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The bad:
Its not FFXI with updated graphics! (which means this is not a "hardcore" mmo, i know this is only my opinion)
No variants between players of the same class: if your a black mage , your the same black mage as everyone else you see.
Fates, while in theory are good and gives players more option, i never liked the group without grouping mechanics of these evens , it feels soulless.
Cross class abilities are very limited: would have been better as a classes system.
Way too much text/dialogue ration. The VO extremely limited almost to a point where one can say this game has no VO...
Laggy (should improve)
dodge and block built in mechanics, no endurance for sprint...personally i like these abilities to be active.
missing some basic features like wardrobes, gear preview, and the ability to untrack quests
nothing new
The good:
Alot of small things done well: getting in and out of bed when logging off/on in an inn, weather system, emotions, alot of RP potential.
Smooth and silky graphics and gameplay
relatively bug free so far
variety of ways to level
XP chains!
crafting!
lots of dungeons!
good ole fashion, never fails trinity. Supporting in an mmo is a must.
community: 0 WoW talk during beta (AMAZING) friendly!
good boss mechanics: so far the blob boss and the end boss in copperbell mines are done really well
while grouping isnt force , it atleast isnt punished like most games.
spell animations and effects might be the best we seen in an mmo
The ugly:
Open beta too short
I have nothing to do for 5 days
PvP not in
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
Comments
+1
I had a poll a while back that asked if you read quest text or not, and it ended up being like only 25% of people said they read some quest texts...and they probably were lying, I think it's much lower. I've had people get mad at me from being in a group reading quest texts in games before lol. What's the point of doing a quest unless you know why you're doing it?
Final Fantasy Earth Zero was about pvp...
as for the bad, remember: stress test. why would u put out on a free date, when u can wait till they've paid to take u to the met?
#ignorant
Thats the same as saying I don't understand when the world became so lazy that we can't just pick up a pen, paper and die and start playing like we did in the 80's. Things progress. I didn't realize how much voice acting adds to a game (if well done) until I played the beta. Its not a game breaker for me, but I think it would have added to the game immensely if it was in place
1- very strange change, because track/untrack was in beta 3
2- very little other mmo/other game talk, community generally good....the strangest thing happened though - with about 15 minutes left in the beta today the /shout chat erupted into a really juvenile political type discussion, with tons of bias and self-loathing being thrown about....really amazing to see lol
NA servers died in less than a year. Asia servers lasted how long? if you're talking about mmos, SE has had 3 released so far: earth zero, XI, XIV. if we get into dissidia...that too had emphasis on pvp. i wouldn't expect anything extravagant for XIV pvp as well, but to say that earth zero doesn't count? lol...just google that shiz, yo
I would consider FEZ a MMO no matter how bad it was, that being said lets forget about that one if we can..
Also ending a paragraph in yo makes you seem much less credibly, just saying
Well, it's not just a laziness thing. Like you said, it adds alot of character/immersion/effect. Voice acting is just one of the "little things" that goes into making an MMO world feel more lively.
I, personally, read about 10x faster than they can talk, and am more apt to read the text and then skip some of the voice lines. So, I read the text, and can do so quickly, but I still prefer having it there to listen to. All of that is assuming the voice acting is actually decent though. If the voice-acting isn't quality, then it's just worthless, entirely.
I agree 100%, and I think thats where the problem is. Catering primarily to a Japanese market the ability to get decent voice overs in two languages would be a bit of a challenge. Hell, I even found the voice selection for my character annoying.
I was under the impression FEZ was made by a company that was absorbed into SE, not made by SE themselves.
I can agree on most of the OP's post.
One thing I am disappointed on is definitely the lack of VO. I was under the impression they were adding more of it to the game, but even the main storyline cutscenes lacked voice acting.
Combat is better each beta. Combat animations I enjoy over many other MMOs out there! Crafting is going to be fun, but hope there are hidden discovery recipes or something.
BIG shout out to the gamepad control hotbar design.... BY FAR THE BEST I HAVE USED IN ANY GAME!
The game works well as a standard MMO. SE had to remake the game and its obvious that they wanted to play it extremely safe and noob friendly.
And therein lies the problem: ARR is highly simplistic and takes zero risks which has resulted in a polished, yet bland experience.
With a 2.5s GCD, up to 3s spell casting times and a ~2s wait in between auto attacks, ARR easily has the slowest combat system of any MMO in at least the past 5 years, maybe longer.
As the OP stated every class is identical - there are no specs or talent trees. Every warrior is exactly the same as any other in terms of gear and playstyle. Everyone being a clone isn't very interesting. Everyone is rushing to get to the exact same place as every other person in their class.
The third major problem is the simplistic skill system. Classes have few skills and they unlock slowly. The vast majority are extremely simplistic to use and most classes are using the same 1-2-3 combo 90% of the time.
Clearly the game has its dedicated fans despite the extremely safe and simplistic design choices. This is probably because there are enough people who just want a basic game that requires little thought but with a modern skin.
You are right about Fenixsoft developing FEZ and being absorbed by SE, however FEZ was released in 2006 in japan, SE absorbed FS in 2008, SE who owned developemental rights allowed this game to be released in the US in 2010 years after knowing how crummy this game was and then shutting down the game 3 months later and selling it to gamepot which I think may have taken the gaem to China.
So anyway SE is responsible for giving us FEZ and shaking the faith of many US SE fans.
if SWTOR is any precedent to what a fully voiced game can do then I'm glad this game isn't voiced.
SWTOR - 27 gigs - shit ton of money spent on VO, skimped on other stuff - clunky, ugly engine - not a whole lot of content
FFXIARR - 8-10 gigs - story line voiced, well balanced game - smooth, beautiful engine - lots of content
Hmm...fair trade in my opinion.