit about the economies not being in any trouble, you're right. They fixed a massive gil sink near the start of the game where it was costing almost 6k gil to repair.

     In the end, the best/largest gil fountain in the game at the moment would be to create a new character and level from 1-50. 

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

    The most beneficial gil fountain at the moment is the gathering guildleves. I'll give you that. However, they produce nothing but minuscule amounts of gil that barely cover the costs of repairs even after the repair cost nerf. ;)

    Yeah well no...just not true lol 

    I can make 5.4kish by crafting 9 items the repair costs for crafting 9 items are no where near 5+k lol 

     You also have to estimate the cost of repairs and materials for that "5k" you're claiming because this "5k" apparently doesn't exist from what my crafters are stating. Okay I finally got someone to state that yes, there's a 15-18k fountain every 12 hours in the game.

    Your crafters do not know what they are talking about than.

    I get all my mats myself so its pure win for me but even if i would buy the mats the fact that i created 5.4k with 1 leve does not change i just would have spend some of it on the AH so the gil i created would still be there.

     No they're only dominating the servers crafting market based off of pure stupidity...

    I never said they are stupid i said they dont know what they are talking about.

    Which is true since these Levequest do excist and if they say they dont than they ust dont know what they are talking about.

    Btw you dont need to be smart to dominate the servers you need to be fast lol 

    Fact is these Leves are there and if these Super Elite crafters dont know them well thats fine but dont come here and claim that the Leves i mentioned do not excist and therefore kinda calling me a liar.

  • Mtibbs1989Mtibbs1989 Member UncommonPosts: 3,160
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

    The most beneficial gil fountain at the moment is the gathering guildleves. I'll give you that. However, they produce nothing but minuscule amounts of gil that barely cover the costs of repairs even after the repair cost nerf. ;)

    Yeah well no...just not true lol 

    I can make 5.4kish by crafting 9 items the repair costs for crafting 9 items are no where near 5+k lol 

     You also have to estimate the cost of repairs and materials for that "5k" you're claiming because this "5k" apparently doesn't exist from what my crafters are stating. Okay I finally got someone to state that yes, there's a 15-18k fountain every 12 hours in the game.

    Your crafters do not know what they are talking about than.

    I get all my mats myself so its pure win for me but even if i would buy the mats the fact that i created 5.4k with 1 leve does not change i just would have spend some of it on the AH so the gil i created would still be there.

     No they're only dominating the servers crafting market based off of pure stupidity...

    I never said they are stupid i said they dont know what they are talking about.

    Which is true since these Levequest do excist and if they say they dont than they ust dont know what they are talking about.

    Btw you dont need to be smart to dominate the servers you need to be fast lol 

    Fact is these Leves are there and if these Super Elite crafters dont know them well thats fine but dont come here and claim that the Leves i mentioned do not excist and therefore kinda calling me a liar.

     lol if you actually read my post where my guildmates actually stated the 5k per allowance you'd understand that they did mention it... [mod edit]

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Doomedfox
    Originally posted by Mtibbs1989
    Originally posted by Hyanmen
    Originally posted by Mtibbs1989

     Crafting doesn't generate gil, it's only taking from the players who are buying ;). There are very few gil fountains in this game. Which is a major issue that SE is already aware of and are working on for a solution. I believe they're adding Treasure hunts and Beastman dailies to combat the lack of gil fountains.

    Or they can change a line of code and suddenly the existing gil fountains give out more gil. Or make the gilsinks less costly.

    If it was a true problem, I mean. Which it isn't.

     There aren't really any gil fountains, which is the issue. The only way to truly add money to the economy at the moment would be to sell items to a vender for 1-12 gil a piece (which is an incredible was of materials). Or make a new character and go from 1-50 to obtain ~300,000-500,000 gil.

    Like i already said a couple post earlier "Its not true that the Main storyline is the only way"

    Levequest will add Gil as well if you are smart you can get 5-6k for each Leve

    The most beneficial gil fountain at the moment is the gathering guildleves. I'll give you that. However, they produce nothing but minuscule amounts of gil that barely cover the costs of repairs even after the repair cost nerf. ;)

    Yeah well no...just not true lol 

    I can make 5.4kish by crafting 9 items the repair costs for crafting 9 items are no where near 5+k lol 

     You also have to estimate the cost of repairs and materials for that "5k" you're claiming because this "5k" apparently doesn't exist from what my crafters are stating. Okay I finally got someone to state that yes, there's a 15-18k fountain every 12 hours in the game.

    Your crafters do not know what they are talking about than.

    I get all my mats myself so its pure win for me but even if i would buy the mats the fact that i created 5.4k with 1 leve does not change i just would have spend some of it on the AH so the gil i created would still be there.

     No they're only dominating the servers crafting market based off of pure stupidity...

    I never said they are stupid i said they dont know what they are talking about.

    Which is true since these Levequest do excist and if they say they dont than they ust dont know what they are talking about.

    Btw you dont need to be smart to dominate the servers you need to be fast lol 

    Fact is these Leves are there and if these Super Elite crafters dont know them well thats fine but dont come here and claim that the Leves i mentioned do not excist and therefore kinda calling me a liar.

     lol if you actually read my post where my guildmates actually stated the 5k per allowance you'd understand that they did mention it... [mod edit]

     Oh you mean like "You also have to estimate the cost of repairs and materials for that "5k" you're claiming because this "5k" apparently doesn't exist"

    That was what you said you claimed it did not exist even tho you had no idea.

    I am sry but fact is that you claimed something you had no knowlege about and you were wrong all i did was informing people of something which i knew to be true.

    It has nothing to do with me having to learn reading its about you giving out fase information and while accusing me of doing that.

    It really should not be a big deal tho you were wrong thats all np really there does not need to be an argument and honestly you dont have any ground to stand on anyways.

