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So this is pretty much for the discussion of Next vs. Landmark, what are the differences? it sure seems like no one is really clear on it yet (Or maybe its just me)
After watching the "debut" I thought that Landmark was just a platform for building more content for EQ:N, and maybe a stress test for servers and other testing they wanted to do..
But as time has gone on, I'm hearing other things.. some people are saying that it'll have combat, quest etc..
we know it'll have guilds and resource gathering and crafting..
....So what are the known differences between Next and Landmark?
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They'll probably add things along the way to test before EQN beta, but I doubt it will be a fleshed out game compared to EQN.
Probably more along the lines of Minecraft with some fun additions to make building for hours fun and sides activities to do when you need a break from staring at voxels.
EQN of course will be the full game but minus a lot of the full terrain design abilities most likely.
landmark is a construction set to create a special gameworld, with some player elements.. parts of the game will be taken from what players created in the landmark construction set..
EQN is the full game..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I really hope they add more elements from EQN in the wait for the launch, just the spice things up.
The player controlled continents will have no limits, and can become modern, sci fi themed, anything, you also get a mock up of Norrath and need to brush up on the designs they have already made, and get yours to fit. That will be very interesting, as we get to see guided creativity as well as the minecraft type.
Interesting you would mention the terrain.. it got me thinking..
It the "public quest" in EQN they mentioned that if you wanted to upgrade your wood palisade walls to stone walls, then you would need to start a quarry.
From that I would glean that the terrain is fully changeable in EQN..
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All of the terrain is changeable temporarily given its all Voxels, but it grows back in most areas for obvious reasons, but rally call areas have permanent change, as it is part of a series of events that last for months and create new states that last forever or change again if there's another rally call in that area.
The changeability is due to rally calls being made for crafters as much as combat classes, and all materials are gathered from specific parts of the world.
makes sense.
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There's no PVE in Landmark (well that we know of), no combat, no mobs, no npcs just land to build stuff on. There will only one class you can play in Landmark, the adventure class. However I do remember Georgeson letting it slip there might be pvp in Landmark but what form it will take we don't know.
Couple other points:
1. I heard Landmark descriped as "a frontier game" by one of the devs
2. In Landmark we play the Adventurer class. When EQN launches, you can important your Adventurer characters into the full game and multi-class them right away.
I'm in the same boat.
Didn't see anything in the reveal that appealed to me other than the graphics, and who in their right mind plays MMOs for graphics.
Still there is more yet to be revealed I assume. Maybe the two game modes (EQN and Landmark) will have more in common than we think? Maybe I missed the sandbox features, or they are yet to be known?
While I don't play MMOs (or any games for that matter) purely for graphics, poor graphics can definitely be a deal-breaker.
Anyway, "sandbox" doesn't exactly have a clear definition, but here are the main aspects that I would consider sandbox-y: