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Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.
Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.
"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.
Is this REALLY where the industry is going? Wildstar, and now EQ:N?
It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.
Must be just me