  • AlamarethAlamareth Member UncommonPosts: 570

    The economy is based on a bunch of hoopla right now - neither side has a solid argument.  This is due to three massive exploits:

    1) RMT and Botting

    2) Ash bomb event exploitation, created an infinite gil fountain.

    3) Packet exploit to chain HQ levemetes to instantly gain level 50.

    All three logged and sent SE who supposedly acted upon all 3 with the massive ban sweep and 365 billion of gil removal.

    Considering all of this happened a bit over a week ago, no one has enough experience with this market to intelligently talk about the in-game economy.  Super (or the formerly rich) crafters included.

  • Lady_VixenLady_Vixen Member Posts: 9

    I'll concede that FFXIV does have some alternate ways to make gil, but it's all contingent on players crafting/gathering.  You MUST craft/gather if you want to play the game, and that, for me is a deal breaker. 

    I don't dislike crafting/gathering, I hate it with a passion.  I find it mind numbingly boring, and I won't pay to play a game that I don't enjoy.  Forcing me to craft to play the game would be like forcing a crafter to level a combat class that they despise simply to get by on a day to day basis.  It's not worth it, and therefore falls into the category of "the bad aspects of FFXIV" as stated in the thread title. 

    In regard to gil fountains, it's been stated that people can run FATEs and other dynamic events to make gil.  The fallacy in that argument is that while you may make 250 gil running a couple of FATEs, your repairs from that come out to 500 gil, which ends up as a net loss.  Net loss = gold sink, not gil fountain. 
  • SkymourneSkymourne Member UncommonPosts: 380
    This is a pretty spot on review.  The only nitpicking thing i would add is that, to me, the ride from 1-50 wasn't just decent, it was pretty awesome...however i immediately got eviscerated by everything else on the list.  Namely the community.  It is the most awful thing...
  • AoriAori Member EpicPosts: 4,177
    Originally posted by Lady_Vixen

    I'll concede that FFXIV does have some alternate ways to make gil, but it's all contingent on players crafting/gathering.  You MUST craft/gather if you want to play the game, and that, for me is a deal breaker. 

    I don't dislike crafting/gathering, I hate it with a passion.  I find it mind numbingly boring, and I won't pay to play a game that I don't enjoy.  Forcing me to craft to play the game would be like forcing a crafter to level a combat class that they despise simply to get by on a day to day basis.  It's not worth it, and therefore falls into the category of "the bad aspects of FFXIV" as stated in the thread title. 

    In regard to gil fountains, it's been stated that people can run FATEs and other dynamic events to make gil.  The fallacy in that argument is that while you may make 250 gil running a couple of FATEs, your repairs from that come out to 500 gil, which ends up as a net loss.  Net loss = gold sink, not gil fountain. 

     FFS get over it, not every game hands you a blank check every time you stick your sword into a pig. The fact that you consider crafting a bad aspect because it can make more Gil than you farming said pigs is ridiculous. It is about time a game has some sort of crafting focused content instead of the side show it has become in MMOs.

  • AoriAori Member EpicPosts: 4,177
    Originally posted by Kajidourden
    [mod edit]

     Not sure what brought that on, however gaming economies are a different monster than real world economies. Essentially people who are quite good with exploiting numbers, money and markets are scared to dive into the real world economy but have fun with a virtual one that has no risks.

  • Lady_VixenLady_Vixen Member Posts: 9
    Originally posted by Aori

     FFS get over it, not every game hands you a blank check every time you stick your sword into a pig. The fact that you consider crafting a bad aspect because it can make more Gil than you farming said pigs is ridiculous. It is about time a game has some sort of crafting focused content instead of the side show it has become in MMOs.

    Please quote me where I said that crafting was a bad aspect.  Crafting is fine, but forcing people to craft just to get by on a day to day basis isn't.   That problem is further exasperated by the fact that there is practically no reward for crafting, (not that there are a plethora of rewards for combat classes either)  

    Enjoy your crafting.  Make stuff til your ass fall off. Become a gil millionaire. (though I wouldn't recommend hoarding more than 8-10 million gil)   Enjoy your fortune buying more crafting materials.  It's just not my thing.   

  • loupokamiloupokami Member UncommonPosts: 12
    I totally agree about the community. At level 45+ you get every terrible player imaginable. I had less attitude in WoW, and that's saying something. 
     
    I played both a tank and a healer, so I never had waiting times for dungeons.
     
    The zones are huge at first, but end-game the world seems tiny! 
     
    I played FFXI, so I was well aware of what I was getting into as far as the worst customer service. 
     
    Also, the biggest reason I did not pay for a subscription once my free month ended:
     
    Bots. Spam bots, farm bots, bot bots. BOTS EVERYWHERE. You would think this is SE's first MMO with how many novice mistakes that were made at launch, and in regards to gold farmers. 
     
    I don't feel like I wasted my money buying the basic digital download. I hit max level, experienced the game, and was extremely underwhelmed and frustrated. Especially when I started levelling trades. 
     
    I had played beta, so I knew from the start this would be a temporary game. I bought this game hoping to hold out until I got a Wildstar beta, but alas the beta key never came (and probably never will) and the game is just not worth my $15 a month. 
  • Agrias34Agrias34 Member UncommonPosts: 147

    half of this shit is incorrect.  They are adding in new primal fights and hard mode dungeons in 2.1 as well as 2 different PvP maps, 3v3 and 5v5 which is all due mid November.

     

    The community is the same as you'd expect in any other MMO.  It isn't as bad as WoW, therefore I would say it is better, not worse.

    Servers are a bit on the laggy side, but any VPN completely fixes the problem.  Using Pingzapper for the past month has eradicated all of my 'lag' issues and will never look back.

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